Things are rendering ok
This commit is contained in:
parent
d24bf8defc
commit
d05fc09e8a
4 changed files with 50 additions and 42 deletions
|
@ -1,17 +1,20 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy::render::camera::Camera;
|
||||
use crate::prelude::*;
|
||||
use bevy::render::camera::{Camera, ScalingMode};
|
||||
|
||||
pub fn startup(mut commands: Commands) {
|
||||
let mut bundle = (Camera2dBundle::default(), IsDefaultUiCamera);
|
||||
bundle.0.projection = OrthographicProjection {
|
||||
// #[derive(Component)]
|
||||
// struct GameCamera;
|
||||
|
||||
pub fn startup(mut commands: Commands, mut ui_scale: ResMut<UiScale>) {
|
||||
let mut bundle = Camera2dBundle::default();
|
||||
bundle.projection = OrthographicProjection {
|
||||
near: f32::MIN,
|
||||
far: f32::MAX,
|
||||
scale: 1.,
|
||||
scaling_mode: ScalingMode::FixedVertical(360.0 / 1.),
|
||||
..default()
|
||||
};
|
||||
// bundle.0.transform.translation.z = f32::MAX;
|
||||
bundle.0.projection.scale = 1.;
|
||||
commands.spawn(bundle);
|
||||
commands.spawn((bundle, IsDefaultUiCamera));
|
||||
|
||||
ui_scale.0 = 1.;
|
||||
}
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
|
|
|
@ -127,19 +127,20 @@ fn finish_setup(mut app_state: ResMut<NextState<View>>) {
|
|||
app_state.set(View::MainMenu);
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, mut ui_scale: ResMut<UiScale>) {
|
||||
fn startup(mut commands: Commands) {
|
||||
let font_size = 48.;
|
||||
commands.spawn((
|
||||
FpsText,
|
||||
TextBundle::from_sections([
|
||||
TextSection::new(
|
||||
"FPS: ",
|
||||
TextStyle {
|
||||
font_size: 60.,
|
||||
font_size,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
TextSection::from_style(TextStyle {
|
||||
font_size: 60.,
|
||||
font_size,
|
||||
color: Color::hsla(0.5, 0.5, 0.5, 0.5),
|
||||
..default()
|
||||
}),
|
||||
|
@ -151,8 +152,6 @@ fn startup(mut commands: Commands, mut ui_scale: ResMut<UiScale>) {
|
|||
..default()
|
||||
}),
|
||||
));
|
||||
|
||||
ui_scale.0 = 1.;
|
||||
}
|
||||
|
||||
fn update(
|
||||
|
|
|
@ -23,7 +23,7 @@ pub fn startup(mut commands: Commands) {
|
|||
TextBundle::from_section(
|
||||
"Text Example\nPress ENTER to play",
|
||||
TextStyle {
|
||||
font_size: 100.0,
|
||||
font_size: 64.0,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
|
|
@ -3,7 +3,7 @@ use crate::movement::{Heading, Mover, Speed, Velocity, YSortable};
|
|||
use crate::prelude::*;
|
||||
use bevy::sprite::MaterialMesh2dBundle;
|
||||
|
||||
const PLAYER_SPEED: f32 = 1000.;
|
||||
const PLAYER_SPEED: f32 = 200.;
|
||||
|
||||
// #[derive(Resource, Default)]
|
||||
// pub struct Layout(Handle<TextureAtlasLayout>);
|
||||
|
@ -26,6 +26,9 @@ pub fn startup(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<ColorMaterial>>,
|
||||
) {
|
||||
let mesh = meshes.add(Capsule2d::new(3.0, 25.0));
|
||||
let material = materials.add(Color::hsl(360. * 1 as f32 / 3 as f32, 0.95, 0.7));
|
||||
let transform = Transform::from_xyz(0.0, 0.0, 500.);
|
||||
let layout = assets.add(TextureAtlasLayout::from_grid(
|
||||
UVec2::new(32, 64),
|
||||
3,
|
||||
|
@ -38,14 +41,8 @@ pub fn startup(
|
|||
Player,
|
||||
YSortable,
|
||||
Watched,
|
||||
SpriteBundle {
|
||||
texture: assets.load("img/Player.png"),
|
||||
..default()
|
||||
},
|
||||
TextureAtlas {
|
||||
layout,
|
||||
..default()
|
||||
},
|
||||
Transform::default(),
|
||||
GlobalTransform::default(),
|
||||
Mover {
|
||||
velocity: Velocity(Vec2::ZERO),
|
||||
heading: Heading(Vec2::ZERO),
|
||||
|
@ -53,13 +50,35 @@ pub fn startup(
|
|||
},
|
||||
))
|
||||
.with_children(|player| {
|
||||
let mesh = meshes.add(Capsule2d::new(3.0, 25.0));
|
||||
let material = materials.add(Color::hsl(360. * 1 as f32 / 3 as f32, 0.95, 0.7));
|
||||
let transform = Transform::from_xyz(0.0, 0.0, 500.);
|
||||
|
||||
player.spawn((
|
||||
SpriteBundle {
|
||||
texture: assets.load("img/Player.png"),
|
||||
..default()
|
||||
},
|
||||
TextureAtlas {
|
||||
layout,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
let mut text = Text2dBundle {
|
||||
text: Text::from_section(
|
||||
"You",
|
||||
TextStyle {
|
||||
font_size: 16. * 4.,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
..default()
|
||||
};
|
||||
text.transform.scale.x = 0.25;
|
||||
text.transform.scale.y = 0.25;
|
||||
text.transform.translation.z = 500.0;
|
||||
text.transform.translation.y = 24.;
|
||||
player.spawn(text);
|
||||
player.spawn((SpatialBundle::default(), SpatialListener::new(1.)));
|
||||
player.spawn((
|
||||
Crosshair,
|
||||
// TODO: crosshair transform?
|
||||
MaterialMesh2dBundle {
|
||||
mesh: mesh.into(),
|
||||
transform,
|
||||
|
@ -67,19 +86,6 @@ pub fn startup(
|
|||
..default()
|
||||
},
|
||||
));
|
||||
player.spawn((SpatialBundle::default(), SpatialListener::new(1.)));
|
||||
player.spawn((Text2dBundle {
|
||||
text: Text::from_section(
|
||||
"You",
|
||||
TextStyle {
|
||||
font_size: 18.,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
transform: Transform::from_translation(Vec3::new(30.0, -30.0, 0.)),
|
||||
..default()
|
||||
},));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue