Compare commits
16 commits
Author | SHA1 | Date | |
---|---|---|---|
Daniel Flanagan | f9f94b446a | ||
Daniel Flanagan | d02fe3256d | ||
Daniel Flanagan | 4849ba9c20 | ||
Daniel Flanagan | 8673160466 | ||
Daniel Flanagan | 30b3e4eb03 | ||
Daniel Flanagan | 384d7bac31 | ||
Daniel Flanagan | 202c44cabf | ||
Daniel Flanagan | 9c41eaa3b4 | ||
Daniel Flanagan | 68a35b25ac | ||
Daniel Flanagan | 438ba9682f | ||
Daniel Flanagan | 2aea604aba | ||
Daniel Flanagan | 41e7769249 | ||
Daniel Flanagan | 5e7735a815 | ||
Daniel Flanagan | 7094ea299c | ||
d2abbb69f2 | |||
Daniel Flanagan | 25b93a9f2b |
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@ -1,29 +0,0 @@
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@ -3,4 +3,6 @@
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[resource]
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BIN
assets/img/Parallax80.png
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BIN
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After Width: | Height: | Size: 350 KiB |
35
assets/img/Parallax80.png.import
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assets/img/Parallax80.png.import
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@ -0,0 +1,35 @@
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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@ -20,11 +20,11 @@ compress/hdr_mode=0
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content_margin_right = 6.0
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content_margin_top = 2.0
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content_margin_bottom = 2.0
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texture = SubResource( 14 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_right = 4.0
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margin_top = 4.0
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margin_bottom = 4.0
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expand_margin_left = 2.0
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expand_margin_right = 2.0
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expand_margin_top = 2.0
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expand_margin_bottom = 2.0
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}
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[sub_resource type="ImageTexture" id=17]
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flags = 4
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flags = 4
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image = SubResource( 26 )
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size = Vector2( 16, 16 )
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[sub_resource type="StyleBoxTexture" id=18]
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content_margin_left = 6.0
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content_margin_right = 6.0
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content_margin_top = 3.0
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content_margin_bottom = 3.0
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texture = SubResource( 17 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_left = 4.0
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margin_right = 4.0
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margin_top = 4.0
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margin_bottom = 4.0
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expand_margin_left = 2.0
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expand_margin_right = 2.0
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expand_margin_top = 2.0
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expand_margin_bottom = 2.0
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}
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[sub_resource type="ImageTexture" id=20]
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flags = 4
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flags = 4
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image = SubResource( 27 )
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size = Vector2( 16, 16 )
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[sub_resource type="StyleBoxTexture" id=21]
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content_margin_left = 6.0
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content_margin_right = 6.0
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content_margin_top = 3.0
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content_margin_bottom = 3.0
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texture = SubResource( 20 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_left = 4.0
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margin_right = 4.0
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margin_top = 4.0
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margin_bottom = 4.0
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expand_margin_left = 2.0
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expand_margin_right = 2.0
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expand_margin_top = 2.0
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expand_margin_bottom = 2.0
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[sub_resource type="StyleBoxEmpty" id=22]
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[sub_resource type="Image" id=28]
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data = {
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[sub_resource type="ImageTexture" id=2]
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flags = 4
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image = SubResource( 28 )
|
||||
size = Vector2( 8, 8 )
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id=3]
|
||||
texture = SubResource( 2 )
|
||||
region_rect = Rect2( 0, 0, 8, 8 )
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id=4]
|
||||
content_margin_left = 7.0
|
||||
content_margin_right = 7.0
|
||||
content_margin_top = 7.0
|
||||
content_margin_bottom = 7.0
|
||||
texture = ExtResource( 2 )
|
||||
region_rect = Rect2( 0, 0, 64, 64 )
|
||||
margin_left = 4.0
|
||||
margin_right = 4.0
|
||||
margin_top = 4.0
|
||||
margin_bottom = 4.0
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=6]
|
||||
corner_radius_top_left = 1
|
||||
corner_radius_top_right = 1
|
||||
corner_radius_bottom_right = 1
|
||||
corner_radius_bottom_left = 1
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
||||
Button/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
|
||||
Button/colors/font_color_disabled = Color( 0.533333, 0.533333, 0.533333, 1 )
|
||||
Button/colors/font_color_focus = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
|
||||
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
|
||||
Button/constants/hseparation = 2
|
||||
Button/fonts/font = ExtResource( 1 )
|
||||
Button/styles/disabled = SubResource( 9 )
|
||||
Button/styles/focus = SubResource( 12 )
|
||||
Button/styles/hover = SubResource( 15 )
|
||||
Button/styles/normal = SubResource( 18 )
|
||||
Button/styles/pressed = SubResource( 21 )
|
||||
Label/colors/font_color = Color( 1, 1, 1, 1 )
|
||||
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
|
||||
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
|
||||
Label/constants/line_spacing = 3
|
||||
Label/constants/shadow_as_outline = 0
|
||||
Label/constants/shadow_offset_x = 1
|
||||
Label/constants/shadow_offset_y = 1
|
||||
Label/fonts/font = ExtResource( 1 )
|
||||
Label/styles/normal = SubResource( 22 )
|
||||
Panel/styles/panel = SubResource( 3 )
|
||||
PanelContainer/styles/panel = SubResource( 4 )
|
||||
ProgressBar/styles/bg = ExtResource( 3 )
|
||||
ProgressBar/styles/fg = SubResource( 6 )
|
||||
|
|
77
assets/tileset.tres
Normal file
77
assets/tileset.tres
Normal file
|
@ -0,0 +1,77 @@
|
|||
[gd_resource type="TileSet" load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=2]
|
||||
vertices = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=4]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=5]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[resource]
|
||||
resource_name = "dungeon"
|
||||
0/name = "spaced-dungeon-tileset.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 54, 16, 16 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/navigation = SubResource( 2 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
|
||||
0/z_index = 0
|
||||
1/name = "spaced-dungeon-tileset.png 1"
|
||||
1/texture = ExtResource( 1 )
|
||||
1/tex_offset = Vector2( 0, 0 )
|
||||
1/modulate = Color( 1, 1, 1, 1 )
|
||||
1/region = Rect2( 36, 36, 16, 16 )
|
||||
1/tile_mode = 0
|
||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
1/shape = SubResource( 3 )
|
||||
1/shape_one_way = false
|
||||
1/shape_one_way_margin = 1.0
|
||||
1/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 3 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
1/z_index = 0
|
||||
2/name = "spaced-dungeon-tileset.png 2"
|
||||
2/texture = ExtResource( 1 )
|
||||
2/tex_offset = Vector2( 0, 0 )
|
||||
2/modulate = Color( 1, 1, 1, 1 )
|
||||
2/region = Rect2( 36, 18, 16, 16 )
|
||||
2/tile_mode = 0
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/occluder = SubResource( 4 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
2/shape_offset = Vector2( 0, 0 )
|
||||
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
2/shape = SubResource( 5 )
|
||||
2/shape_one_way = false
|
||||
2/shape_one_way_margin = 1.0
|
||||
2/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 5 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
2/z_index = 0
|
17
assets/ui/hp_bar_bg.tres
Normal file
17
assets/ui/hp_bar_bg.tres
Normal file
|
@ -0,0 +1,17 @@
|
|||
[gd_resource type="StyleBoxFlat" format=2]
|
||||
|
||||
[resource]
|
||||
content_margin_left = 0.0
|
||||
content_margin_right = 0.0
|
||||
content_margin_top = 0.0
|
||||
content_margin_bottom = 0.0
|
||||
bg_color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 1, 0.211765, 0, 1 )
|
||||
corner_radius_top_left = 1
|
||||
corner_radius_top_right = 1
|
||||
corner_radius_bottom_right = 1
|
||||
corner_radius_bottom_left = 1
|
17
assets/ui/hp_bar_fg.tres
Normal file
17
assets/ui/hp_bar_fg.tres
Normal file
|
@ -0,0 +1,17 @@
|
|||
[gd_resource type="StyleBoxFlat" format=2]
|
||||
|
||||
[resource]
|
||||
content_margin_left = 0.0
|
||||
content_margin_right = 0.0
|
||||
content_margin_top = 0.0
|
||||
content_margin_bottom = 0.0
|
||||
bg_color = Color( 1, 0.211765, 0, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 1, 0.211765, 0, 1 )
|
||||
corner_radius_top_left = 1
|
||||
corner_radius_top_right = 1
|
||||
corner_radius_bottom_right = 1
|
||||
corner_radius_bottom_left = 1
|
17
assets/ui/mana_bar_bg.tres
Normal file
17
assets/ui/mana_bar_bg.tres
Normal file
|
@ -0,0 +1,17 @@
|
|||
[gd_resource type="StyleBoxFlat" format=2]
|
||||
|
||||
[resource]
|
||||
content_margin_left = 0.0
|
||||
content_margin_right = 0.0
|
||||
content_margin_top = 0.0
|
||||
content_margin_bottom = 0.0
|
||||
bg_color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 0, 0.309804, 1, 1 )
|
||||
corner_radius_top_left = 1
|
||||
corner_radius_top_right = 1
|
||||
corner_radius_bottom_right = 1
|
||||
corner_radius_bottom_left = 1
|
17
assets/ui/mana_bar_fg.tres
Normal file
17
assets/ui/mana_bar_fg.tres
Normal file
|
@ -0,0 +1,17 @@
|
|||
[gd_resource type="StyleBoxFlat" format=2]
|
||||
|
||||
[resource]
|
||||
content_margin_left = 0.0
|
||||
content_margin_right = 0.0
|
||||
content_margin_top = 0.0
|
||||
content_margin_bottom = 0.0
|
||||
bg_color = Color( 0, 0.309804, 1, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color( 0, 0.309804, 1, 1 )
|
||||
corner_radius_top_left = 1
|
||||
corner_radius_top_right = 1
|
||||
corner_radius_bottom_right = 1
|
||||
corner_radius_bottom_left = 1
|
12
assets/ui/progressbar_stylebox.tres
Normal file
12
assets/ui/progressbar_stylebox.tres
Normal file
|
@ -0,0 +1,12 @@
|
|||
[gd_resource type="StyleBoxFlat" format=2]
|
||||
|
||||
[resource]
|
||||
bg_color = Color( 0.160784, 0.160784, 0.160784, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
corner_radius_top_left = 1
|
||||
corner_radius_top_right = 1
|
||||
corner_radius_bottom_right = 1
|
||||
corner_radius_bottom_left = 1
|
|
@ -1,10 +1,30 @@
|
|||
[gd_scene format=2]
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/objects/bar.gd" type="Script" id=1]
|
||||
|
||||
[node name="bar" type="ProgressBar"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
value = 50.0
|
||||
percent_visible = false
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
label = NodePath("label")
|
||||
|
||||
[node name="label" type="Label" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -1024.0
|
||||
margin_bottom = -586.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 7
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="resized" from="." to="." method="_on_bar_resized"]
|
||||
[connection signal="value_changed" from="." to="." method="_on_bar_value_changed"]
|
||||
|
|
|
@ -14,7 +14,7 @@ __meta__ = {
|
|||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
margin_right = 24.0
|
||||
margin_bottom = 600.0
|
||||
margin_bottom = 720.0
|
||||
rect_min_size = Vector2( 24, 24 )
|
||||
size_flags_vertical = 11
|
||||
texture = ExtResource( 2 )
|
||||
|
@ -23,9 +23,16 @@ stretch_mode = 6
|
|||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = 28.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 720.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 11
|
||||
text = "Lobby Name"
|
||||
valign = 1
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
visible = false
|
||||
margin_left = 1242.0
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 720.0
|
||||
text = "Kick"
|
||||
|
|
|
@ -1,54 +1,50 @@
|
|||
[gd_scene load_steps=16 format=2]
|
||||
[gd_scene load_steps=19 format=2]
|
||||
|
||||
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
|
||||
[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
|
||||
[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://assets/ui/hp_bar_bg.tres" type="StyleBox" id=4]
|
||||
[ext_resource path="res://assets/ui/hp_bar_fg.tres" type="StyleBox" id=5]
|
||||
[ext_resource path="res://assets/ui/mana_bar_fg.tres" type="StyleBox" id=6]
|
||||
[ext_resource path="res://assets/ui/mana_bar_bg.tres" type="StyleBox" id=7]
|
||||
[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 18, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 36, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 54, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 144, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 72, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=6]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 90, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 108, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 126, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 144, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="SpriteFrames" id=10]
|
||||
animations = [ {
|
||||
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
|
||||
|
@ -56,76 +52,121 @@ animations = [ {
|
|||
"name": "idle",
|
||||
"speed": 6.0
|
||||
}, {
|
||||
"frames": [ SubResource( 9 ) ],
|
||||
"loop": true,
|
||||
"name": "hurt",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
|
||||
"loop": true,
|
||||
"name": "run",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [ SubResource( 9 ) ],
|
||||
"loop": true,
|
||||
"name": "hurt",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=11]
|
||||
points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 )
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=12]
|
||||
bg_color = Color( 0, 0.25098, 1, 1 )
|
||||
|
||||
[node name="player" type="KinematicBody2D" groups=["destructable"]]
|
||||
script = ExtResource( 10 )
|
||||
sprite = NodePath("sprite")
|
||||
collider = NodePath("collider")
|
||||
name_label = NodePath("ui/player_name")
|
||||
health_bar = NodePath("ui/c2/bars/health_bar")
|
||||
mana_bar = NodePath("ui/c2/bars/mana_bar")
|
||||
aim_indicator = NodePath("collider/aim_indicator")
|
||||
tile_indicator = NodePath("collider/tile_indicator")
|
||||
|
||||
[node name="sprite" type="AnimatedSprite" parent="."]
|
||||
modulate = Color( 0.384314, 0.796078, 1, 1 )
|
||||
position = Vector2( 0, -18 )
|
||||
position = Vector2( 0, -48 )
|
||||
scale = Vector2( 4, 4 )
|
||||
frames = SubResource( 10 )
|
||||
animation = "idle"
|
||||
frame = 1
|
||||
frame = 3
|
||||
playing = true
|
||||
|
||||
[node name="collider" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, -6.5 )
|
||||
scale = Vector2( 1, 1.6 )
|
||||
shape = SubResource( 11 )
|
||||
[node name="collider" type="CollisionPolygon2D" parent="."]
|
||||
scale = Vector2( 4, 4 )
|
||||
polygon = PoolVector2Array( 6, -1, 6, 1, 1, 6, -1, 6, -6, 1, -6, -1, -1, -6, 1, -6 )
|
||||
|
||||
[node name="player_name" type="Label" parent="."]
|
||||
margin_left = -21.0
|
||||
margin_right = 21.0
|
||||
margin_bottom = 25.0
|
||||
text = "player_name"
|
||||
align = 1
|
||||
[node name="aim_indicator" type="Sprite" parent="collider"]
|
||||
modulate = Color( 1, 1, 1, 0.25098 )
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( 0, 16 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 163, 487, 4, 7 )
|
||||
|
||||
[node name="tile_indicator" type="Sprite" parent="collider"]
|
||||
modulate = Color( 1, 1, 1, 0.25098 )
|
||||
scale = Vector2( 2, 2 )
|
||||
texture = ExtResource( 1 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 72, 16, 16 )
|
||||
|
||||
[node name="ui" type="VBoxContainer" parent="."]
|
||||
modulate = Color( 1, 1, 1, 0.498039 )
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -59.0
|
||||
margin_top = -116.0
|
||||
margin_right = 61.0
|
||||
margin_bottom = 55.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="bars" type="VBoxContainer" parent="."]
|
||||
margin_left = -18.0
|
||||
margin_top = -26.0
|
||||
margin_right = 18.0
|
||||
margin_bottom = -20.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 0
|
||||
[node name="c2" type="CenterContainer" parent="ui"]
|
||||
margin_right = 120.0
|
||||
margin_bottom = 44.0
|
||||
size_flags_vertical = 0
|
||||
|
||||
[node name="bars" type="VBoxContainer" parent="ui/c2"]
|
||||
margin_right = 120.0
|
||||
margin_bottom = 44.0
|
||||
rect_min_size = Vector2( 120, 44 )
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
custom_constants/separation = 4
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="health_bar" parent="bars" instance=ExtResource( 3 )]
|
||||
[node name="health_bar" parent="ui/c2/bars" instance=ExtResource( 3 )]
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 36.0
|
||||
margin_bottom = 3.0
|
||||
margin_right = 120.0
|
||||
margin_bottom = 20.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 2 )
|
||||
custom_styles/fg = ExtResource( 5 )
|
||||
custom_styles/bg = ExtResource( 4 )
|
||||
|
||||
[node name="mana_bar" parent="bars" instance=ExtResource( 3 )]
|
||||
[node name="mana_bar" parent="ui/c2/bars" instance=ExtResource( 3 )]
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 3.0
|
||||
margin_right = 36.0
|
||||
margin_bottom = 6.0
|
||||
margin_top = 24.0
|
||||
margin_right = 120.0
|
||||
margin_bottom = 44.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_styles/fg = SubResource( 12 )
|
||||
theme = ExtResource( 2 )
|
||||
custom_styles/fg = ExtResource( 6 )
|
||||
custom_styles/bg = ExtResource( 7 )
|
||||
max_value = 1000.0
|
||||
value = 600.0
|
||||
|
||||
[node name="player_name" type="Label" parent="ui"]
|
||||
margin_top = 48.0
|
||||
margin_right = 120.0
|
||||
margin_bottom = 171.0
|
||||
size_flags_horizontal = 7
|
||||
size_flags_vertical = 7
|
||||
text = "player_name"
|
||||
align = 1
|
||||
valign = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
|
66
objects/slime.tscn
Normal file
66
objects/slime.tscn
Normal file
|
@ -0,0 +1,66 @@
|
|||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/objects/slime.gd" type="Script" id=2]
|
||||
[ext_resource path="res://scripts/objects/destructable.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 432, 16, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 432, 16, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 18, 432, 16, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 36, 432, 16, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 54, 432, 16, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=6]
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 432, 16, 36 )
|
||||
|
||||
[sub_resource type="SpriteFrames" id=7]
|
||||
animations = [ {
|
||||
"frames": [ SubResource( 5 ), SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 6 ) ],
|
||||
"loop": true,
|
||||
"name": "idle",
|
||||
"speed": 6.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=8]
|
||||
radius = 6.0
|
||||
height = 0.0
|
||||
|
||||
[node name="slime" type="KinematicBody2D"]
|
||||
scale = Vector2( 2, 2 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="sprite" type="AnimatedSprite" parent="."]
|
||||
scale = Vector2( 4, 4 )
|
||||
frames = SubResource( 7 )
|
||||
animation = "idle"
|
||||
playing = true
|
||||
offset = Vector2( 1, -11 )
|
||||
|
||||
[node name="hurtbox" type="CollisionShape2D" parent="."]
|
||||
scale = Vector2( 4, 4 )
|
||||
shape = SubResource( 8 )
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="nav_line" type="Line2D" parent="."]
|
||||
points = PoolVector2Array( 0, 30, 30, 30, 0, 0 )
|
||||
|
||||
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
|
||||
target_desired_distance = 60.0
|
||||
radius = 30.0
|
||||
|
||||
[connection signal="die" from="hurtbox" to="." method="_on_hurtbox_die"]
|
|
@ -9,6 +9,11 @@
|
|||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "CollisionShape2D",
|
||||
"class": "Destructable",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/objects/destructable.gd"
|
||||
}, {
|
||||
"base": "HBoxContainer",
|
||||
"class": "LobbyControl",
|
||||
"language": "GDScript",
|
||||
|
@ -18,26 +23,77 @@ _global_script_classes=[ {
|
|||
"class": "PeerControl",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/objects/peer.gd"
|
||||
}, {
|
||||
"base": "KinematicBody2D",
|
||||
"class": "Slime",
|
||||
"language": "GDScript",
|
||||
"path": "res://scripts/objects/slime.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Destructable": "",
|
||||
"LobbyControl": "",
|
||||
"PeerControl": ""
|
||||
"PeerControl": "",
|
||||
"Slime": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="kdt"
|
||||
config/name="webrtc_tech_demo"
|
||||
run/main_scene="res://screens/main_menu.tscn"
|
||||
boot_splash/fullsize=false
|
||||
boot_splash/use_filter=false
|
||||
boot_splash/bg_color=Color( 0, 0, 0, 1 )
|
||||
config/icon="res://assets/img/icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
Global="*res://scripts/global/global.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=1280
|
||||
window/size/height=720
|
||||
window/size/borderless=true
|
||||
window/dpi/allow_hidpi=true
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ "res://webrtc/webrtc.tres" ]
|
||||
|
||||
[input]
|
||||
|
||||
ui_cancel={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
@ -45,6 +101,7 @@ common/enable_pause_aware_picking=true
|
|||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
2d/snapping/use_gpu_pixel_snap=true
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_clear_color=Color( 0, 0, 0, 1 )
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -62,10 +62,10 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="subhead" type="HBoxContainer" parent="v"]
|
||||
visible = false
|
||||
margin_top = 54.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 85.0
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="label" type="Label" parent="v/subhead"]
|
||||
margin_right = 830.0
|
||||
|
@ -83,7 +83,7 @@ rect_min_size = Vector2( 150, 0 )
|
|||
placeholder_text = "Your Name Here"
|
||||
|
||||
[node name="body" type="ScrollContainer" parent="v"]
|
||||
margin_top = 54.0
|
||||
margin_top = 89.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 560.0
|
||||
size_flags_horizontal = 3
|
||||
|
@ -91,7 +91,7 @@ size_flags_vertical = 3
|
|||
|
||||
[node name="p" type="PanelContainer" parent="v/body"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 506.0
|
||||
margin_bottom = 471.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
|
@ -99,21 +99,21 @@ size_flags_vertical = 3
|
|||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 977.0
|
||||
margin_bottom = 499.0
|
||||
margin_bottom = 464.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="zero_state" type="CenterContainer" parent="v/body/p/lobbies"]
|
||||
margin_right = 970.0
|
||||
margin_bottom = 492.0
|
||||
margin_bottom = 457.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Label" type="Label" parent="v/body/p/lobbies/zero_state"]
|
||||
margin_left = 229.0
|
||||
margin_top = 239.0
|
||||
margin_right = 740.0
|
||||
margin_bottom = 253.0
|
||||
margin_left = 177.0
|
||||
margin_top = 218.0
|
||||
margin_right = 793.0
|
||||
margin_bottom = 239.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "Looks like there are no active lobbies at the moment! Why don't you make one?"
|
||||
|
|
|
@ -1,48 +1,51 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://scripts/screens/main_menu.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/theme.tres" type="Theme" id=4]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 70
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[node name="Control" type="MarginContainer"]
|
||||
[node name="main_menu" type="MarginContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 20.0
|
||||
margin_top = 20.0
|
||||
margin_right = -20.0
|
||||
margin_bottom = -20.0
|
||||
theme = ExtResource( 4 )
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 560.0
|
||||
[node name="v" type="VBoxContainer" parent="."]
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 680.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
[node name="h" type="HBoxContainer" parent="v"]
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 50.0
|
||||
alignment = 1
|
||||
|
||||
[node name="quit" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_right = 325.0
|
||||
[node name="quit" type="Button" parent="v/h"]
|
||||
margin_right = 410.0
|
||||
margin_bottom = 50.0
|
||||
rect_min_size = Vector2( 150, 50 )
|
||||
hint_tooltip = "Yeah, let's get out of here."
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "Quit"
|
||||
expand_icon = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="multiplayer" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 329.0
|
||||
margin_right = 654.0
|
||||
[node name="multiplayer" type="Button" parent="v/h"]
|
||||
margin_left = 414.0
|
||||
margin_right = 825.0
|
||||
margin_bottom = 50.0
|
||||
rect_min_size = Vector2( 150, 50 )
|
||||
hint_tooltip = "This is what you came for!"
|
||||
|
@ -50,9 +53,9 @@ size_flags_horizontal = 3
|
|||
size_flags_vertical = 3
|
||||
text = "Multiplayer"
|
||||
|
||||
[node name="Singleplayer" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 658.0
|
||||
margin_right = 984.0
|
||||
[node name="singleplayer" type="Button" parent="v/h"]
|
||||
margin_left = 829.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 50.0
|
||||
rect_min_size = Vector2( 150, 50 )
|
||||
hint_tooltip = "This is a multiplayer tech demo, you dunce.
|
||||
|
@ -65,20 +68,20 @@ __meta__ = {
|
|||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Container" type="CenterContainer" parent="VBoxContainer"]
|
||||
[node name="c" type="CenterContainer" parent="v"]
|
||||
margin_top = 54.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 560.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 680.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Container"]
|
||||
margin_left = 124.0
|
||||
margin_top = 153.0
|
||||
margin_right = 859.0
|
||||
margin_bottom = 352.0
|
||||
[node name="v" type="VBoxContainer" parent="v/c"]
|
||||
margin_left = 252.0
|
||||
margin_top = 210.0
|
||||
margin_right = 987.0
|
||||
margin_bottom = 416.0
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Container/VBoxContainer"]
|
||||
[node name="title" type="Label" parent="v/c/v"]
|
||||
margin_right = 735.0
|
||||
margin_bottom = 181.0
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
|
@ -87,26 +90,26 @@ Multiplayer Tech Demo"
|
|||
align = 1
|
||||
valign = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Container/VBoxContainer"]
|
||||
[node name="h" type="HBoxContainer" parent="v/c/v"]
|
||||
margin_top = 185.0
|
||||
margin_right = 735.0
|
||||
margin_bottom = 199.0
|
||||
margin_bottom = 206.0
|
||||
alignment = 1
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Container/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 312.0
|
||||
margin_right = 371.0
|
||||
margin_bottom = 14.0
|
||||
[node name="made_by" type="Label" parent="v/c/v/h"]
|
||||
margin_left = 305.0
|
||||
margin_right = 369.0
|
||||
margin_bottom = 21.0
|
||||
text = "made by "
|
||||
|
||||
[node name="LinkButton" type="LinkButton" parent="VBoxContainer/Container/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 375.0
|
||||
margin_right = 422.0
|
||||
margin_bottom = 14.0
|
||||
[node name="link" type="LinkButton" parent="v/c/v/h"]
|
||||
margin_left = 373.0
|
||||
margin_right = 429.0
|
||||
margin_bottom = 21.0
|
||||
hint_tooltip = "Open https://lyte.dev"
|
||||
text = "lytedev"
|
||||
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/quit" to="." method="_on_JoinLobbyButton_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/multiplayer" to="." method="_on_CreateLobbyButton_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/HBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Container/VBoxContainer/HBoxContainer/LinkButton" to="." method="_on_LinkButton_pressed"]
|
||||
[connection signal="pressed" from="v/h/quit" to="." method="_on_JoinLobbyButton_pressed"]
|
||||
[connection signal="pressed" from="v/h/multiplayer" to="." method="_on_multiplayer_pressed"]
|
||||
[connection signal="pressed" from="v/h/singleplayer" to="." method="_on_Singleplayer_pressed"]
|
||||
[connection signal="pressed" from="v/c/v/h/link" to="." method="_on_LinkButton_pressed"]
|
||||
|
|
|
@ -17,11 +17,11 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="v" type="VBoxContainer" parent="."]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 560.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 680.0
|
||||
|
||||
[node name="head" type="HBoxContainer" parent="v"]
|
||||
margin_right = 984.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 50.0
|
||||
|
||||
[node name="leave_button" type="Button" parent="v/head"]
|
||||
|
@ -37,7 +37,7 @@ __meta__ = {
|
|||
[node name="lobby_info" type="LineEdit" parent="v/head"]
|
||||
margin_left = 154.0
|
||||
margin_top = 9.0
|
||||
margin_right = 356.0
|
||||
margin_right = 616.0
|
||||
margin_bottom = 40.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 4
|
||||
|
@ -45,37 +45,37 @@ text = "Lobby Info"
|
|||
placeholder_text = "Lobby Name"
|
||||
|
||||
[node name="l1" type="Label" parent="v/head"]
|
||||
margin_left = 360.0
|
||||
margin_left = 620.0
|
||||
margin_top = 14.0
|
||||
margin_right = 464.0
|
||||
margin_right = 724.0
|
||||
margin_bottom = 35.0
|
||||
text = " Max Players:"
|
||||
|
||||
[node name="max_players" type="LineEdit" parent="v/head"]
|
||||
margin_left = 468.0
|
||||
margin_left = 728.0
|
||||
margin_top = 9.0
|
||||
margin_right = 574.0
|
||||
margin_right = 834.0
|
||||
margin_bottom = 40.0
|
||||
size_flags_vertical = 4
|
||||
text = "20"
|
||||
|
||||
[node name="lock" type="CheckButton" parent="v/head"]
|
||||
margin_left = 578.0
|
||||
margin_right = 706.0
|
||||
margin_left = 838.0
|
||||
margin_right = 964.0
|
||||
margin_bottom = 50.0
|
||||
hint_tooltip = "Prevent players from joining to minimize \"Ready Up\" trolling"
|
||||
text = "Locked"
|
||||
|
||||
[node name="start" type="Button" parent="v/head"]
|
||||
margin_left = 710.0
|
||||
margin_right = 860.0
|
||||
margin_left = 968.0
|
||||
margin_right = 1118.0
|
||||
margin_bottom = 50.0
|
||||
rect_min_size = Vector2( 150, 0 )
|
||||
text = "Start Game"
|
||||
|
||||
[node name="ready_up" type="CheckButton" parent="v/head"]
|
||||
margin_left = 864.0
|
||||
margin_right = 984.0
|
||||
margin_left = 1122.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 50.0
|
||||
text = "Ready"
|
||||
__meta__ = {
|
||||
|
@ -84,14 +84,14 @@ __meta__ = {
|
|||
|
||||
[node name="body" type="HBoxContainer" parent="v"]
|
||||
margin_top = 54.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 560.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 680.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="peers" type="VBoxContainer" parent="v/body"]
|
||||
margin_right = 194.0
|
||||
margin_bottom = 506.0
|
||||
margin_bottom = 626.0
|
||||
|
||||
[node name="label" type="Label" parent="v/body/peers"]
|
||||
margin_right = 194.0
|
||||
|
@ -105,7 +105,7 @@ __meta__ = {
|
|||
[node name="p" type="PanelContainer" parent="v/body/peers"]
|
||||
margin_top = 25.0
|
||||
margin_right = 194.0
|
||||
margin_bottom = 506.0
|
||||
margin_bottom = 626.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
|
@ -113,44 +113,44 @@ size_flags_vertical = 3
|
|||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 187.0
|
||||
margin_bottom = 474.0
|
||||
margin_bottom = 594.0
|
||||
rect_min_size = Vector2( 180, 0 )
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="v" type="VBoxContainer" parent="v/body"]
|
||||
margin_left = 198.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 506.0
|
||||
margin_right = 1240.0
|
||||
margin_bottom = 626.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="chat_head" type="HBoxContainer" parent="v/body/v"]
|
||||
margin_right = 786.0
|
||||
margin_bottom = 40.0
|
||||
margin_right = 1042.0
|
||||
margin_bottom = 38.0
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="label" type="Label" parent="v/body/v/chat_head"]
|
||||
margin_right = 614.0
|
||||
margin_bottom = 40.0
|
||||
margin_right = 872.0
|
||||
margin_bottom = 38.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "Chat"
|
||||
valign = 2
|
||||
|
||||
[node name="auto_scroll" type="CheckButton" parent="v/body/v/chat_head"]
|
||||
margin_left = 618.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 40.0
|
||||
margin_left = 876.0
|
||||
margin_right = 1042.0
|
||||
margin_bottom = 38.0
|
||||
size_flags_horizontal = 12
|
||||
size_flags_vertical = 12
|
||||
pressed = true
|
||||
text = "Auto Scroll"
|
||||
|
||||
[node name="messages" type="TextEdit" parent="v/body/v"]
|
||||
margin_top = 44.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 471.0
|
||||
margin_top = 42.0
|
||||
margin_right = 1042.0
|
||||
margin_bottom = 591.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
text = "# Connecting..."
|
||||
|
@ -161,30 +161,32 @@ virtual_keyboard_enabled = false
|
|||
caret_block_mode = true
|
||||
|
||||
[node name="h" type="HBoxContainer" parent="v/body/v"]
|
||||
margin_top = 475.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 506.0
|
||||
margin_top = 595.0
|
||||
margin_right = 1042.0
|
||||
margin_bottom = 626.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="chat" type="LineEdit" parent="v/body/v/h"]
|
||||
margin_right = 674.0
|
||||
margin_right = 930.0
|
||||
margin_bottom = 31.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
clear_button_enabled = true
|
||||
placeholder_text = "Compose a chat message here, press Enter to send"
|
||||
|
||||
[node name="Button" type="Button" parent="v/body/v/h"]
|
||||
margin_left = 678.0
|
||||
margin_right = 786.0
|
||||
[node name="send" type="Button" parent="v/body/v/h"]
|
||||
margin_left = 934.0
|
||||
margin_right = 1042.0
|
||||
margin_bottom = 31.0
|
||||
size_flags_vertical = 3
|
||||
text = "Send Message"
|
||||
|
||||
[connection signal="pressed" from="v/head/leave_button" to="." method="_on_leave_button_pressed"]
|
||||
[connection signal="text_changed" from="v/head/lobby_info" to="." method="_on_lobby_info_text_changed"]
|
||||
[connection signal="text_changed" from="v/head/max_players" to="." method="_on_max_players_text_changed"]
|
||||
[connection signal="pressed" from="v/head/start" to="." method="_on_start_pressed"]
|
||||
[connection signal="toggled" from="v/head/ready_up" to="." method="_on_ready_up_toggled"]
|
||||
[connection signal="text_entered" from="v/body/v/h/chat" to="." method="_on_TextEdit_text_entered"]
|
||||
[connection signal="pressed" from="v/body/v/h/Button" to="." method="_on_Button_pressed"]
|
||||
[connection signal="pressed" from="v/body/v/h/send" to="." method="_on_Button_pressed"]
|
||||
|
|
|
@ -1,29 +1,26 @@
|
|||
extends Node
|
||||
|
||||
const MultiplayerClient = preload("multiplayer_client.gd")
|
||||
const SignalledWebRTCMultiplayer = preload("./signalled_webrtc_multiplayer.gd")
|
||||
|
||||
onready var client = MultiplayerClient.new()
|
||||
onready var client = SignalledWebRTCMultiplayer.new()
|
||||
|
||||
# for command line flags
|
||||
onready var goto_multiplayer = false
|
||||
onready var create_lobby = false
|
||||
onready var join_first_available_lobby = false
|
||||
onready var onetime_cmd_flags = {
|
||||
"--singleplayer": false,
|
||||
"--multiplayer": false,
|
||||
"--create-lobby": false,
|
||||
"--join-first-available-lobby": false,
|
||||
}
|
||||
|
||||
func _ready():
|
||||
# client.signaller.connect("websocket_connected", self, "signaller_disconnected")
|
||||
add_child(client)
|
||||
client.signaller.connect("websocket_connected", self, "_signaller_connected")
|
||||
for flag in onetime_cmd_flags.keys():
|
||||
if flag in OS.get_cmdline_args():
|
||||
onetime_cmd_flags[flag] = true
|
||||
|
||||
for arg in OS.get_cmdline_args():
|
||||
match arg:
|
||||
"--multiplayer": goto_multiplayer = true
|
||||
"--create-lobby": create_lobby = true
|
||||
"--join-first-available-lobby": join_first_available_lobby = true
|
||||
var a: print("Unknown command line arg: %s" % a)
|
||||
|
||||
if goto_multiplayer:
|
||||
goto_multiplayer = false
|
||||
lobby_browser()
|
||||
func check_onetime_flag(flag):
|
||||
var result = onetime_cmd_flags["--%s" % flag]
|
||||
onetime_cmd_flags["--%s" % flag] = false
|
||||
return result
|
||||
|
||||
func goto_scene(scene_resource_name):
|
||||
var _result = get_tree().change_scene("res://screens/%s.tscn" % scene_resource_name)
|
||||
|
@ -33,16 +30,14 @@ func main_menu():
|
|||
goto_scene("main_menu")
|
||||
|
||||
func start_singleplayer_game():
|
||||
client.fake_singleplayer()
|
||||
client.close()
|
||||
client.singleplayer()
|
||||
goto_game()
|
||||
|
||||
func goto_game():
|
||||
goto_scene("game")
|
||||
|
||||
func _signaller_connected():
|
||||
goto_scene("lobby_browser")
|
||||
|
||||
func lobby_browser():
|
||||
client.close()
|
||||
Global.client.connect_to_signaller()
|
||||
goto_scene("lobby_browser")
|
||||
|
||||
func lobby():
|
||||
goto_scene("multiplayer_lobby")
|
||||
|
@ -50,3 +45,9 @@ func lobby():
|
|||
func quit():
|
||||
client.close()
|
||||
get_tree().quit()
|
||||
|
||||
func key_shortcut(code):
|
||||
var sc = ShortCut.new()
|
||||
sc.shortcut = InputEventKey.new()
|
||||
sc.shortcut.scancode = code
|
||||
return sc
|
||||
|
|
|
@ -1,117 +0,0 @@
|
|||
extends Node
|
||||
|
||||
"""
|
||||
This module sets up WebRTC peer connections.
|
||||
"""
|
||||
|
||||
# var multiplayer_url = "wss://webrtc-signaller.deno.dev:443"
|
||||
var multiplayer_url = "ws://localhost:8888"
|
||||
# var multiplayer_url = "ws://echo.websocket.org"
|
||||
var webrtc_ice_servers = [
|
||||
{ "urls": ["stun:stun.l.google.com:19302"] },
|
||||
# { "urls": ["stun:localhost:3478"] }
|
||||
]
|
||||
|
||||
const SignallerClient = preload("signaller_client.gd")
|
||||
|
||||
onready var mp = WebRTCMultiplayer.new()
|
||||
onready var signaller = SignallerClient.new()
|
||||
|
||||
func _ready():
|
||||
signaller.connect("offer_received", self, "offer_received")
|
||||
signaller.connect("answer_received", self, "answer_received")
|
||||
signaller.connect("candidate_received", self, "candidate_received")
|
||||
# signaller.connect("websocket_connected", self, "connected")
|
||||
# signaller.connect("websocket_disconnected", self, "disconnected")
|
||||
|
||||
signaller.connect("peer_id_set", self, "_peer_id_set")
|
||||
signaller.connect("peer_joined", self, "_peer_joined")
|
||||
# mp.connect("peer_disconnected", self, "peer_disconnected")
|
||||
# connect("lobby_sealed", self, "lobby_sealed")
|
||||
add_child(signaller)
|
||||
|
||||
func fake_singleplayer():
|
||||
print("Faking network peer for singleplayer...")
|
||||
mp.initialize(1, true)
|
||||
get_tree().network_peer = mp
|
||||
var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
|
||||
peer.initialize()
|
||||
mp.add_peer(peer, 1)
|
||||
|
||||
func close():
|
||||
mp.close()
|
||||
signaller.close()
|
||||
|
||||
func connect_to_signaller():
|
||||
close()
|
||||
signaller.connect_to_websocket_signaller(multiplayer_url)
|
||||
|
||||
func _create_peer(peer_id):
|
||||
# if peer_id == signaller.peer_id: return
|
||||
var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
|
||||
print("New Net Peer with peer_id %d" % [peer_id])
|
||||
var _peer_init_results = peer.initialize({"iceServers": webrtc_ice_servers})
|
||||
var _result = peer.connect("session_description_created", self, "_offer_created", [peer_id])
|
||||
_result = peer.connect("ice_candidate_created", self, "_new_ice_candidate", [peer_id])
|
||||
mp.add_peer(peer, peer_id)
|
||||
var uid = mp.get_unique_id()
|
||||
if peer_id > uid:
|
||||
var offer_result = peer.create_offer()
|
||||
print("Create Offer Result: %s" % offer_result)
|
||||
else:
|
||||
print("Did not create offer: %d <= %d" % [peer_id, uid])
|
||||
return peer
|
||||
|
||||
func _new_ice_candidate(mid_name, index_name, sdp_name, peer_id):
|
||||
print("New ICE Candidate - MID: %s, Index: %s, SDP: %s, PeerID: %s" % [mid_name, index_name, sdp_name, peer_id])
|
||||
signaller.send_candidate(peer_id, mid_name, index_name, sdp_name)
|
||||
|
||||
func _offer_created(type, data, peer_id):
|
||||
print("Offer created - Type: %s, PeerID: %s, Data: %s" % [type, peer_id, JSON.print(data)])
|
||||
if not mp.has_peer(peer_id):
|
||||
return
|
||||
mp.get_peer(peer_id).connection.set_local_description(type, data)
|
||||
if type == "offer":
|
||||
signaller.send_offer(peer_id, data)
|
||||
else:
|
||||
signaller.send_answer(peer_id, data)
|
||||
|
||||
func _peer_id_set(peer_id):
|
||||
print("Peer ID received %s - setting up to peer..." % [peer_id])
|
||||
mp.initialize(peer_id, true)
|
||||
get_tree().network_peer = mp
|
||||
|
||||
func _peer_joined(peers):
|
||||
for i in range(len(peers)):
|
||||
var peer = peers[i]
|
||||
if peer.has("peerId"):
|
||||
var peer_id = peer["peerId"]
|
||||
if not mp.has_peer(peer_id):
|
||||
_create_peer(peer_id)
|
||||
|
||||
func peer_disconnected(id):
|
||||
print("Peer %s disconnected" % id)
|
||||
if mp.has_peer(id):
|
||||
mp.remove_peer(id)
|
||||
|
||||
func offer_received(data):
|
||||
var id = data["peerId"]
|
||||
if mp.has_peer(id):
|
||||
print("Setting offer remote description: %s" % JSON.print(data))
|
||||
mp.get_peer(id).connection.set_remote_description("offer", data["offer"])
|
||||
else:
|
||||
print("Received an offer for a peer with ID %s that hasn't been added" % id)
|
||||
|
||||
func answer_received(data):
|
||||
var id = data["peerId"]
|
||||
if mp.has_peer(id):
|
||||
print("Setting answer remote description: %s" % JSON.print(data))
|
||||
mp.get_peer(id).connection.set_remote_description("answer", data["answer"])
|
||||
|
||||
func candidate_received(data):
|
||||
var id = data["peerId"]
|
||||
if mp.has_peer(id):
|
||||
print("Adding ice candidate: %s" % JSON.print(data))
|
||||
mp.get_peer(id).connection.add_ice_candidate(data["mid"], data["index"], data["sdp"])
|
||||
else:
|
||||
print("Received candidate for non-existant peer %s" % id)
|
345
scripts/global/signalled_webrtc_multiplayer.gd
Normal file
345
scripts/global/signalled_webrtc_multiplayer.gd
Normal file
|
@ -0,0 +1,345 @@
|
|||
extends Node
|
||||
|
||||
const DISPLAY_NAME_FILE = "user://display_name.txt"
|
||||
const DEFAULT_DISPLAY_NAME = "UnnamedPlayer"
|
||||
const DEFAULT_SIGNALLER_URL = "ws://localhost:8888"
|
||||
# const DEFAULT_SIGNALLER_URL = "wss://webrtc-signaller.deno.dev:443"
|
||||
|
||||
const DEFAULT_ICE_SERVERS = [
|
||||
# first element in this array is for STUN
|
||||
{ "urls": ["stun:localhost:3478", "stun:stun.l.google.com:19302"] },
|
||||
# { "urls": ["stun:stun.l.google.com:19302"] }, # just google
|
||||
# { "urls": ["stun:localhost:3478"] }, # just localhost
|
||||
# {} # TURN servers
|
||||
]
|
||||
|
||||
signal lobby_data(lobbies)
|
||||
signal lobby_begin_join(uuid)
|
||||
signal lobby_joined(lobby_and_peer)
|
||||
signal lobby_left(uuid)
|
||||
signal lobby_delete(uuid)
|
||||
|
||||
signal peer_data(peers)
|
||||
signal peer_created(peer)
|
||||
signal peer_left(id)
|
||||
signal peer_init(id)
|
||||
|
||||
signal candidate_received(cand)
|
||||
signal offer_received(data)
|
||||
signal answer_received(data)
|
||||
|
||||
# webrtc
|
||||
signal webrtc_peer_connected(id)
|
||||
signal webrtc_peer_disconnected(id)
|
||||
signal webrtc_connection_succeeded()
|
||||
|
||||
# websocket
|
||||
signal signaller_connected
|
||||
signal signaller_connection_failure
|
||||
signal signaller_disconnected
|
||||
|
||||
onready var webrtc = null
|
||||
onready var websocket = WebSocketClient.new()
|
||||
|
||||
onready var display_name = DEFAULT_DISPLAY_NAME setget set_display_name
|
||||
onready var current_lobby = null
|
||||
onready var lobbies = {}
|
||||
onready var peers = {}
|
||||
|
||||
onready var signaller_url = DEFAULT_SIGNALLER_URL
|
||||
|
||||
func _init():
|
||||
pass
|
||||
|
||||
func _ready():
|
||||
display_name = _load_display_name()
|
||||
|
||||
websocket.connect("connection_established", self, "_signaller_connected")
|
||||
websocket.connect("data_received", self, "_signaller_data")
|
||||
websocket.connect("server_close_request", self, "_signaller_close_request")
|
||||
websocket.connect("connection_closed", self, "_signaller_closed")
|
||||
websocket.connect("connection_error", self, "_signaller_error", [false])
|
||||
websocket.connect("connection_failed", self, "_signaller_error", [false])
|
||||
|
||||
func is_signaller_connected():
|
||||
return websocket.get_connection_status() in [
|
||||
websocket.CONNECTION_CONNECTED,
|
||||
websocket.CONNECTION_CONNECTED,
|
||||
]
|
||||
|
||||
func is_in_lobby(): return current_lobby != null
|
||||
|
||||
func connect_to_signaller(url = signaller_url):
|
||||
if url == signaller_url and is_signaller_connected(): return
|
||||
signaller_url = url
|
||||
close()
|
||||
print("Attempting to connect to WebSocket signalling server at %s" % signaller_url)
|
||||
var result = websocket.connect_to_url(signaller_url)
|
||||
if result != OK:
|
||||
print("Failed to connect to WebSocket signalling server at %s: %s" % [signaller_url, result])
|
||||
|
||||
func singleplayer():
|
||||
close()
|
||||
webrtc = WebRTCMultiplayer.new()
|
||||
webrtc.initialize(1, false)
|
||||
get_tree().network_peer = webrtc
|
||||
peers[1] = {
|
||||
connected = false,
|
||||
ready = false,
|
||||
name = display_name,
|
||||
}
|
||||
|
||||
func close():
|
||||
if webrtc != null: webrtc.close()
|
||||
websocket.disconnect_from_host()
|
||||
get_tree().network_peer = null
|
||||
|
||||
func set_display_name(new_display_name: String):
|
||||
display_name = new_display_name
|
||||
_send("update_display_name:%s" % display_name)
|
||||
|
||||
func request_lobby_list():
|
||||
return _send("request_lobby_list")
|
||||
|
||||
func join_lobby(id: String):
|
||||
emit_signal("lobby_begin_join", id)
|
||||
call_deferred("_send", "lobby_join:%s" % id)
|
||||
|
||||
func leave_lobby():
|
||||
return _send("lobby_leave")
|
||||
|
||||
func get_lobby_name():
|
||||
return current_lobby.name if current_lobby.has("name") else null
|
||||
|
||||
func create_lobby():
|
||||
_send("lobby_create")
|
||||
|
||||
func is_host(): return is_signaller_connected() and is_in_lobby() and get_tree().get_network_unique_id() == 1
|
||||
|
||||
func set_lobby_name(s: String):
|
||||
if is_host(): _send_json({"name": s}, "update_lobby")
|
||||
|
||||
func lock_lobby():
|
||||
if is_host(): _send_json({"locked": true}, "update_lobby")
|
||||
|
||||
func set_lobby_max_players(n: int):
|
||||
if is_host(): _send_json({"maxPlayers": n}, "update_lobby")
|
||||
|
||||
func request_peer_list(): _send("request_peer_list")
|
||||
|
||||
func send_candidate(id, mid, index, sdp) -> int:
|
||||
return _send_json({"id": id, "mid": mid, "index": index, "sdp": sdp}, "candidate")
|
||||
|
||||
func send_offer(id, offer) -> int:
|
||||
return _send_json({"id": id, "offer": offer }, "offer")
|
||||
|
||||
func send_answer(id, answer) -> int:
|
||||
return _send_json({"id": id, "answer": answer }, "answer")
|
||||
|
||||
func _webrtc_peer_connected(id):
|
||||
peers[id].connected = true
|
||||
emit_signal("webrtc_peer_connected", id)
|
||||
|
||||
func _webrtc_peer_disconnected(id):
|
||||
peers[id].connected = false
|
||||
emit_signal("webrtc_peer_disconnected", id)
|
||||
|
||||
func _webrtc_connection_succeeded():
|
||||
emit_signal("webrtc_connection_succeeded")
|
||||
|
||||
func _signaller_error(err):
|
||||
print("WebSocket error: %s" % err)
|
||||
emit_signal("signaller_connection_failure")
|
||||
_signaller_closed(err)
|
||||
|
||||
func _signaller_closed(code):
|
||||
print("WebSocket closed: %s: " % code)
|
||||
emit_signal("signaller_disconnected")
|
||||
|
||||
func _signaller_close_request(code: int, reason: String):
|
||||
print("Received WebSocket close request from signalling server - Code: %s, Reason: %s" % [code, reason])
|
||||
# TODO: does this fire _closed?
|
||||
|
||||
func _signaller_connected(protocol = ""):
|
||||
print("Signaller connected via WebSocket using protocol %s" % protocol)
|
||||
websocket.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
|
||||
emit_signal("signaller_connected")
|
||||
_send_json({name = display_name}, "init")
|
||||
|
||||
func _process(_delta: float):
|
||||
if webrtc:
|
||||
webrtc.poll()
|
||||
# while webrtc.get_available_packet_count() > 0:
|
||||
# print("WebRTC Packet: %s" % webrtc.get_packet().get_string_from_utf8())
|
||||
var status: int = websocket.get_connection_status()
|
||||
if status in [WebSocketClient.CONNECTION_CONNECTED, WebSocketClient.CONNECTION_CONNECTING]:
|
||||
websocket.poll()
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventKey:
|
||||
if event.pressed and event.scancode == KEY_D and event.alt:
|
||||
print("## DEBUG NET INFO")
|
||||
for p in get_tree().get_network_connected_peers():
|
||||
var d = webrtc.get_peer(p)
|
||||
print("get_peer(%s): %s" % [p, d])
|
||||
for c in d.channels:
|
||||
print("Channel: %s" % c)
|
||||
if c:
|
||||
print("Label: %s, Protocol: %s, Negotiated: %s" % [c.get_label(), c.get_protocol(), "true" if c.is_negotiated() else "false"])
|
||||
else:
|
||||
print("Channel is null?")
|
||||
|
||||
func _signaller_data():
|
||||
var msg: String = websocket.get_peer(1).get_packet().get_string_from_utf8()
|
||||
if msg.begins_with("json:"):
|
||||
var data = JSON.parse(msg.substr(5))
|
||||
if data.error == OK:
|
||||
_process_signaller_message(data.result)
|
||||
var _result = websocket.get_peer(1).put_packet("".to_utf8())
|
||||
else:
|
||||
var d = msg.split(":", false, 2)
|
||||
_process_signaller_message({type = d[0], data = d[1]})
|
||||
|
||||
func _init_webrtc_peer(data):
|
||||
webrtc = WebRTCMultiplayer.new()
|
||||
webrtc.connect("connection_succeeded", self, "_webrtc_connection_succeeded")
|
||||
webrtc.connect("peer_connected", self, "_webrtc_peer_connected")
|
||||
webrtc.connect("peer_disconnected", self, "_webrtc_peer_disconnected")
|
||||
webrtc.initialize(int(data), true)
|
||||
get_tree().network_peer = webrtc
|
||||
|
||||
func _deinit_webrtc_peer():
|
||||
webrtc.close()
|
||||
get_tree().network_peer = null
|
||||
webrtc = null
|
||||
|
||||
func _process_signaller_message(data: Dictionary):
|
||||
match data["type"]:
|
||||
# "init":
|
||||
"init_peer": _init_webrtc_peer(data.data)
|
||||
|
||||
"lobby_data": emit_signal("lobby_data", data.data)
|
||||
"lobby_delete": emit_signal("lobby_delete", data.uuid)
|
||||
"lobby_joined": _lobby_joined(data)
|
||||
"lobby_left": _lobby_left(data.uuid)
|
||||
|
||||
"peer_data": _signaller_peer_data([data] if data.has("id") else data.data)
|
||||
"peer_left": _signaller_peer_left(int(data.id))
|
||||
|
||||
"candidate": _webrtc_candidate_received(data)
|
||||
"offer": _webrtc_offer_received(data)
|
||||
"answer": _webrtc_answer_received(data)
|
||||
"ping": _send("pong")
|
||||
_: print("Unhandled Message - Data: %s" % JSON.print(data))
|
||||
|
||||
func _lobby_joined(lobby_data):
|
||||
current_lobby = lobby_data
|
||||
peers[int(lobby_data.id)] = {
|
||||
connected = true,
|
||||
ready = int(lobby_data.id) == 1,
|
||||
name = display_name,
|
||||
id = int(lobby_data.id),
|
||||
}
|
||||
print("Lobby Joined: %s" % lobby_data)
|
||||
emit_signal("lobby_joined", lobby_data)
|
||||
|
||||
func _lobby_left(uuid):
|
||||
current_lobby = null
|
||||
peers.erase(get_tree().get_network_unique_id())
|
||||
print("Lobby Left: %s" % uuid)
|
||||
emit_signal("lobby_left", uuid)
|
||||
_deinit_webrtc_peer()
|
||||
|
||||
func _create_peer(data: Dictionary):
|
||||
var id = data.id
|
||||
if id == webrtc.get_unique_id(): return
|
||||
var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
|
||||
print("Creating WebRTC Peer: %s" % [data])
|
||||
peer.connect("session_description_created", self, "_webrtc_offer_created", [id])
|
||||
peer.connect("ice_candidate_created", self, "_new_ice_candidate", [id])
|
||||
peer.initialize({"iceServers": DEFAULT_ICE_SERVERS})
|
||||
webrtc.add_peer(peer, int(id))
|
||||
# this guarantees only one peer sends the offer and that offers are never
|
||||
# sent to ourselves?
|
||||
if int(id) > webrtc.get_unique_id(): peer.create_offer()
|
||||
peers[int(id)] = {
|
||||
connected = false,
|
||||
ready = data.ready if data.has("ready") else false,
|
||||
name = data.name if data.has(name) else DEFAULT_DISPLAY_NAME,
|
||||
}
|
||||
emit_signal("peer_created", data)
|
||||
|
||||
func _delete_peer(id):
|
||||
if webrtc.has_peer(id): webrtc.remove_peer(id)
|
||||
if peers.has(id): peers.erase(id)
|
||||
emit_signal("peer_left", id)
|
||||
|
||||
func _webrtc_offer_created(type, data, id):
|
||||
print("WebRTC %s created for peer %s" % [type, id])
|
||||
if not webrtc.has_peer(int(id)): return
|
||||
print("WebRTC local description set for peer %s" % id)
|
||||
webrtc.get_peer(id).connection.set_local_description(type, data)
|
||||
print("--> Local Description: %s" % JSON.print(data))
|
||||
if type == "offer": send_offer(id, data)
|
||||
else: send_answer(id, data)
|
||||
|
||||
func _new_ice_candidate(mid, index, sdp, id):
|
||||
print("New ICE candidate for peer %s" % id)
|
||||
send_candidate(id, mid, index, sdp)
|
||||
|
||||
func _signaller_peer_left(id):
|
||||
_delete_peer(id)
|
||||
|
||||
func _signaller_peer_data(peers):
|
||||
for peer in peers:
|
||||
if peer.has("id") and not webrtc.has_peer(int(peer.id)):
|
||||
_create_peer(peer)
|
||||
emit_signal("peer_data", peers)
|
||||
|
||||
func _webrtc_offer_received(data):
|
||||
if webrtc.has_peer(int(data.id)):
|
||||
print("Setting offer remote description for peer %s" % data.id)
|
||||
print("--> Offer: %s" % JSON.print(data.offer))
|
||||
webrtc.get_peer(data.id).connection.set_remote_description("offer", data.offer)
|
||||
else:
|
||||
print("Received an offer for a peer with ID %s that hasn't been added" % data.id)
|
||||
|
||||
func _webrtc_answer_received(data):
|
||||
if webrtc.has_peer(data.id):
|
||||
print("Setting answer remote description for peer %s" % data.id)
|
||||
print("--> Answer: %s" % JSON.print(data.answer))
|
||||
webrtc.get_peer(data.id).connection.set_remote_description("answer", data.answer)
|
||||
|
||||
func _webrtc_candidate_received(data):
|
||||
if webrtc.has_peer(data.id):
|
||||
print("Adding ice candidate for peer %s" % data.id)
|
||||
print("--> Candidate: %s" % JSON.print(data))
|
||||
webrtc.get_peer(data.id).connection.add_ice_candidate(data.mid, data.index, data.sdp)
|
||||
else:
|
||||
print("Received candidate for non-existant peer %s" % data.id)
|
||||
|
||||
func _load_display_name():
|
||||
var _display_name = DEFAULT_DISPLAY_NAME
|
||||
var display_name_file = File.new()
|
||||
if display_name_file.open(DISPLAY_NAME_FILE, File.READ) == OK:
|
||||
_display_name = display_name_file.get_as_text()
|
||||
else:
|
||||
print("Failed to open %s for reading display_name, creating default" % DISPLAY_NAME_FILE)
|
||||
_store_display_name()
|
||||
display_name_file.close()
|
||||
return _display_name
|
||||
|
||||
func _store_display_name():
|
||||
var display_name_file = File.new()
|
||||
if display_name_file.open(DISPLAY_NAME_FILE, File.WRITE) == OK:
|
||||
display_name_file.store_string(display_name)
|
||||
else:
|
||||
print("Failed to open %s for writing display_name" % DISPLAY_NAME_FILE)
|
||||
display_name_file.close()
|
||||
|
||||
func _send(s: String):
|
||||
return websocket.get_peer(1).put_packet(s.to_utf8())
|
||||
|
||||
func _send_json(data: Dictionary, type=null):
|
||||
if type != null: data["type"] = type
|
||||
_send("json:%s" % JSON.print(data))
|
|
@ -1,204 +0,0 @@
|
|||
extends Node
|
||||
|
||||
"""
|
||||
This module is responsible for making a WebSocket connection to the signaller
|
||||
in order to enable establishish WebRTC P2P connections. Another module is
|
||||
expected to fully setup the peer connections. (./multiplayer_client.gd)
|
||||
"""
|
||||
|
||||
signal lobby_new(lobbiesList)
|
||||
signal lobby_delete(id)
|
||||
signal lobby_joined(id, peer_id)
|
||||
signal lobby_left(id)
|
||||
|
||||
signal peer_joined(peers)
|
||||
signal peer_left(id)
|
||||
signal candidate_received(data)
|
||||
signal offer_received(data)
|
||||
signal answer_received(data)
|
||||
signal client_id_set(client_id)
|
||||
signal peer_id_set(peer_id)
|
||||
signal websocket_connected
|
||||
signal websocket_disconnected
|
||||
|
||||
onready var ws: WebSocketClient = WebSocketClient.new()
|
||||
|
||||
onready var client_id = null
|
||||
onready var lobby_id = null
|
||||
onready var peer_id = null
|
||||
onready var display_name = "UnnamedPlayer"
|
||||
onready var lobby_name = null
|
||||
|
||||
func is_host(): return peer_id == 1
|
||||
|
||||
const DISPLAY_NAME_FILE = "user://display_name.txt"
|
||||
|
||||
func _ready():
|
||||
var dnf = File.new()
|
||||
if dnf.open(DISPLAY_NAME_FILE, File.READ) == OK:
|
||||
display_name = dnf.get_as_text()
|
||||
dnf.close()
|
||||
var _result = ws.connect("data_received", self, "_parse_msg")
|
||||
_result = ws.connect("connection_established", self, "_connected")
|
||||
_result = ws.connect("connection_closed", self, "_closed")
|
||||
_result = ws.connect("connection_error", self, "_closed", [false])
|
||||
_result = ws.connect("connection_failed", self, "_closed", [false])
|
||||
_result = ws.connect("connection_succeeded", self, "_succ")
|
||||
_result = ws.connect("server_close_request", self, "_close_request")
|
||||
|
||||
func _succ():
|
||||
print("WebSocket Connection Succeeded")
|
||||
|
||||
func close():
|
||||
ws.disconnect_from_host()
|
||||
|
||||
func connect_to_websocket_signaller(url: String):
|
||||
print("WebSocket: %s" % ws)
|
||||
close()
|
||||
print("Attempting to connect to WebSocket signalling server at %s" % url)
|
||||
var result = ws.connect_to_url(url)
|
||||
if result != OK:
|
||||
print("FAILED TO CONNECT TO %s" % url)
|
||||
print("WebSocket Connect Result: %s" % result)
|
||||
|
||||
func _closed(unknown):
|
||||
print("WebSocket closed: %s: " % unknown)
|
||||
emit_signal("websocket_disconnected")
|
||||
|
||||
func _close_request(code: int, reason: String):
|
||||
print("Received WebSocket close request from signalling server - Code: %s, Reason: %s" % [code, reason])
|
||||
|
||||
func _connected(protocol = ""):
|
||||
print("WebSocket signaller connected via protocol %s" % protocol)
|
||||
ws.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
|
||||
emit_signal("websocket_connected")
|
||||
_send("json:%s" % JSON.print({
|
||||
"type": "init",
|
||||
"data": {
|
||||
"name": display_name
|
||||
}
|
||||
}))
|
||||
|
||||
func _process(_delta: float):
|
||||
var status: int = ws.get_connection_status()
|
||||
if status == WebSocketClient.CONNECTION_CONNECTED or status == WebSocketClient.CONNECTION_CONNECTING:
|
||||
ws.poll()
|
||||
func join_lobby(id: String):
|
||||
return _send("lobby_join:%s" % id)
|
||||
|
||||
func create_lobby():
|
||||
return _send("lobby_create")
|
||||
|
||||
func request_lobby_list():
|
||||
return _send("request_lobby_list")
|
||||
|
||||
func request_peer_list():
|
||||
return _send("request_peer_list")
|
||||
|
||||
func set_display_name(new_display_name: String):
|
||||
display_name = new_display_name
|
||||
_send("update_display_name:%s" % display_name)
|
||||
var dnf = File.new()
|
||||
if dnf.open(DISPLAY_NAME_FILE, File.WRITE) == OK:
|
||||
dnf.store_string(display_name)
|
||||
dnf.close()
|
||||
|
||||
func _send(s: String):
|
||||
return ws.get_peer(1).put_packet(s.to_utf8())
|
||||
|
||||
func set_lobby_name(s: String):
|
||||
if is_host():
|
||||
_send("json:%s" % JSON.print({"type": "update_lobby", "data": {"name": s}}))
|
||||
|
||||
func lock_lobby():
|
||||
if is_host():
|
||||
_send("json:%s" % JSON.print({"type": "update_lobby", "data": {"locked": true}}))
|
||||
|
||||
func set_lobby_max_players(n: int):
|
||||
if is_host():
|
||||
_send("json:%s" % JSON.print({"type": "update_lobby", "data": {"maxPlayers": n}}))
|
||||
|
||||
func set_ready(n: bool):
|
||||
if !is_host():
|
||||
_send("set_ready:%s" % JSON.print(n))
|
||||
|
||||
func _parse_msg():
|
||||
var msg: String = ws.get_peer(1).get_packet().get_string_from_utf8()
|
||||
if msg.begins_with("json:"):
|
||||
var data = JSON.parse(msg.substr(5))
|
||||
if data.error == OK:
|
||||
handle_message(data.result)
|
||||
var _result = ws.get_peer(1).put_packet("".to_utf8())
|
||||
else:
|
||||
print("Unhandled message: %s" % msg)
|
||||
|
||||
func handle_message(data: Dictionary):
|
||||
match data["type"]:
|
||||
"your_id":
|
||||
client_id = data["data"]["id"]
|
||||
emit_signal("client_id_set", client_id)
|
||||
"your_peer_id":
|
||||
peer_id = int(data["data"])
|
||||
emit_signal("peer_id_set", peer_id)
|
||||
|
||||
"lobby_list": emit_signal("lobby_new", data["data"])
|
||||
"lobby_new": emit_signal("lobby_new", [data])
|
||||
"lobby_delete": emit_signal("lobby_delete", data["id"])
|
||||
|
||||
"lobby_joined":
|
||||
lobby_id = data["id"]
|
||||
lobby_name = data["name"]
|
||||
peer_id = data["peerId"]
|
||||
emit_signal("lobby_joined", data["id"], data["peerId"])
|
||||
"lobby_left":
|
||||
lobby_id = null
|
||||
lobby_name = null
|
||||
emit_signal("lobby_left", data["id"])
|
||||
|
||||
"peer_joined":
|
||||
print(typeof(data), data)
|
||||
if data.get("id") != null: emit_signal("peer_joined", [data])
|
||||
else: emit_signal("peer_joined", data["data"])
|
||||
"peer_left":
|
||||
print("Peer Left: %s" % data)
|
||||
emit_signal("peer_left", data["data"])
|
||||
"ready_change":
|
||||
print("Peer Ready Change")
|
||||
emit_signal("peer_joined", [data])
|
||||
|
||||
"candidate":
|
||||
print("Candidate received - Data: %s" % JSON.print(data["data"]))
|
||||
emit_signal("candidate_received", data["data"])
|
||||
"offer":
|
||||
print("Offer received - Data: %s" % JSON.print(data["data"]))
|
||||
emit_signal("offer_received", data["data"])
|
||||
"answer":
|
||||
print("Answer received - Data: %s" % JSON.print(data["data"]))
|
||||
emit_signal("answer_received", data["data"])
|
||||
"ping":
|
||||
# print("Signaller Ping")
|
||||
_send("pong")
|
||||
_: print("Unhandled Message - Data: %s" % JSON.print(data))
|
||||
|
||||
func send_candidate(peerId, mid, index, sdp) -> int:
|
||||
return _send("json:%s" % JSON.print({
|
||||
"type": "candidate",
|
||||
"data": {
|
||||
"peerId": peerId,
|
||||
"mid": mid,
|
||||
"index": index,
|
||||
"sdp": sdp
|
||||
}
|
||||
}))
|
||||
|
||||
func send_offer(peerId, offer) -> int:
|
||||
return _send("json:%s" % JSON.print({ "type": "offer", "data": {"peerId": peerId, "offer": offer }}))
|
||||
|
||||
func send_answer(peerId, answer) -> int:
|
||||
return _send("json:%s" % JSON.print({ "type": "answer", "data": {"peerId": peerId, "answer": answer }}))
|
||||
|
||||
"""
|
||||
elif type.begins_with("S: "):
|
||||
emit_signal("lobby_sealed")
|
||||
return
|
||||
"""
|
15
scripts/objects/bar.gd
Normal file
15
scripts/objects/bar.gd
Normal file
|
@ -0,0 +1,15 @@
|
|||
extends ProgressBar
|
||||
|
||||
export(NodePath) onready var label = get_node(label) as Label
|
||||
|
||||
onready var font = label.get_theme_default_font()
|
||||
|
||||
func _ready():
|
||||
_on_bar_resized()
|
||||
|
||||
func _on_bar_value_changed(value):
|
||||
label.text = "%d / %d" % [value, max_value]
|
||||
|
||||
func _on_bar_resized():
|
||||
label.visible = rect_size.y > 16
|
||||
label.rect_size = rect_size / label.rect_scale
|
20
scripts/objects/destructable.gd
Normal file
20
scripts/objects/destructable.gd
Normal file
|
@ -0,0 +1,20 @@
|
|||
extends CollisionShape2D
|
||||
|
||||
class_name Destructable
|
||||
|
||||
signal hit(damage, collision)
|
||||
signal die(damage, collision)
|
||||
|
||||
export var max_health = 100
|
||||
export var health = 100
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
|
||||
func trigger_hit(damage, collision):
|
||||
emit_signal("hit", damage, collision)
|
||||
health = clamp(health - damage, -max_health, max_health)
|
||||
if health > max_health:
|
||||
health = max_health
|
||||
elif health <= 0:
|
||||
emit_signal("die", damage, collision)
|
|
@ -2,7 +2,7 @@ extends HBoxContainer
|
|||
|
||||
class_name LobbyControl
|
||||
|
||||
export(String) var id = "Some UUID"
|
||||
export(String) var uuid = "Some UUID"
|
||||
export(String) var display_name = "Lobby" setget set_display_name
|
||||
export(int) var max_players = 20 setget set_max_players
|
||||
export(int) var current_players = 1 setget set_current_players
|
||||
|
@ -14,9 +14,11 @@ func _ready():
|
|||
func _update_text():
|
||||
$Label.text = "%s (%d/%d players)" % [display_name, current_players, max_players]
|
||||
|
||||
const keys = ["id", "display_name", "max_players", "current_players", "locked"]
|
||||
const keys = ["uuid", "display_name", "max_players", "current_players", "locked"]
|
||||
func set_with_dict(dict):
|
||||
if dict.has("name"): self.display_name = dict["name"]
|
||||
if dict.has("currentPlayers"): self.current_players = dict["currentPlayers"]
|
||||
if dict.has("maxPlayers"): self.max_players = dict["maxPlayers"]
|
||||
for k in keys:
|
||||
if dict.has(k):
|
||||
self[k] = dict[k]
|
||||
|
@ -34,4 +36,4 @@ func set_current_players(n):
|
|||
_update_text()
|
||||
|
||||
func _on_join_pressed():
|
||||
Global.client.signaller.join_lobby(id)
|
||||
Global.client.join_lobby(uuid)
|
||||
|
|
|
@ -6,6 +6,7 @@ onready var ready_tex: Texture = load("res://assets/img/check.png")
|
|||
onready var not_ready_tex: Texture = load("res://assets/img/cross.png")
|
||||
|
||||
export(String) var id = "Some UUID"
|
||||
export(String) var peerId = "Some UUID"
|
||||
export(String) var display_name = "Lobby" setget set_display_name
|
||||
export(bool) var ready = false setget set_ready
|
||||
|
||||
|
@ -17,7 +18,7 @@ func _update():
|
|||
$TextureRect.texture = ready_tex if ready else not_ready_tex
|
||||
$TextureRect.hint_tooltip = "Ready" if ready else "Not Ready"
|
||||
|
||||
const keys = ["id", "display_name", "ready"]
|
||||
const keys = ["id", "display_name", "ready", "peerId"]
|
||||
func set_with_dict(dict):
|
||||
if dict.has("name"): self.display_name = dict["name"]
|
||||
for k in keys:
|
||||
|
|
|
@ -1,21 +1,28 @@
|
|||
extends KinematicBody2D
|
||||
|
||||
export var weight = 8
|
||||
export var max_speed = 80 # ~5 tiles/sec at top speed
|
||||
export var friction = 500
|
||||
export var speed = 20
|
||||
export var health = 100 setget set_health
|
||||
export var max_health = 100 setget set_max_health
|
||||
export var mana = 50 setget set_mana
|
||||
export var max_mana = 100 setget set_max_mana
|
||||
export(NodePath) onready var sprite = get_node(sprite) as AnimatedSprite
|
||||
export(NodePath) onready var collider = get_node(collider) as CollisionShape2D
|
||||
export(NodePath) onready var name_label = get_node(name_label) as Label
|
||||
export(NodePath) onready var health_bar = get_node(health_bar) as ProgressBar
|
||||
export(NodePath) onready var mana_bar = get_node(mana_bar) as ProgressBar
|
||||
export(NodePath) onready var aim_indicator = get_node(aim_indicator) as Sprite
|
||||
export(NodePath) onready var tile_indicator = get_node(tile_indicator) as Sprite
|
||||
|
||||
export var weight := 8
|
||||
export var max_speed := 64 * 5 # ~5 tiles/sec at top speed
|
||||
export var friction := 2000
|
||||
export var speed := 80
|
||||
export var mana_per_sec := 10
|
||||
export var health_per_sec := 1
|
||||
export var health := 100.0 setget set_health
|
||||
export var max_health := 100.0 setget set_max_health
|
||||
export var mana := 50.0 setget set_mana
|
||||
export var max_mana := 1000.0 setget set_max_mana
|
||||
|
||||
enum PlayerClass { WIZARD }
|
||||
|
||||
onready var viewport = get_viewport()
|
||||
onready var sprite = $sprite
|
||||
onready var collider = $collider
|
||||
onready var name_displayer = $player_name
|
||||
onready var display_name = name
|
||||
onready var display_name = Global.client.DEFAULT_DISPLAY_NAME setget set_display_name
|
||||
onready var player_class = PlayerClass.WIZARD
|
||||
onready var skills = []
|
||||
|
||||
|
@ -39,70 +46,89 @@ onready var skills = []
|
|||
# },
|
||||
#]
|
||||
|
||||
remotesync var target := Vector2(0, 0)
|
||||
remotesync var acceleration = Vector2.ZERO
|
||||
remotesync var velocity = Vector2.ZERO
|
||||
|
||||
func set_health(x):
|
||||
func set_health(x: float):
|
||||
health = x
|
||||
$bars/health_bar.value = x
|
||||
maybe_hide_health_bar()
|
||||
update_bars()
|
||||
|
||||
func set_max_health(x):
|
||||
func set_max_health(x: float):
|
||||
max_health = x
|
||||
$bars/health_bar.max_value = x
|
||||
maybe_hide_health_bar()
|
||||
update_bars()
|
||||
|
||||
func set_mana(x):
|
||||
func set_mana(x: float):
|
||||
mana = x
|
||||
$bars/mana_bar.value = x
|
||||
maybe_hide_mana_bar()
|
||||
update_bars()
|
||||
|
||||
func set_max_mana(x):
|
||||
func set_max_mana(x: float):
|
||||
max_mana = x
|
||||
$bars/mana_bar.max_value = x
|
||||
maybe_hide_mana_bar()
|
||||
update_bars()
|
||||
|
||||
func maybe_hide_mana_bar():
|
||||
func update_bars():
|
||||
if mana_bar is ProgressBar:
|
||||
mana_bar.max_value = max_mana
|
||||
mana_bar.value = mana
|
||||
if mana >= max_mana:
|
||||
$bars/mana_bar.hide()
|
||||
mana_bar.hide()
|
||||
else:
|
||||
$bars/mana_bar.show()
|
||||
|
||||
func maybe_hide_health_bar():
|
||||
mana_bar.show()
|
||||
if health_bar is ProgressBar:
|
||||
health_bar.max_value = max_health
|
||||
health_bar.value = health
|
||||
if health >= max_health:
|
||||
$bars/health_bar.hide()
|
||||
health_bar.hide()
|
||||
else:
|
||||
$bars/health_bar.show()
|
||||
health_bar.show()
|
||||
|
||||
func _ready():
|
||||
# rset_config("acceleration", MultiplayerAPI.RPC_MODE_REMOTESYNC)
|
||||
# rset_config("velocity", MultiplayerAPI.RPC_MODE_REMOTESYNC)
|
||||
rset_config("position", MultiplayerAPI.RPC_MODE_SLAVE)
|
||||
set_display_name(name)
|
||||
var ns = get_tree().get_network_connected_peers().size()
|
||||
if ns < 1:
|
||||
print("Hiding Player Name %s..." % ns)
|
||||
name_label.hide()
|
||||
set_display_name(display_name)
|
||||
if not is_network_master():
|
||||
tile_indicator.modulate.a = 0.05
|
||||
aim_indicator.modulate.a = 0.05
|
||||
# if not is_network_master():
|
||||
# mana_bar.hi
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventKey:
|
||||
if event.pressed and event.scancode == KEY_P and event.alt:
|
||||
position.y += 50
|
||||
|
||||
func set_display_name(i_name):
|
||||
display_name = i_name
|
||||
if len(get_tree().get_network_connected_peers()) > 1:
|
||||
name_displayer.text = display_name
|
||||
else:
|
||||
name_displayer.text = ""
|
||||
if name_label is Label: name_label.text = display_name
|
||||
|
||||
static func int_input_action(action):
|
||||
return int(Input.is_action_pressed(action))
|
||||
static func int_input_action(actions) -> int:
|
||||
if typeof(actions) == TYPE_ARRAY:
|
||||
var result = false
|
||||
for action in actions:
|
||||
result = result or Input.is_action_pressed(action)
|
||||
return int(result)
|
||||
else:
|
||||
return int(Input.is_action_pressed(actions))
|
||||
|
||||
func _physics_process(delta):
|
||||
self.mana += (10*delta)
|
||||
self.health += (1*delta)
|
||||
# if get_viewport().get_camera() != null: name_label.rect_scale = Vector2(get_viewport().get_camera().zoom)
|
||||
self.mana += mana_per_sec * delta
|
||||
self.health += health_per_sec * delta
|
||||
_process_input()
|
||||
_process_animation()
|
||||
rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))
|
||||
aim_indicator.rotation = atan2(target.y, target.x) - PI/2
|
||||
tile_indicator.global_position = ((target + position + Vector2(32, 32)) / 64).floor() * 64
|
||||
rset_unreliable("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))
|
||||
for index in get_slide_count():
|
||||
var collision = get_slide_collision(index)
|
||||
if collision.collider is RigidBody2D:
|
||||
collision.collider.apply_central_impulse(-collision.normal * weight)
|
||||
|
||||
if is_network_master():
|
||||
rset_unreliable("position", position)
|
||||
# if is_network_master():
|
||||
# rset_unreliable("position", position)
|
||||
|
||||
func _process_input():
|
||||
if is_network_master():
|
||||
|
@ -110,11 +136,14 @@ func _process_input():
|
|||
# probably want to implement a "whichever one was pressed last" so that
|
||||
# players move as fast as possible without having to worry about switching
|
||||
# key frame perfectly
|
||||
iv.x = int_input_action("ui_right") - int_input_action("ui_left")
|
||||
iv.y = int_input_action("ui_down") - int_input_action("ui_up")
|
||||
rset("acceleration", iv.normalized() * speed)
|
||||
iv.x = int_input_action(["ui_right", "right"]) - int_input_action(["ui_left", "left"])
|
||||
iv.y = int_input_action(["ui_down", "down"]) - int_input_action(["ui_up", "up"])
|
||||
rset_unreliable("acceleration", iv.normalized() * speed)
|
||||
rset_unreliable("position", position)
|
||||
rset_unreliable("target", get_local_mouse_position())
|
||||
|
||||
func _process_animation():
|
||||
if sprite == null: return
|
||||
if velocity == Vector2.ZERO:
|
||||
sprite.animation = "idle"
|
||||
else:
|
||||
|
|
79
scripts/objects/slime.gd
Normal file
79
scripts/objects/slime.gd
Normal file
|
@ -0,0 +1,79 @@
|
|||
extends KinematicBody2D
|
||||
|
||||
class_name Slime
|
||||
|
||||
export var weight := 8
|
||||
export var max_speed = 48 * 5 # ~3 tiles/sec at top speed
|
||||
export var friction = 2000
|
||||
export var speed = 80
|
||||
|
||||
var target_player = null
|
||||
var navigation: Navigation2D = null
|
||||
var nav_path: PoolVector2Array = []
|
||||
var target_position = null
|
||||
remotesync var velocity = Vector2.ZERO
|
||||
remotesync var acceleration = Vector2.ZERO
|
||||
|
||||
enum {
|
||||
IDLE,
|
||||
WANDER,
|
||||
CHASE,
|
||||
ATTACK
|
||||
}
|
||||
|
||||
var state = IDLE
|
||||
onready var nav_line = $nav_line
|
||||
|
||||
func _ready():
|
||||
rset_config("position", MultiplayerAPI.RPC_MODE_SLAVE)
|
||||
|
||||
func _draw():
|
||||
pass
|
||||
|
||||
func _physics_process(delta):
|
||||
print("Slime nav %s %s %s" % [navigation, position, target_player.position])
|
||||
nav_path = navigation.get_simple_path(position, target_player.position)
|
||||
if not nav_path.empty() and (position - target_player.position).length() > (128 + 64):
|
||||
if (nav_path[0] - position).length() < 5: target_position = nav_path[1]
|
||||
else: target_position = nav_path[0]
|
||||
else: target_position = null
|
||||
nav_line.points = []
|
||||
for p in nav_path:
|
||||
nav_line.points.append(p - position)
|
||||
# print(position, path, target_position, target_player)
|
||||
match state:
|
||||
IDLE:
|
||||
if target_position != null:
|
||||
state = CHASE
|
||||
else:
|
||||
rset_unreliable("acceleration", Vector2.ZERO)
|
||||
WANDER:
|
||||
pass
|
||||
CHASE:
|
||||
if target_position == null:
|
||||
state = IDLE
|
||||
else:
|
||||
rset_unreliable("acceleration", (target_position - position).normalized() * speed)
|
||||
ATTACK:
|
||||
pass
|
||||
rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))
|
||||
if velocity.x < 1:
|
||||
$sprite.flip_h = true
|
||||
elif velocity.x > 1:
|
||||
$sprite.flip_h = false
|
||||
|
||||
if is_network_master():
|
||||
rset_unreliable("position", position)
|
||||
|
||||
func seek_player():
|
||||
pass
|
||||
|
||||
func _on_hurtbox_die(_a, _b):
|
||||
print("slime die")
|
||||
rpc("die")
|
||||
|
||||
remotesync func die():
|
||||
queue_free()
|
||||
|
||||
func _on_hurtbox_hit():
|
||||
print("slime hit")
|
|
@ -1,17 +1,67 @@
|
|||
extends Node2D
|
||||
extends Control
|
||||
|
||||
onready var player = preload("res://objects/player.tscn")
|
||||
onready var player_obj = preload("res://objects/player.tscn")
|
||||
|
||||
export(NodePath) onready var camera = get_node(camera) as Camera2D
|
||||
export(NodePath) onready var menu = get_node(menu) as PopupDialog
|
||||
export(NodePath) onready var players = get_node(players) as YSort
|
||||
export(NodePath) onready var objects = get_node(objects) as YSort
|
||||
export(NodePath) onready var nav = get_node(nav) as Navigation2D
|
||||
|
||||
onready var zoom_levels = [0.25, 0.5, 1, 1.5, 2, 2.5, 3]
|
||||
onready var current_zoom_level_index = 2
|
||||
onready var player = null
|
||||
|
||||
func _ready():
|
||||
rpc("add_player", get_tree().get_network_unique_id())
|
||||
if not get_tree().network_peer:
|
||||
Global.client.singleplayer()
|
||||
for c in players.get_children(): c.queue_free()
|
||||
# TODO: probably have to wait for all peers to be ready before we add players
|
||||
# camera.zoom = Vector2(0.25, 0.25)
|
||||
Global.client.connect("webrtc_peer_disconnected", self, "_webrtc_peer_disconnected")
|
||||
if Global.client.is_host():
|
||||
for id in get_tree().get_network_connected_peers():
|
||||
Global.client.peers[id].ready = false
|
||||
ready(1)
|
||||
else:
|
||||
rpc("ready", get_tree().get_network_unique_id())
|
||||
|
||||
func _process(delta):
|
||||
pass
|
||||
remotesync func ready(id):
|
||||
print("Ready %d" % id)
|
||||
Global.client.peers[id].ready = true
|
||||
var all_ready = true
|
||||
for id in Global.client.peers: all_ready = all_ready and Global.client.peers[id].ready
|
||||
if all_ready: start()
|
||||
for c in objects.get_children():
|
||||
if c is Slime:
|
||||
c.target_player = Global.client.peers[id].player
|
||||
c.navigation = nav
|
||||
|
||||
remotesync func add_player(peer_id):
|
||||
var new_player = player.instance()
|
||||
new_player.set_network_master(peer_id)
|
||||
add_child(new_player)
|
||||
func _webrtc_peer_disconnected(id):
|
||||
if Global.client.peers[id].has("player"):
|
||||
Global.client.peers[id].player.queue_free()
|
||||
|
||||
func _on_Button_pressed():
|
||||
Global.main_menu()
|
||||
func start():
|
||||
print("Starting Game...")
|
||||
# for each peer
|
||||
for id in Global.client.peers:
|
||||
print("Creating player for peer %d (name: %s)" % [id, Global.client.peers[id].name])
|
||||
rpc("add_player", id, Global.client.peers[id].name)
|
||||
|
||||
func _process(_delta):
|
||||
if player: camera.offset = player.position
|
||||
|
||||
remotesync func add_player(id, name):
|
||||
var new_player = player_obj.instance()
|
||||
if id == get_tree().get_network_unique_id(): player = new_player
|
||||
new_player.name = str(id)
|
||||
new_player.set_network_master(id)
|
||||
players.add_child(new_player)
|
||||
new_player.global_position = Vector2(-400 + (id % 800), -400 + (id % 800))
|
||||
print("Added player: %s for peer %s named %s" % [new_player, id, name])
|
||||
Global.client.peers[id].player = new_player
|
||||
new_player.display_name = name
|
||||
|
||||
func _on_leave_pressed(): Global.main_menu()
|
||||
func _on_menu_button_pressed(): menu.popup_centered()
|
||||
func _on_close_pressed(): menu.hide()
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
extends Control
|
||||
|
||||
# TODO: rename to server browser
|
||||
|
||||
onready var is_loaded = false
|
||||
|
||||
onready var lobbies_grid = $v/body/p/lobbies
|
||||
|
@ -14,96 +12,88 @@ onready var lobbies = {}
|
|||
onready var lobby = preload("res://objects/lobby.tscn")
|
||||
|
||||
func _ready():
|
||||
display_name_edit.text = Global.client.signaller.display_name
|
||||
Global.client.signaller.connect("lobby_new", self, "_lobby_new")
|
||||
Global.client.signaller.connect("lobby_delete", self, "_lobby_delete")
|
||||
Global.client.signaller.connect("lobby_joined", self, "_lobby_joined")
|
||||
Global.client.signaller.connect("lobby_left", self, "_lobby_left")
|
||||
Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected")
|
||||
Global.client.signaller.request_lobby_list()
|
||||
|
||||
if Global.create_lobby:
|
||||
Global.create_lobby = false
|
||||
Global.client.signaller.create_lobby()
|
||||
|
||||
"""
|
||||
var ls = []
|
||||
for n in range(200):
|
||||
ls.push_back({id = n, name = n, currentPlayers = n, maxPlayers = n, locked = false})
|
||||
call_deferred("_lobby_new", ls)
|
||||
"""
|
||||
display_name_edit.text = Global.client.display_name
|
||||
Global.client.connect("lobby_data", self, "_lobby_data")
|
||||
Global.client.connect("lobby_delete", self, "_lobby_delete")
|
||||
Global.client.connect("lobby_begin_join", self, "_lobby_begin_join")
|
||||
Global.client.connect("lobby_left", self, "_lobby_left")
|
||||
Global.client.connect("signaller_connected", self, "_signaller_connected")
|
||||
Global.client.connect("signaller_disconnected", self, "_signaller_disconnected")
|
||||
if Global.client.is_signaller_connected():
|
||||
_signaller_connected()
|
||||
else:
|
||||
Global.client.connect_to_signaller()
|
||||
|
||||
# TODO: add search
|
||||
func _input(ev):
|
||||
if ev is InputEventKey and ev.pressed:
|
||||
if ev.scancode == KEY_T:
|
||||
var ls = []
|
||||
for n in range(5):
|
||||
var j = n + lobbies.size()
|
||||
ls.push_back({id = j, name = j, currentPlayers = j, maxPlayers = j, locked = false})
|
||||
call_deferred("_lobby_new", ls)
|
||||
pass
|
||||
# if ev is InputEventKey and ev.pressed:
|
||||
# if ev.scancode == KEY_T:
|
||||
# var ls = []
|
||||
# for n in range(5):
|
||||
# var j = n + lobbies.size()
|
||||
# ls.push_back({id = j, name = j, currentPlayers = j, maxPlayers = j, locked = false})
|
||||
# call_deferred("_lobby_new", ls)
|
||||
|
||||
func _signaller_disconnected():
|
||||
Global.main_menu()
|
||||
|
||||
func _lobby_joined(_id, _peerId):
|
||||
func _signaller_connected():
|
||||
print("Lobby Browser: Signaller Connected")
|
||||
if Global.check_onetime_flag("create-lobby"):
|
||||
call_deferred("_on_create_lobby_pressed")
|
||||
else:
|
||||
Global.client.request_lobby_list()
|
||||
|
||||
func _lobby_begin_join(data):
|
||||
print("Joining Lobby: %s" % data)
|
||||
Global.lobby()
|
||||
|
||||
func _lobby_left(_id):
|
||||
func _lobby_left(_uuid):
|
||||
Global.lobby_browser()
|
||||
|
||||
func _on_back_pressed():
|
||||
Global.main_menu()
|
||||
|
||||
func _on_create_lobby_pressed():
|
||||
Global.client.signaller.create_lobby()
|
||||
Global.lobby()
|
||||
Global.client.create_lobby()
|
||||
|
||||
func _on_join_pressed():
|
||||
var items = lobbies.get_selected_items()
|
||||
if len(items) > 0:
|
||||
Global.client.signaller.join_lobby(lobbies.get_item_metadata(items[0])["id"])
|
||||
func _lobby_data(new_lobbies: Array):
|
||||
for l in new_lobbies:
|
||||
if lobbies.has(l.uuid): _update_lobby(l.uuid, l)
|
||||
else: _add_lobby(l.uuid, l)
|
||||
|
||||
func _lobby_new(new_lobbies: Array):
|
||||
# TODO: handle scrolling so that the user is never too jarred (like chat)
|
||||
for lobby_index in range(len(new_lobbies)):
|
||||
var lobby_data = new_lobbies[lobby_index]
|
||||
var id = lobby_data["id"]
|
||||
if lobbies.has(id):
|
||||
_update_lobby(id, lobby_data)
|
||||
else:
|
||||
_add_lobby(id, lobby_data)
|
||||
if Global.check_onetime_flag("join-first-available-lobby"):
|
||||
Global.client.join_lobby(l.uuid)
|
||||
|
||||
if Global.join_first_available_lobby:
|
||||
Global.join_first_available_lobby = false
|
||||
Global.client.signaller.join_lobby(id)
|
||||
func _lobby_delete(uuid: String):
|
||||
print("Lobby Deleted: %s" % uuid)
|
||||
_delete_lobby(uuid)
|
||||
|
||||
func _lobby_delete(id: String):
|
||||
print("Lobby Deleted: %s" % id)
|
||||
_delete_lobby(id)
|
||||
|
||||
func _add_lobby(id, lobby_data):
|
||||
call_deferred("update_lobbies_text")
|
||||
func _add_lobby(uuid, lobby_data):
|
||||
call_deferred("_update_lobbies_text")
|
||||
print("New Lobby ", lobby_data)
|
||||
# if lobby_data.currentPlayers > 0:
|
||||
var new_lobby = lobby.instance()
|
||||
new_lobby.set_with_dict(lobby_data)
|
||||
lobbies_grid.add_child(new_lobby)
|
||||
lobbies[id] = new_lobby
|
||||
lobbies[uuid] = new_lobby
|
||||
|
||||
func _update_lobby(id, lobby_data):
|
||||
call_deferred("update_lobbies_text")
|
||||
func _update_lobby(uuid, lobby_data):
|
||||
call_deferred("_update_lobbies_text")
|
||||
print("Updated Lobby ", lobby_data)
|
||||
lobbies[id].set_with_dict(lobby_data)
|
||||
lobbies[uuid].set_with_dict(lobby_data)
|
||||
|
||||
func _delete_lobby(id):
|
||||
call_deferred("update_lobbies_text")
|
||||
if lobbies.has(id):
|
||||
func _delete_lobby(uuid):
|
||||
call_deferred("_update_lobbies_text")
|
||||
if lobbies.has(uuid):
|
||||
print("Removing lobby...")
|
||||
lobbies_grid.remove_child(lobbies[id])
|
||||
lobbies[id].queue_free()
|
||||
lobbies.erase(id)
|
||||
lobbies_grid.remove_child(lobbies[uuid])
|
||||
lobbies[uuid].queue_free()
|
||||
lobbies.erase(uuid)
|
||||
|
||||
func update_lobbies_text():
|
||||
func _update_lobbies_text():
|
||||
var n = lobbies.size()
|
||||
lobbies_label.text = "Active Lobbies: %d" % n
|
||||
if n < 1:
|
||||
|
@ -114,4 +104,4 @@ func update_lobbies_text():
|
|||
lobbies_grid.remove_child(zero_state)
|
||||
|
||||
func _on_display_name_text_changed(new_text):
|
||||
Global.client.signaller.set_display_name(new_text)
|
||||
Global.client.display_name = new_text
|
||||
|
|
|
@ -1,14 +1,22 @@
|
|||
extends Node
|
||||
|
||||
func _ready():
|
||||
$v/h/quit.shortcut = Global.key_shortcut(KEY_ESCAPE)
|
||||
$v/h/multiplayer.shortcut = Global.key_shortcut(KEY_M)
|
||||
$v/h/singleplayer.shortcut = Global.key_shortcut(KEY_S)
|
||||
if Global.check_onetime_flag("multiplayer"):
|
||||
_on_multiplayer_pressed()
|
||||
if Global.check_onetime_flag("singleplayer"):
|
||||
_on_Singleplayer_pressed()
|
||||
|
||||
func _on_Singleplayer_pressed():
|
||||
Global.start_singleplayer_game()
|
||||
|
||||
func _on_CreateLobbyButton_pressed():
|
||||
func _on_multiplayer_pressed():
|
||||
Global.lobby_browser()
|
||||
|
||||
func _on_JoinLobbyButton_pressed():
|
||||
Global.quit()
|
||||
|
||||
|
||||
func _on_LinkButton_pressed():
|
||||
OS.shell_open("https://lyte.dev")
|
||||
|
|
|
@ -5,6 +5,7 @@ onready var lobby_name = $v/head/lobby_info
|
|||
onready var peers_list_label = $v/body/peers/label
|
||||
onready var chat = $v/body/v/messages
|
||||
onready var chat_edit = $v/body/v/h/chat
|
||||
onready var send_button = $v/body/v/h/send
|
||||
onready var auto_scroll_chk = $v/body/v/chat_head/auto_scroll
|
||||
onready var max_players = $v/head/max_players
|
||||
onready var ready_up = $v/head/ready_up
|
||||
|
@ -13,72 +14,84 @@ onready var start = $v/head/start
|
|||
|
||||
onready var peer = preload("res://objects/peer.tscn")
|
||||
onready var peers = {}
|
||||
onready var peers_id_mappings = {}
|
||||
onready var is_host = false
|
||||
|
||||
func _ready():
|
||||
Global.client.signaller.connect("peer_joined", self, "_peer_joined")
|
||||
Global.client.signaller.connect("peer_left", self, "_peer_left")
|
||||
Global.client.signaller.connect("lobby_left", self, "_lobby_left")
|
||||
Global.client.signaller.connect("lobby_new", self, "_lobby_update")
|
||||
Global.client.connect("peer_created", self, "_peer_created")
|
||||
Global.client.connect("peer_left", self, "_peer_left")
|
||||
Global.client.connect("lobby_left", self, "_lobby_left")
|
||||
Global.client.connect("lobby_data", self, "_lobby_data")
|
||||
Global.client.connect("lobby_joined", self, "_lobby_joined")
|
||||
|
||||
Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected")
|
||||
Global.client.connect("signaller_disconnected", self, "_signaller_disconnected")
|
||||
Global.client.connect("webrtc_connection_succeeded", self, "_webrtc_connection_succeeded")
|
||||
Global.client.connect("webrtc_peer_connected", self, "_webrtc_peer_connected")
|
||||
|
||||
lobby_name.text = "%s" % Global.client.signaller.lobby_name
|
||||
# lobby_name.text = "%s" % Global.client.lobby_name
|
||||
|
||||
Global.client.signaller.call_deferred("request_peer_list")
|
||||
call_deferred("add_chat", "# Connected to %s" % Global.client.signaller.lobby_name)
|
||||
# call_deferred("add_chat", "# to %s" % Global.client.get_lobby_name())
|
||||
|
||||
# hide/show controls depending on whether or not we're the host
|
||||
var is_host = Global.client.signaller.peer_id == 1
|
||||
if is_host:
|
||||
ready_up.queue_free()
|
||||
else:
|
||||
lobby_name.editable = false
|
||||
max_players.editable = false
|
||||
start.queue_free()
|
||||
lock.queue_free()
|
||||
_update_ui()
|
||||
|
||||
func _lobby_update(l):
|
||||
for u in l:
|
||||
func _signaller_disconnected():
|
||||
Global.main_menu()
|
||||
|
||||
func _lobby_joined(data):
|
||||
add_chat("# Connected to %s" % data.name)
|
||||
lobby_name.text = data.name
|
||||
_update_ui()
|
||||
_add_peer(data.id, {
|
||||
connected = true,
|
||||
ready = int(data.id) == 1,
|
||||
name = Global.client.display_name,
|
||||
id = int(data.id),
|
||||
})
|
||||
Global.client.request_peer_list()
|
||||
|
||||
func _webrtc_connection_succeeded():
|
||||
if !is_host:
|
||||
max_players.text = str(u.maxPlayers)
|
||||
lobby_name.text = u.name
|
||||
print(l)
|
||||
break
|
||||
ready_up.disabled = false
|
||||
send_button.disabled = false
|
||||
chat_edit.editable = true
|
||||
Global.client.request_peer_list()
|
||||
|
||||
func _peer_joined(joined_peers):
|
||||
func _peer_created(p):
|
||||
call_deferred("update_player_count")
|
||||
if Global.client.signaller.is_host(): call_deferred("update_can_start")
|
||||
for peer_index in range(len(joined_peers)):
|
||||
var peer_data = joined_peers[peer_index]
|
||||
var id = peer_data["id"]
|
||||
if peers.has(id):
|
||||
_update_peer(id, peer_data)
|
||||
else:
|
||||
_add_peer(id, peer_data)
|
||||
if is_host: call_deferred("update_can_start")
|
||||
if peers.has(p.id): _update_peer(p.id, p)
|
||||
else: _add_peer(p.id, p)
|
||||
|
||||
func _add_peer(id, peer_data):
|
||||
func _add_peer(id, p):
|
||||
call_deferred("update_player_count")
|
||||
|
||||
var new_peer = peer.instance()
|
||||
new_peer.set_with_dict(peer_data)
|
||||
if p.id == 1: p.ready = true
|
||||
new_peer.set_with_dict(p)
|
||||
peers_grid.add_child(new_peer)
|
||||
peers[id] = new_peer
|
||||
peers[int(id)] = new_peer
|
||||
add_chat("> %s joined the lobby" % new_peer.display_name)
|
||||
|
||||
func _update_peer(id, peer_data):
|
||||
if peer_data.ready != peers[id].ready: add_chat("! %s is %s" % [peers[id].display_name, "now ready" if peer_data.ready else "no longer ready"])
|
||||
if peer_data.ready != peers[id].ready:
|
||||
var update_text = "now ready" if peer_data.ready else "no longer ready"
|
||||
add_chat("! %s is %s" % [peers[id].display_name, update_text])
|
||||
peers[id].set_with_dict(peer_data)
|
||||
# TODO: announce changes in chat?
|
||||
|
||||
func _peer_left(ids: Array):
|
||||
func _webrtc_peer_connected(id):
|
||||
print("WebRTC Peer Connected: %s" % id)
|
||||
if id != get_tree().get_network_unique_id():
|
||||
print("Sending ready state from %s to %s: %s" % [get_tree().get_network_unique_id(), id, "true" if peers[get_tree().get_network_unique_id()].ready else "false"])
|
||||
call_deferred("rpc_id", int(id), "set_ready", peers[get_tree().get_network_unique_id()].ready)
|
||||
|
||||
func _peer_left(id):
|
||||
call_deferred("update_player_count")
|
||||
for data in ids:
|
||||
var id = data["id"]
|
||||
if peers.has(id):
|
||||
var peer_id = peers[id].peerId
|
||||
call_deferred("add_chat", "< %s left the lobby" % peers[id].display_name)
|
||||
peers[id].queue_free()
|
||||
peers.erase(id)
|
||||
peers_id_mappings.erase(peer_id)
|
||||
|
||||
remotesync func add_chat(message):
|
||||
if auto_scroll_chk.pressed: call_deferred("scroll_chat_to_bottom")
|
||||
|
@ -98,7 +111,7 @@ func preserve_chat_scroll(n, tl, fl, tc, fc):
|
|||
func send_chat_message():
|
||||
var message = chat_edit.text
|
||||
if message != "":
|
||||
rpc("add_chat", "%s: %s" % [Global.client.signaller.display_name, message])
|
||||
rpc("add_chat", "%s: %s" % [Global.client.display_name, message])
|
||||
chat_edit.text = ""
|
||||
|
||||
func update_can_start():
|
||||
|
@ -108,15 +121,52 @@ func update_can_start():
|
|||
if !peer.ready:
|
||||
can_start = false
|
||||
break
|
||||
print(can_start)
|
||||
if can_start: add_chat("! All players ready - game may now be started")
|
||||
start.disabled = !can_start
|
||||
|
||||
func _on_start_pressed():
|
||||
if is_host: rpc("start_game")
|
||||
|
||||
remotesync func start_game():
|
||||
# TODO: seal lobby
|
||||
get_tree().refuse_new_network_connections = true
|
||||
Global.goto_game()
|
||||
|
||||
remotesync func set_ready(ready):
|
||||
var from = get_tree().get_rpc_sender_id()
|
||||
print("Set Ready: %s %s" % [from, ready])
|
||||
peers[from].ready = ready
|
||||
if is_host: update_can_start()
|
||||
|
||||
func _on_TextEdit_text_entered(_new_text):
|
||||
if !send_button.disabled:
|
||||
send_chat_message()
|
||||
|
||||
remotesync func set_lobby_name(new_lobby_name: String):
|
||||
if is_host: Global.client.set_lobby_name(new_lobby_name)
|
||||
else: lobby_name.text = new_lobby_name
|
||||
|
||||
remotesync func set_max_players(new_max_players: String):
|
||||
if int(new_max_players) <= 0: return
|
||||
if is_host: Global.client.set_lobby_max_players(int(new_max_players))
|
||||
else: max_players.text = str(int(new_max_players))
|
||||
|
||||
func _update_ui():
|
||||
is_host = Global.client.is_host()
|
||||
ready_up.visible = !is_host
|
||||
lobby_name.editable = is_host
|
||||
max_players.editable = is_host
|
||||
start.visible = is_host
|
||||
lock.visible = is_host
|
||||
var is_in_lobby = Global.client.is_in_lobby()
|
||||
ready_up.disabled = !is_in_lobby
|
||||
chat_edit.editable = is_in_lobby
|
||||
send_button.disabled = !is_in_lobby
|
||||
|
||||
func _on_max_players_text_changed(new_text:String): rpc("set_max_players", new_text)
|
||||
func _lobby_left(_id): Global.lobby_browser()
|
||||
func _on_leave_button_pressed(): Global.lobby_browser()
|
||||
func _on_TextEdit_text_entered(_new_text): send_chat_message()
|
||||
func _on_leave_button_pressed(): Global.client.leave_lobby()
|
||||
func update_player_count(): peers_list_label.text = "Players: %d" % peers.size()
|
||||
func _on_Button_pressed(): send_chat_message()
|
||||
func _on_ready_up_toggled(button_pressed: bool): Global.client.signaller.set_ready(button_pressed)
|
||||
func _on_lobby_info_text_changed(new_text: String): Global.client.signaller.set_lobby_name(new_text)
|
||||
func _signaller_disconnected(): Global.main_menu()
|
||||
func _on_ready_up_toggled(button_pressed: bool): rpc("set_ready", button_pressed)
|
||||
func _on_lobby_info_text_changed(new_text: String): rpc("set_lobby_name", new_text)
|
||||
|
|
389
server.ts
389
server.ts
|
@ -1,84 +1,78 @@
|
|||
// import { randomInt } from "./deps.ts";
|
||||
|
||||
const SERVER_VERSION = "0.2.0";
|
||||
const SERVER_VERSION = "1.0.0";
|
||||
// TODO: version comparison
|
||||
|
||||
type ID = string;
|
||||
type ID = number;
|
||||
type UUID = string;
|
||||
|
||||
// app state
|
||||
const allLobbies = new Map<ID, Lobby>();
|
||||
const allClients = new Map<ID, Client>();
|
||||
// TODO: client index by id
|
||||
const allLobbies = new Map<UUID, Lobby>();
|
||||
const allClients = new Map<UUID, Client>();
|
||||
// TODO: client index by id?
|
||||
|
||||
interface DataMessage {
|
||||
type: string;
|
||||
}
|
||||
|
||||
type ServerDataObject = Record<
|
||||
string,
|
||||
"peerId" | string,
|
||||
string | number | symbol | null | boolean
|
||||
>;
|
||||
type ServerData = ServerDataObject[] | ServerDataObject | string | boolean;
|
||||
type ServerData =
|
||||
| ServerDataObject[]
|
||||
| ServerDataObject
|
||||
| string
|
||||
| boolean
|
||||
| number;
|
||||
type Message = string | DataMessage;
|
||||
|
||||
const buildMessage = (
|
||||
type: string,
|
||||
data: ServerData | ServerData[],
|
||||
) =>
|
||||
Object.assign(
|
||||
{ type },
|
||||
Array.isArray(data)
|
||||
? { data }
|
||||
: (typeof data === "object" ? data : { data }),
|
||||
);
|
||||
) => {
|
||||
if (Array.isArray(data)) return { type, data };
|
||||
else if (typeof data === "object") return { type, ...data };
|
||||
return `${type}:${data}`;
|
||||
};
|
||||
|
||||
class Client {
|
||||
id: ID;
|
||||
peerId: number | null;
|
||||
id: number | null;
|
||||
uuid: string;
|
||||
name: string;
|
||||
socket: WebSocket;
|
||||
lobby: Lobby | null;
|
||||
ready: boolean;
|
||||
|
||||
constructor(socket: WebSocket) {
|
||||
this.id = crypto.randomUUID();
|
||||
this.id = null;
|
||||
this.uuid = crypto.randomUUID();
|
||||
this.socket = socket;
|
||||
this.peerId = null;
|
||||
this.name = "Client";
|
||||
this.lobby = null;
|
||||
this.ready = false;
|
||||
|
||||
allClients.set(this.id, this);
|
||||
allClients.set(this.uuid, this);
|
||||
}
|
||||
|
||||
isConnected() {
|
||||
return this.socket.readyState == WebSocket.OPEN;
|
||||
}
|
||||
|
||||
setReady(ready: boolean) {
|
||||
this.ready = ready;
|
||||
this.lobby?.broadcast(
|
||||
buildMessage("ready_change", { id: this.id, ready: this.ready }),
|
||||
);
|
||||
}
|
||||
|
||||
remove() {
|
||||
console.debug(`Removing Client ${this.uuid}`);
|
||||
this.lobbyLeave();
|
||||
if (this.isConnected()) {
|
||||
this.socket.close();
|
||||
}
|
||||
allClients.delete(this.id);
|
||||
allClients.delete(this.uuid);
|
||||
}
|
||||
|
||||
send(message: Message) {
|
||||
try {
|
||||
if (this.isConnected()) {
|
||||
this.socket.send(
|
||||
typeof message === "object"
|
||||
? ("json:" + JSON.stringify(message))
|
||||
: message,
|
||||
typeof message === "object" ? (JSON.stringify(message)) : message,
|
||||
);
|
||||
}
|
||||
// TODO: maybe log when we try to send and we're not connected?
|
||||
} catch (e) {
|
||||
console.error(
|
||||
`Failed to send on socket ${this.socket} to client ${this.id}: ${
|
||||
|
@ -94,67 +88,59 @@ class Client {
|
|||
}
|
||||
|
||||
peerList() {
|
||||
if (!this.lobby) return;
|
||||
if (!this.lobby) {
|
||||
this.send(
|
||||
buildMessage(
|
||||
"info",
|
||||
"you cannot request a list of peers unless you are in a lobby",
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
const peers: {
|
||||
id: ID;
|
||||
name: string;
|
||||
peerId: number | null;
|
||||
ready: boolean;
|
||||
}[] = [];
|
||||
this.lobby.clients.forEach(({ id, name, peerId, ready }) =>
|
||||
peers.push({ id, name, peerId, ready })
|
||||
);
|
||||
this.send(buildMessage("peer_joined", peers));
|
||||
this.lobby.clients.forEach(({ id, name }) => {
|
||||
if (typeof id === "number") peers.push({ id, name });
|
||||
});
|
||||
console.debug(`Sending peer list with ${peers.length} peers...`);
|
||||
this.send(buildMessage("peer_data", peers));
|
||||
// TODO: chunk async?
|
||||
}
|
||||
|
||||
lobbyList() {
|
||||
const netLobbies: {
|
||||
id: ID;
|
||||
uuid: UUID;
|
||||
name: string;
|
||||
maxPlayers: number;
|
||||
locked: boolean;
|
||||
currentPlayers: number;
|
||||
}[] = [];
|
||||
allLobbies.forEach((lobby) => {
|
||||
const { id, name, maxPlayers, locked } = lobby;
|
||||
netLobbies.push({
|
||||
id,
|
||||
name,
|
||||
maxPlayers,
|
||||
locked,
|
||||
currentPlayers: lobby.clients.size,
|
||||
});
|
||||
});
|
||||
// TODO: chunk async?
|
||||
this.send(buildMessage("lobby_list", netLobbies));
|
||||
allLobbies.forEach((lobby) => netLobbies.push(lobby.toData()));
|
||||
this.send(buildMessage("lobby_data", netLobbies));
|
||||
}
|
||||
|
||||
lobbyNew(lobby: Lobby) {
|
||||
// if the client is already in a lobby, only send messages about their lobby
|
||||
if (this.lobby && this.lobby != lobby) return;
|
||||
const { id, name, maxPlayers, locked } = lobby;
|
||||
// if the client is already in a lobby, do not send them lobby updates
|
||||
if (this.lobby) return;
|
||||
this.send(
|
||||
buildMessage("lobby_new", {
|
||||
id,
|
||||
name,
|
||||
maxPlayers,
|
||||
locked,
|
||||
currentPlayers: lobby.clients.size,
|
||||
}),
|
||||
buildMessage("lobby_data", [lobby.toData()]),
|
||||
);
|
||||
}
|
||||
|
||||
lobbyDelete({ id }: Lobby) {
|
||||
lobbyDelete({ uuid }: Lobby) {
|
||||
if (this.lobby) return;
|
||||
this.send(buildMessage("lobby_delete", { id }));
|
||||
this.send(buildMessage("lobby_delete", { uuid }));
|
||||
}
|
||||
|
||||
lobbyCreate(opts?: Partial<Lobby>) {
|
||||
this.ready = true;
|
||||
if (this.lobby) {
|
||||
this.send(
|
||||
`[info] cannot create lobby (already in lobby ${this.lobby.id})`,
|
||||
buildMessage(
|
||||
"info",
|
||||
`cannot create lobby: already in lobby ${this.lobby.uuid}`,
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
@ -163,67 +149,83 @@ class Client {
|
|||
|
||||
lobbyJoin(lobby: Lobby) {
|
||||
if (this.lobby) {
|
||||
this.send(`[info] cannot join lobby (already in lobby ${this.lobby.id})`);
|
||||
this.send(
|
||||
buildMessage(
|
||||
`info`,
|
||||
`cannot join lobby: already in lobby ${this.lobby.uuid}`,
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
this.lobby = lobby;
|
||||
lobby.addClient(this);
|
||||
this.send(
|
||||
buildMessage("lobby_joined", {
|
||||
id: lobby.id,
|
||||
name: lobby.name,
|
||||
peerId: this.peerId,
|
||||
...this.lobby.toData(),
|
||||
id: this.id,
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
lobbyLeave() {
|
||||
this.ready = false;
|
||||
const leavingLobby = this.lobby;
|
||||
if (!leavingLobby) {
|
||||
this.send(`[info] cannot leave lobby (not in a lobby)`);
|
||||
return;
|
||||
}
|
||||
this.peerId = null;
|
||||
this.lobby = null;
|
||||
if (this.isConnected()) {
|
||||
this.send(buildMessage("lobby_left", { id: leavingLobby.id }));
|
||||
}
|
||||
console.debug(`Client ${this.uuid} leaving Lobby ${this.lobby?.uuid}`);
|
||||
leavingLobby.removeClient(this);
|
||||
this.id = null;
|
||||
this.lobby = null;
|
||||
this.send(buildMessage("lobby_left", { uuid: leavingLobby.uuid }));
|
||||
}
|
||||
}
|
||||
|
||||
class Lobby {
|
||||
id: ID;
|
||||
uuid: UUID;
|
||||
name: string;
|
||||
clients: Map<ID, Client>;
|
||||
hostClientId: ID;
|
||||
hostClientUuid: UUID;
|
||||
maxPlayers: number;
|
||||
locked: boolean;
|
||||
|
||||
_shouldNotify: boolean;
|
||||
|
||||
constructor(host: Client, name?: string, maxPlayers = 20) {
|
||||
this.id = crypto.randomUUID();
|
||||
this.hostClientId = host.id;
|
||||
this.uuid = crypto.randomUUID();
|
||||
this.hostClientUuid = host.uuid;
|
||||
this.clients = new Map<ID, Client>();
|
||||
this.name = name || this.id;
|
||||
this.name = name || this.uuid;
|
||||
this.maxPlayers = maxPlayers;
|
||||
this.locked = false;
|
||||
|
||||
this._shouldNotify = true;
|
||||
|
||||
allLobbies.set(this.id, this);
|
||||
host.peerId = 1;
|
||||
console.debug(
|
||||
`Lobby ${this.uuid} created by Client ${this.hostClientUuid}`,
|
||||
);
|
||||
|
||||
allLobbies.set(this.uuid, this);
|
||||
host.id = 1;
|
||||
host.lobbyJoin(this);
|
||||
this.notify();
|
||||
}
|
||||
|
||||
toData() {
|
||||
return {
|
||||
uuid: this.uuid,
|
||||
name: this.name,
|
||||
maxPlayers: this.maxPlayers,
|
||||
locked: this.locked,
|
||||
currentPlayers: this.clients.size,
|
||||
};
|
||||
}
|
||||
|
||||
update(
|
||||
requestor: Client,
|
||||
newValues: { name?: string; maxPlayers?: number; locked?: boolean },
|
||||
) {
|
||||
if (requestor.peerId === 1) {
|
||||
if (requestor.uuid === this.hostClientUuid) {
|
||||
for (const k in newValues) {
|
||||
switch (k) {
|
||||
case "name":
|
||||
|
@ -256,7 +258,8 @@ class Lobby {
|
|||
|
||||
remove() {
|
||||
this._shouldNotify = false;
|
||||
allLobbies.delete(this.id);
|
||||
console.debug(`Removing Lobby ${this.uuid}`);
|
||||
allLobbies.delete(this.uuid);
|
||||
allClients.forEach((client) => client.lobbyDelete(this));
|
||||
this.clients.forEach((client) => {
|
||||
client.lobbyLeave();
|
||||
|
@ -268,25 +271,26 @@ class Lobby {
|
|||
}
|
||||
|
||||
addClient(client: Client) {
|
||||
if (!client.peerId) {
|
||||
if (!client.id) {
|
||||
const arr = new Int32Array(1);
|
||||
crypto.getRandomValues(arr);
|
||||
client.peerId = Math.abs(arr[0]);
|
||||
client.id = Math.abs(arr[0]);
|
||||
}
|
||||
client.send(buildMessage("your_peer_id", client.peerId.toString()));
|
||||
console.debug(
|
||||
`Adding Client ${client.uuid} Lobby ${this.uuid} as peer ${client.id}`,
|
||||
);
|
||||
client.send(buildMessage("init_peer", client.id));
|
||||
this.broadcast(
|
||||
buildMessage("peer_joined", [{
|
||||
buildMessage("peer_data", [{
|
||||
id: client.id,
|
||||
name: client.name,
|
||||
peerId: client.peerId,
|
||||
}]),
|
||||
);
|
||||
console.log("Sending peer_joined...");
|
||||
client.send(
|
||||
buildMessage(
|
||||
"peer_joined",
|
||||
"peer_data",
|
||||
Array.from(this.clients.values()).map(
|
||||
({ id, name, peerId }) => ({ id, name, peerId }),
|
||||
({ id, name }) => ({ id, name }),
|
||||
),
|
||||
),
|
||||
);
|
||||
|
@ -294,15 +298,24 @@ class Lobby {
|
|||
this.notify();
|
||||
}
|
||||
|
||||
removeClient({ id }: Client) {
|
||||
removeClient({ id, uuid }: Client) {
|
||||
if (typeof id !== "number") return;
|
||||
this.clients.delete(id);
|
||||
this.broadcast(buildMessage("peer_left", [{ id }]));
|
||||
if (id === this.hostClientId) {
|
||||
console.warn("Host left!");
|
||||
this.broadcast(buildMessage("peer_left", { id }));
|
||||
console.debug(`Removing Client ${this.uuid} from Lobby ${this.uuid}`);
|
||||
if (uuid === this.hostClientUuid) {
|
||||
console.warn(`Host left, removing Lobby ${this.uuid}`);
|
||||
this.remove();
|
||||
}
|
||||
this.notify();
|
||||
}
|
||||
|
||||
getPeer(id: number): Client | null {
|
||||
for (const [_id, client] of this.clients) {
|
||||
if (client.id == id) return client;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
interface ClientMessage {
|
||||
|
@ -316,91 +329,108 @@ interface ClientMessage {
|
|||
data: ServerDataObject;
|
||||
}
|
||||
|
||||
// events
|
||||
function onMessage(client: Client, ev: MessageEvent) {
|
||||
// TODO: log who from?
|
||||
const msg = ev.data.trim();
|
||||
if (msg === "pong") return;
|
||||
console.log("Client Message Received", msg);
|
||||
if (msg === "init") {
|
||||
client.send(
|
||||
buildMessage("init", {
|
||||
id: client.id,
|
||||
name: client.name,
|
||||
serverVersion: SERVER_VERSION,
|
||||
}),
|
||||
);
|
||||
}
|
||||
if (msg === "lobby_create") client.lobbyCreate();
|
||||
if (msg.startsWith("set_ready:")) {
|
||||
client.setReady(JSON.parse(msg.split(":", 2)[1]));
|
||||
}
|
||||
if (msg === "lobby_leave") client.lobbyLeave();
|
||||
if (msg === "request_lobby_list") client.lobbyList();
|
||||
if (msg === "request_peer_list") {
|
||||
if (client.lobby == null) {
|
||||
client.send(`[info] not in a lobby`);
|
||||
function parseMessage(message: string): { type: string; data?: ServerData } {
|
||||
const trimmedMessage = message.trim();
|
||||
if (trimmedMessage.startsWith("{")) {
|
||||
const { type, ...data } = JSON.parse(trimmedMessage);
|
||||
return { type, data };
|
||||
} else {
|
||||
client.peerList();
|
||||
}
|
||||
}
|
||||
if (msg.startsWith("update_display_name:")) {
|
||||
const displayName = msg.substr("update_display_name:".indexOf(":") + 1);
|
||||
client.name = displayName;
|
||||
}
|
||||
if (msg.startsWith("lobby_join:")) {
|
||||
const id = msg.substr(11);
|
||||
const lobby = allLobbies.get(id);
|
||||
if (lobby) {
|
||||
client.lobbyJoin(lobby);
|
||||
// client.peerList();
|
||||
} else client.send(`[info] could not find lobby ${id}`);
|
||||
}
|
||||
if (msg.startsWith("json:")) {
|
||||
const data: ClientMessage = JSON.parse(msg.substr(5));
|
||||
if (data.type === "init") {
|
||||
if (data.data.name) {
|
||||
client.name = data.data.name.toString();
|
||||
}
|
||||
client.send(buildMessage("init", { id: client.id, name: client.name }));
|
||||
} else if (data.type === "update_lobby") {
|
||||
if (client.lobby) {
|
||||
client.lobby.update(client, data["data"]);
|
||||
const splitAt = trimmedMessage.indexOf(":");
|
||||
if (splitAt > 0) {
|
||||
return {
|
||||
type: trimmedMessage.substring(0, splitAt),
|
||||
data: trimmedMessage.substring(splitAt + 1),
|
||||
};
|
||||
} else {
|
||||
client.send("[info] cannot update lobby (you're not even in one!)");
|
||||
}
|
||||
} else if (data.type === "lobby_create") {
|
||||
client.lobbyCreate({ name: data.data?.name?.toString() });
|
||||
if (data.data.name) {
|
||||
client.name = data.data.name.toString();
|
||||
}
|
||||
client.send(buildMessage("init", { id: client.id, name: client.name }));
|
||||
} else if (["candidate", "answer", "offer"].includes(data.type)) {
|
||||
console.log("Received WebRTC Negotiation Message...");
|
||||
if (typeof data.data === "object") {
|
||||
const subdata = data.data;
|
||||
if (typeof subdata["peerId"] === "number") {
|
||||
const destPeerId: number = subdata["peerId"];
|
||||
for (const iClient of client.lobby?.clients.values() || []) {
|
||||
if (iClient.peerId == destPeerId) {
|
||||
const payload = Object.assign({}, data);
|
||||
const srcPeerId = client.peerId;
|
||||
payload.data.peerId = srcPeerId;
|
||||
console.log(
|
||||
`Forwarding WebRTC Negotiation Message from peer ${srcPeerId} to peer ${destPeerId}...`,
|
||||
);
|
||||
iClient.send(payload);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return { type: trimmedMessage };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// events
|
||||
function onMessage(client: Client, ev: MessageEvent) {
|
||||
// TODO: log who from? IPs etc.?
|
||||
const msg = parseMessage(ev.data);
|
||||
if (msg.type === "pong") return;
|
||||
console.debug("Client Message Received", msg);
|
||||
switch (msg.type) {
|
||||
case "init":
|
||||
if (msg.data && (msg.data as { name: string })["name"]) {
|
||||
client.name = (msg.data as { name: string }).name.toString();
|
||||
}
|
||||
client.send(buildMessage("init", {
|
||||
id: client.id,
|
||||
name: client.name,
|
||||
serverVersion: SERVER_VERSION,
|
||||
}));
|
||||
break;
|
||||
case "lobby_create":
|
||||
client.lobbyCreate(msg.data as Partial<Lobby>);
|
||||
break;
|
||||
case "lobby_leave":
|
||||
client.lobbyLeave();
|
||||
break;
|
||||
case "request_lobby_list":
|
||||
client.lobbyList();
|
||||
break;
|
||||
case "request_peer_list":
|
||||
client.peerList();
|
||||
break;
|
||||
case "update_display_name":
|
||||
if (msg.data) client.name = msg.data.toString();
|
||||
break;
|
||||
case "lobby_join":
|
||||
if (msg.data) {
|
||||
const lobby = allLobbies.get(msg.data.toString());
|
||||
if (lobby) {
|
||||
client.lobbyJoin(lobby);
|
||||
} else {
|
||||
client.send(buildMessage("info", `count not find lobby ${msg.data}`));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "update_lobby":
|
||||
if (client.lobby) {
|
||||
if (typeof (msg.data) === "object") {
|
||||
client.lobby.update(client, msg.data as Partial<Lobby>);
|
||||
}
|
||||
} else {
|
||||
client.send(
|
||||
buildMessage(
|
||||
"info",
|
||||
"failed to update lobby info: you are not in a lobby",
|
||||
),
|
||||
);
|
||||
}
|
||||
break;
|
||||
case "candidate":
|
||||
/* falls through */
|
||||
case "answer":
|
||||
/* falls through */
|
||||
case "offer": {
|
||||
if (!client.lobby) return;
|
||||
if (typeof msg.data !== "object") return;
|
||||
const webrtcMessage = (msg.data as { id?: number });
|
||||
if (!webrtcMessage.id || typeof webrtcMessage.id !== "number") {
|
||||
return;
|
||||
}
|
||||
console.log(
|
||||
`Received WebRTC Negotiation Message (type: ${msg.type}, from: ${client.id}, to: ${webrtcMessage.id})...`,
|
||||
);
|
||||
const destClient = client.lobby.getPeer(webrtcMessage.id);
|
||||
if (!destClient || !destClient.id) return;
|
||||
webrtcMessage.id = client.id as number;
|
||||
destClient.send(buildMessage(msg.type, webrtcMessage));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
console.debug("Unknown message: ", msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function onSocketOpen(client: Client, _ev: Event) {
|
||||
console.log("New Client", client.id);
|
||||
console.log("New Client", client.uuid);
|
||||
}
|
||||
|
||||
function onClientLeave(client: Client) {
|
||||
|
@ -408,12 +438,12 @@ function onClientLeave(client: Client) {
|
|||
}
|
||||
|
||||
function onSocketClose(client: Client, _ev: Event) {
|
||||
console.log("Client Close");
|
||||
console.log("Client Socket Close");
|
||||
onClientLeave(client);
|
||||
}
|
||||
|
||||
function onSocketError(client: Client, _ev: Event) {
|
||||
console.log("Client Error");
|
||||
console.log("Client Socket Error");
|
||||
onClientLeave(client);
|
||||
}
|
||||
|
||||
|
@ -428,13 +458,10 @@ const PORT = parseInt(Deno.env.get("PORT") || "80");
|
|||
console.log("Listening on port", PORT);
|
||||
const listener = Deno.listen({ port: PORT });
|
||||
for await (const conn of listener) {
|
||||
// console.debug("Connection received:", conn);
|
||||
(async () => {
|
||||
const server = Deno.serveHttp(conn);
|
||||
for await (const { respondWith, request } of server) {
|
||||
// console.debug("HTTP Request Received", request);
|
||||
try {
|
||||
// console.warn(JSON.stringify([allClients, allLobbies]));
|
||||
const { socket, response } = Deno.upgradeWebSocket(request);
|
||||
const client = new Client(socket);
|
||||
socket.onmessage = (ev) => onMessage(client, ev);
|
||||
|
|
Loading…
Reference in a new issue