Daniel Flanagan
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372635a19c
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Nudge character up so it's collision center is in the center of the screen
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2024-08-04 20:50:17 -05:00 |
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Daniel Flanagan
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172a58162b
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More interesting grass
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2024-08-04 20:30:58 -05:00 |
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Daniel Flanagan
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56e5524466
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Revert "WIP exclusive system?"
This reverts commit 692fbed157 .
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2024-08-04 20:27:21 -05:00 |
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Daniel Flanagan
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155a118bf0
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Revert "WIP exclusive system, but I can't seem to make it work nicely"
This reverts commit 5d846fdeff .
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2024-08-04 20:26:59 -05:00 |
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Daniel Flanagan
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5d846fdeff
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WIP exclusive system, but I can't seem to make it work nicely
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2024-08-04 20:26:46 -05:00 |
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Daniel Flanagan
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692fbed157
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WIP exclusive system?
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2024-08-03 00:52:19 -05:00 |
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Daniel Flanagan
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ee2229b590
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Things work, but there seems to be a weird performance issue
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2024-08-03 00:19:54 -05:00 |
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Daniel Flanagan
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82c51427cf
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It's working! The tiles fade in and our "loading screen" works. The FPS counter just keeps chugging.
I feel like this is kind of ugly, though, so iterating from here at some point may be nice
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2024-08-03 00:03:44 -05:00 |
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Daniel Flanagan
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18bdb52a7f
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Revert "Can't seem to get an eventwriter in the context of an asynccomputetask -- at least not easily"
This reverts commit 315fb69a32 .
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2024-08-02 23:32:41 -05:00 |
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Daniel Flanagan
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315fb69a32
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Can't seem to get an eventwriter in the context of an asynccomputetask -- at least not easily
I did find this, though https://github.com/bevyengine/bevy/issues/8983
Which shows a mutex around a reciever - maybe that could work so I can use channels?
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2024-08-02 23:31:32 -05:00 |
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Daniel Flanagan
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5942539ead
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Channels won't work _easily_ as the Receiver is not Send
I think I'll try using Bevy's event system
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2024-08-02 23:16:54 -05:00 |
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Daniel Flanagan
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84bceda2a2
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Stupid attempt that gets me nothing because I'm still inserting a task for each tile - same problem
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2024-08-02 22:53:52 -05:00 |
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Daniel Flanagan
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21cec093b9
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Maybe progress? A task per tile because we're super lazy
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2024-08-02 21:43:30 -05:00 |
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Daniel Flanagan
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deabad05ee
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Stopping for now
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2024-08-02 17:04:16 -05:00 |
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Daniel Flanagan
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d289460ced
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Basic mapgen with bevy_ecs_tilemap
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2024-08-02 16:43:30 -05:00 |
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Daniel Flanagan
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43d7d3b4e9
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Inspector work to filter tiles, some experiments with rolling my own tiles system
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2024-08-02 16:32:28 -05:00 |
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Daniel Flanagan
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ebce25c379
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Catlook
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2024-08-02 15:11:18 -05:00 |
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Daniel Flanagan
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46e125da03
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Stuff
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2024-08-02 13:40:43 -05:00 |
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Daniel Flanagan
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4d5f9be124
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Cleanup
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2024-08-02 12:07:12 -05:00 |
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Daniel Flanagan
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209b25c29f
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Spatial audio
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2024-08-02 11:56:01 -05:00 |
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Daniel Flanagan
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06548a0249
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Merge remote-tracking branch 'origin/master'
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2024-08-02 11:40:11 -05:00 |
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Daniel Flanagan
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fa05ed187b
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Fix visibility warnings
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2024-08-02 11:39:59 -05:00 |
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Daniel Flanagan
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862a761c6f
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Update readme.md
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2024-08-01 23:13:18 -05:00 |
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Daniel Flanagan
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64f2e7b149
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Add framepace
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2024-08-01 14:03:02 -05:00 |
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Daniel Flanagan
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0ccbec9e1b
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Seemingly incremental builds
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2024-08-01 14:02:38 -05:00 |
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Daniel Flanagan
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e5023f897e
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Add no-crane build to flake check... just in case
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2024-07-31 21:11:57 -05:00 |
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Daniel Flanagan
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a0289ee546
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Add a crane build for incremental builds?
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2024-07-31 21:00:21 -05:00 |
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Daniel Flanagan
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7bf8602796
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Crosshair aims 🎉
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2024-07-31 17:14:09 -05:00 |
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Daniel Flanagan
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d05fc09e8a
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Things are rendering ok
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2024-07-31 16:39:53 -05:00 |
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Daniel Flanagan
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d24bf8defc
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Crosshair drawing over statues without going invisible past -1000 on the Y axis
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2024-07-31 15:55:17 -05:00 |
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Daniel Flanagan
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aaddc46c65
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Cleanup my asset stupidity...?
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2024-07-31 15:37:11 -05:00 |
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Daniel Flanagan
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7d2e46c263
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Player movement is back
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2024-07-31 11:54:05 -05:00 |
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Daniel Flanagan
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1e8281eedd
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Fix cargo hash
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2024-07-31 10:11:25 -05:00 |
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Daniel Flanagan
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d42483f166
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work on player not moving due to bad query
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2024-07-30 13:21:46 -05:00 |
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Daniel Flanagan
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f2c604e489
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Resolve all warnings
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2024-07-30 12:56:30 -05:00 |
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Daniel Flanagan
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3d5df31da7
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Game runs again, but not playable
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2024-07-30 12:11:31 -05:00 |
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Daniel Flanagan
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d431756ce1
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nix: separate kinds of dependencies
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2024-07-30 11:55:22 -05:00 |
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Daniel Flanagan
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6c1e5d6df5
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Update cargoHash
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2024-07-30 11:46:52 -05:00 |
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Daniel Flanagan
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0cba2f0360
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Deduplicate deps to avoid building package just to get deps into devshell
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2024-07-30 11:45:04 -05:00 |
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Daniel Flanagan
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cd8bb97fc1
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build: remove unused features and add comments
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2024-07-30 11:40:01 -05:00 |
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Daniel Flanagan
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952f201202
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Flake check ought to work now
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2024-07-30 11:16:36 -05:00 |
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Daniel Flanagan
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e6cc53bd50
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Merge remote-tracking branch 'origin/master'
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2024-07-30 10:13:06 -05:00 |
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Daniel Flanagan
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e8298250eb
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Closer to building
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2024-07-30 10:12:47 -05:00 |
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Daniel Flanagan
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72ad086305
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Use newer mold after nix flake update
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2024-07-30 10:09:19 -05:00 |
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Daniel Flanagan
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a4ed3b922f
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Work on adding some basic CI
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2024-07-30 10:06:09 -05:00 |
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Daniel Flanagan
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f9bedc374e
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WIP scaling without breaking font rendering, too
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2024-07-29 17:03:26 -05:00 |
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Daniel Flanagan
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4c7e259537
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Show FPS
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2024-07-29 16:54:43 -05:00 |
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Daniel Flanagan
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9242f39bb0
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Toggling states simpler for testing
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2024-07-29 16:41:16 -05:00 |
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Daniel Flanagan
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4a6d9ee223
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Remove unused param
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2024-07-29 16:36:50 -05:00 |
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Daniel Flanagan
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985799e509
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Toggle fullscreen
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2024-07-29 16:36:16 -05:00 |
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