Commit graph

84 commits

Author SHA1 Message Date
Daniel Flanagan 372635a19c Nudge character up so it's collision center is in the center of the screen 2024-08-04 20:50:17 -05:00
Daniel Flanagan 172a58162b More interesting grass 2024-08-04 20:30:58 -05:00
Daniel Flanagan 56e5524466 Revert "WIP exclusive system?"
This reverts commit 692fbed157.
2024-08-04 20:27:21 -05:00
Daniel Flanagan 155a118bf0 Revert "WIP exclusive system, but I can't seem to make it work nicely"
This reverts commit 5d846fdeff.
2024-08-04 20:26:59 -05:00
Daniel Flanagan 5d846fdeff WIP exclusive system, but I can't seem to make it work nicely 2024-08-04 20:26:46 -05:00
Daniel Flanagan 692fbed157 WIP exclusive system? 2024-08-03 00:52:19 -05:00
Daniel Flanagan ee2229b590 Things work, but there seems to be a weird performance issue 2024-08-03 00:19:54 -05:00
Daniel Flanagan 82c51427cf It's working! The tiles fade in and our "loading screen" works. The FPS counter just keeps chugging.
I feel like this is kind of ugly, though, so iterating from here at some point may be nice
2024-08-03 00:03:44 -05:00
Daniel Flanagan 18bdb52a7f Revert "Can't seem to get an eventwriter in the context of an asynccomputetask -- at least not easily"
This reverts commit 315fb69a32.
2024-08-02 23:32:41 -05:00
Daniel Flanagan 315fb69a32 Can't seem to get an eventwriter in the context of an asynccomputetask -- at least not easily
I did find this, though https://github.com/bevyengine/bevy/issues/8983

Which shows a mutex around a reciever - maybe that could work so I can use channels?
2024-08-02 23:31:32 -05:00
Daniel Flanagan 5942539ead Channels won't work _easily_ as the Receiver is not Send
I think I'll try using Bevy's event system
2024-08-02 23:16:54 -05:00
Daniel Flanagan 84bceda2a2 Stupid attempt that gets me nothing because I'm still inserting a task for each tile - same problem 2024-08-02 22:53:52 -05:00
Daniel Flanagan 21cec093b9 Maybe progress? A task per tile because we're super lazy 2024-08-02 21:43:30 -05:00
Daniel Flanagan deabad05ee Stopping for now 2024-08-02 17:04:16 -05:00
Daniel Flanagan d289460ced Basic mapgen with bevy_ecs_tilemap 2024-08-02 16:43:30 -05:00
Daniel Flanagan 43d7d3b4e9 Inspector work to filter tiles, some experiments with rolling my own tiles system 2024-08-02 16:32:28 -05:00
Daniel Flanagan ebce25c379 Catlook 2024-08-02 15:11:18 -05:00
Daniel Flanagan 46e125da03 Stuff 2024-08-02 13:40:43 -05:00
Daniel Flanagan 4d5f9be124 Cleanup 2024-08-02 12:07:12 -05:00
Daniel Flanagan 209b25c29f Spatial audio 2024-08-02 11:56:01 -05:00
Daniel Flanagan 06548a0249 Merge remote-tracking branch 'origin/master' 2024-08-02 11:40:11 -05:00
Daniel Flanagan fa05ed187b Fix visibility warnings 2024-08-02 11:39:59 -05:00
Daniel Flanagan 862a761c6f Update readme.md 2024-08-01 23:13:18 -05:00
Daniel Flanagan 64f2e7b149 Add framepace 2024-08-01 14:03:02 -05:00
Daniel Flanagan 0ccbec9e1b Seemingly incremental builds 2024-08-01 14:02:38 -05:00
Daniel Flanagan e5023f897e Add no-crane build to flake check... just in case 2024-07-31 21:11:57 -05:00
Daniel Flanagan a0289ee546 Add a crane build for incremental builds? 2024-07-31 21:00:21 -05:00
Daniel Flanagan 7bf8602796 Crosshair aims 🎉 2024-07-31 17:14:09 -05:00
Daniel Flanagan d05fc09e8a Things are rendering ok 2024-07-31 16:39:53 -05:00
Daniel Flanagan d24bf8defc Crosshair drawing over statues without going invisible past -1000 on the Y axis 2024-07-31 15:55:17 -05:00
Daniel Flanagan aaddc46c65 Cleanup my asset stupidity...? 2024-07-31 15:37:11 -05:00
Daniel Flanagan 7d2e46c263 Player movement is back 2024-07-31 11:54:05 -05:00
Daniel Flanagan 1e8281eedd Fix cargo hash 2024-07-31 10:11:25 -05:00
Daniel Flanagan d42483f166 work on player not moving due to bad query 2024-07-30 13:21:46 -05:00
Daniel Flanagan f2c604e489 Resolve all warnings 2024-07-30 12:56:30 -05:00
Daniel Flanagan 3d5df31da7 Game runs again, but not playable 2024-07-30 12:11:31 -05:00
Daniel Flanagan d431756ce1 nix: separate kinds of dependencies 2024-07-30 11:55:22 -05:00
Daniel Flanagan 6c1e5d6df5 Update cargoHash 2024-07-30 11:46:52 -05:00
Daniel Flanagan 0cba2f0360 Deduplicate deps to avoid building package just to get deps into devshell 2024-07-30 11:45:04 -05:00
Daniel Flanagan cd8bb97fc1 build: remove unused features and add comments 2024-07-30 11:40:01 -05:00
Daniel Flanagan 952f201202 Flake check ought to work now 2024-07-30 11:16:36 -05:00
Daniel Flanagan e6cc53bd50 Merge remote-tracking branch 'origin/master' 2024-07-30 10:13:06 -05:00
Daniel Flanagan e8298250eb Closer to building 2024-07-30 10:12:47 -05:00
Daniel Flanagan 72ad086305 Use newer mold after nix flake update 2024-07-30 10:09:19 -05:00
Daniel Flanagan a4ed3b922f Work on adding some basic CI 2024-07-30 10:06:09 -05:00
Daniel Flanagan f9bedc374e WIP scaling without breaking font rendering, too 2024-07-29 17:03:26 -05:00
Daniel Flanagan 4c7e259537 Show FPS 2024-07-29 16:54:43 -05:00
Daniel Flanagan 9242f39bb0 Toggling states simpler for testing 2024-07-29 16:41:16 -05:00
Daniel Flanagan 4a6d9ee223 Remove unused param 2024-07-29 16:36:50 -05:00
Daniel Flanagan 985799e509 Toggle fullscreen 2024-07-29 16:36:16 -05:00