Nudge character up so it's collision center is in the center of the screen
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@ -57,6 +57,7 @@ pub fn startup(
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Name::new("PlayerSprite"),
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SpriteBundle {
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texture: assets.load("img/Player.png"),
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transform: Transform::from_xyz(-1., 16., 0.),
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..default()
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},
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TextureAtlas {
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@ -78,7 +79,7 @@ pub fn startup(
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text.transform.scale.x = 0.25;
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text.transform.scale.y = 0.25;
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text.transform.translation.z = 500.0;
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text.transform.translation.y = 32.;
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text.transform.translation.y = 48.;
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player.spawn((Name::new("PlayerName"), text));
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player
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.spawn((
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