This commit is contained in:
Daniel Flanagan 2024-08-02 15:11:18 -05:00
parent 46e125da03
commit ebce25c379

View file

@ -19,6 +19,9 @@ const PLAYER_SPEED: f32 = 500.;
#[derive(Component, Debug)]
pub struct Player;
#[derive(Component, Debug)]
pub struct PlayerSprite;
#[derive(Component, Debug)]
pub struct Crosshair;
@ -58,6 +61,7 @@ pub fn startup(
))
.with_children(|player| {
player.spawn((
PlayerSprite,
Name::new("PlayerSprite"),
SpriteBundle {
texture: assets.load("img/Player.png"),
@ -107,10 +111,21 @@ pub fn control(
input: Res<Input>,
mut crosshair: Query<&mut Transform, With<Crosshair>>,
mut player: Query<&mut Heading, With<Player>>,
mut sprite: Query<(&mut Sprite, &mut TextureAtlas), With<PlayerSprite>>,
// time: Res<Time>,
) {
if let Ok(mut heading) = player.get_single_mut() {
heading.0 = input.movement;
if let Ok((mut sprite, mut texture)) = sprite.get_single_mut() {
if heading.y < 0. {
texture.index = 0;
} else if heading.y > 0. {
texture.index = 1;
} else if heading.x != 0. {
texture.index = 2;
sprite.flip_x = heading.x > 0.;
}
}
}
if let Ok(mut transform) = crosshair.get_single_mut() {
transform.rotation = Quat::from_rotation_z(input.angle - (TAU / 4.));