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2024-07-30 11:55:22 -05:00
.cargo Use newer mold after nix flake update 2024-07-30 10:09:19 -05:00
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assets Drawing text 2024-02-03 21:15:30 -06:00
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.gitignore Flake check ought to work now 2024-07-30 11:16:36 -05:00
Cargo.lock build: remove unused features and add comments 2024-07-30 11:40:01 -05:00
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flake.lock Work on adding some basic CI 2024-07-30 10:06:09 -05:00
flake.nix nix: separate kinds of dependencies 2024-07-30 11:55:22 -05:00
readme.md WIP UI stuff and some cleanup 2024-07-29 14:33:14 -05:00

Bevy Playground

Ideally, I would love to make a game similar to Kodo Tag, the not-so-famous Warcraft III custom map/scenario.

I will probably never get there.

I've been trying for years to even get close, but I always choke on pathfinding.

I'm hoping I can leverage a good navmesh and pathfinding crate combination to do the heavy-lifting for me plus it's a fun excuse to write more Rust.

Running

On some AMD wayland systems, you may need to force the RADV driver using the ICD loader:

AMD_VULKAN_ICD=RADV cargo run

To Do