Stuff
This commit is contained in:
parent
4d5f9be124
commit
46e125da03
54
Cargo.lock
generated
54
Cargo.lock
generated
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@ -575,6 +575,17 @@ dependencies = [
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"syn 2.0.72",
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]
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[[package]]
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name = "bevy_ecs_tilemap"
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version = "0.14.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d880047f5deaf5166ffc08238125a4ccbd2837f781ca6525fa200fcf5785ba3b"
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dependencies = [
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"bevy",
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"log",
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"regex",
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]
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[[package]]
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name = "bevy_egui"
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version = "0.28.0"
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@ -2258,7 +2269,11 @@ version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_ecs_tilemap",
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"bevy_framepace",
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"rand",
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"rand_pcg",
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"rand_seeder",
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]
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[[package]]
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@ -2984,6 +2999,12 @@ dependencies = [
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"unicode-xid",
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]
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
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[[package]]
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name = "presser"
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version = "0.3.1"
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@ -3064,6 +3085,18 @@ version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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dependencies = [
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"libc",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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]
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@ -3072,6 +3105,27 @@ name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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dependencies = [
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"getrandom",
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]
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[[package]]
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name = "rand_pcg"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "59cad018caf63deb318e5a4586d99a24424a364f40f1e5778c29aca23f4fc73e"
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dependencies = [
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"rand_core",
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]
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[[package]]
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name = "rand_seeder"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4a9febe641d2842ffc76ee962668a17578767c4e01735e4802b21ed9a24b2e4e"
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dependencies = [
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"rand_core",
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]
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[[package]]
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name = "range-alloc"
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@ -37,7 +37,11 @@ bevy = { version = "0.14.0", default-features = false, features = [
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# "detailed_trace", # probably useful troubleshooting information during runtime
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] }
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bevy-inspector-egui = "0.25.1"
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bevy_ecs_tilemap = "0.14.0"
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bevy_framepace = "0.17.1"
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rand = "0.8.5"
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rand_pcg = "0.3.1"
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rand_seeder = "0.3.0"
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[profile.dev]
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opt-level = 1
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BIN
assets/img/tiles.ase
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BIN
assets/img/tiles.ase
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Binary file not shown.
90
src/main.rs
90
src/main.rs
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@ -2,6 +2,7 @@ mod camera;
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mod game;
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mod input;
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mod main_menu;
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mod map;
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mod movement;
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mod player;
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mod prelude;
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@ -10,6 +11,7 @@ mod statue;
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use bevy::asset::load_internal_binary_asset;
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use bevy::audio::{AudioPlugin, SpatialScale};
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use bevy::window::{PrimaryWindow, WindowMode};
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use bevy_ecs_tilemap::TilemapPlugin;
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use input::Input;
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use prelude::*;
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use statue::SpawnStatueEvent;
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@ -24,8 +26,9 @@ pub enum Game {
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
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pub enum View {
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#[default]
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LoadingScreen,
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LoadingMenu,
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MainMenu,
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LoadingGame,
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InGame,
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}
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@ -60,7 +63,8 @@ fn main() -> AppExit {
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.set(ImagePlugin::default_nearest()),
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bevy::diagnostic::FrameTimeDiagnosticsPlugin,
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bevy_framepace::FramepacePlugin,
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bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
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// bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
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TilemapPlugin,
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));
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load_internal_binary_asset!(
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@ -91,45 +95,58 @@ fn main() -> AppExit {
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app.add_event::<SpawnStatueEvent>();
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app.add_systems(OnEnter(View::MainMenu), main_menu::startup)
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.add_systems(OnExit(View::MainMenu), main_menu::exit)
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.add_systems(OnEnter(View::InGame), (player::startup, statue::startup))
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.add_systems(OnExit(View::InGame), (player::exit, statue::exit))
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.add_systems(OnEnter(View::LoadingScreen), (startup, camera::startup))
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.add_systems(
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Update,
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app.add_systems(
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OnEnter(View::LoadingMenu),
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((startup, camera::startup), main_menu::startup),
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)
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.add_systems(OnExit(View::MainMenu), main_menu::exit)
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.add_systems(
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OnEnter(View::LoadingGame),
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(player::startup, statue::startup, map::spawn),
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)
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.add_systems(
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OnExit(View::InGame),
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(player::exit, statue::exit, map::exit),
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)
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.add_systems(
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Update,
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(
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load_menu.run_if(in_state(View::LoadingMenu)),
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load_game.run_if(in_state(View::LoadingGame)),
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input::process_input,
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(update,).after(input::process_input),
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(
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finish_setup.run_if(in_state(View::LoadingScreen)),
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input::process_input,
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(update,).after(input::process_input),
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(
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player::control,
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player::meow_on_r,
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player::player_debug_info,
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statue::spawn_statue,
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movement::update_velocity_by_heading,
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movement::resolve_velocity.after(movement::update_velocity_by_heading),
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movement::ysort.after(movement::update_velocity_by_heading),
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camera::update
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.after(player::control)
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.after(movement::resolve_velocity),
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)
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.after(input::process_input)
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.in_set(InGameSet),
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(main_menu::update).in_set(MainMenuSet),
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),
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)
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.insert_resource(ClearColor(Color::srgb(0.3, 0.1, 0.5)));
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player::control,
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player::meow_on_r,
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player::player_debug_info,
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statue::spawn_statue,
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movement::update_velocity_by_heading,
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movement::resolve_velocity.after(movement::update_velocity_by_heading),
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movement::ysort.after(movement::update_velocity_by_heading),
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camera::update
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.after(player::control)
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.after(movement::resolve_velocity),
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)
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.after(input::process_input)
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.in_set(InGameSet),
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(main_menu::update).in_set(MainMenuSet),
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),
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)
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.insert_resource(ClearColor(Color::srgb(0.3, 0.1, 0.5)));
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app.run()
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}
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#[derive(Component)]
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struct FpsText;
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fn finish_setup(mut app_state: ResMut<NextState<View>>) {
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fn load_menu(mut app_state: ResMut<NextState<View>>) {
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app_state.set(View::MainMenu);
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}
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fn load_game(mut app_state: ResMut<NextState<View>>) {
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app_state.set(View::InGame);
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}
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fn startup(mut commands: Commands) {
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let font_size = 48.;
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commands.spawn((
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),
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TextSection::from_style(TextStyle {
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font_size,
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color: Color::hsla(0.5, 0.5, 0.5, 0.5),
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..default()
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}),
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])
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if input.cancel {
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match view.get() {
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View::InGame => {
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next_state.set(crate::View::MainMenu);
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next_state.set(crate::View::LoadingMenu);
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}
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View::MainMenu => {
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app_exit_events.send(AppExit::Success);
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}
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View::LoadingScreen => {}
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View::LoadingMenu => {}
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View::LoadingGame => {}
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}
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} else if input.action {
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match view.get() {
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View::InGame => {}
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View::MainMenu => {
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next_state.set(crate::View::InGame);
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next_state.set(crate::View::LoadingGame);
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}
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View::LoadingScreen => {}
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View::LoadingMenu => {}
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View::LoadingGame => {}
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}
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}
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if keys.just_pressed(KeyCode::Enter)
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82
src/map.rs
Normal file
82
src/map.rs
Normal file
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@ -0,0 +1,82 @@
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use crate::prelude::*;
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use bevy_ecs_tilemap::prelude::*;
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use rand::prelude::*;
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use rand_pcg::Pcg64;
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use rand_seeder::Seeder;
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#[derive(Component, Debug)]
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pub struct Tilemap;
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pub fn spawn(mut commands: Commands, assets: Res<AssetServer>) {
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// let task_pool = AsyncComputeTaskPool::get();
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// let task = task_pool.spawn(async move {});
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let mut rng: Pcg64 = Seeder::from("stripy zebra").make_rng();
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let size = TilemapSize { x: 1024, y: 1024 };
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let tilemap_entity = commands.spawn_empty().id();
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let mut tile_storage = TileStorage::empty(size);
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let mut batch = Vec::<TileBundle>::with_capacity(size.x as usize * size.y as usize);
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for x in 0..size.x {
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for y in 0..size.y {
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let tile_pos = TilePos { x, y };
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let texture_index = TileTextureIndex(if rng.gen_range(0..1000) > 925 {
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rng.gen_range(0..(16 * 8))
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} else {
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0
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});
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// let texture_index = TileTextureIndex(0);
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// let tile_entity = commands
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// .spawn(TileBundle {
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// position: tile_pos,
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// tilemap_id: TilemapId(tilemap_entity),
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// texture_index,
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// ..Default::default()
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// })
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// .id();
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// let tile_entity = commands
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batch.push(TileBundle {
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position: tile_pos,
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tilemap_id: TilemapId(tilemap_entity),
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texture_index,
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..Default::default()
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});
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// .id();
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// tile_storage.set(&tile_pos, tile_entity);
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}
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}
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commands.spawn_batch(batch);
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// for tb in batch {
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// tile_storage.set(&tile_pos, tile_entity);
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// }
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let texture_handle: Handle<Image> = assets.load("img/Tileset Grass.png");
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let tile_size = TilemapTileSize { x: 16.0, y: 16.0 };
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let grid_size = tile_size.into();
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let map_type = TilemapType::default();
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let texture = TilemapTexture::Single(texture_handle);
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commands.entity(tilemap_entity).insert((
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Tilemap,
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TilemapBundle {
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grid_size,
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map_type,
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size,
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storage: tile_storage,
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texture,
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tile_size,
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transform: get_tilemap_center_transform(&size, &grid_size, &map_type, f32::MIN),
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..default()
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},
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));
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}
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pub fn exit(mut commands: Commands, q: Query<Entity, With<Tilemap>>) {
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for id in q.iter() {
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commands.entity(id).despawn_recursive();
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}
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}
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@ -41,6 +41,7 @@ pub fn startup(
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commands
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.spawn((
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Player,
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Name::new("Player"),
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VisibilityBundle {
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visibility: Visibility::Inherited,
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..default()
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@ -57,6 +58,7 @@ pub fn startup(
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))
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.with_children(|player| {
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player.spawn((
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Name::new("PlayerSprite"),
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SpriteBundle {
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texture: assets.load("img/Player.png"),
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..default()
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