WIP unification of multiplayer crap
This commit is contained in:
parent
438ba9682f
commit
68a35b25ac
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@ -1,19 +1,8 @@
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extends Node
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onready var signaller_url = "ws://localhost:8888"
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# onready var signaller_url = "wss://webrtc-signaller.deno.dev:443"
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const SignalledWebRTCMultiplayer = preload("./signalled_webrtc_multiplayer.gd")
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onready var ice_servers = [
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{ "urls": ["stun:[::1]:3478", "stun:stun.l.google.com:19302"] },
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# { "urls": ["stun:stun.l.google.com:19302"] }, # just google
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# { "urls": ["stun:[::1]:3478"] }, # just localhost
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]
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const SignallerClient = preload("signaller_client.gd")
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const WebRTCNegotiator = preload("webrtc_negotiator.gd")
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onready var signaller_client = SignallerClient.new(signaller_url)
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onready var negotiator = WebRTCNegotiator.new(ice_servers, signaller_client)
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onready var client = SignalledWebRTCMultiplayer.new()
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onready var onetime_cmd_flags = {
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"--multiplayer": false,
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@ -21,39 +10,28 @@ onready var onetime_cmd_flags = {
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"--join-first-available-lobby": false,
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}
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func check_onetime_flag(flag):
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var result = onetime_cmd_flags["--%s" % flag]
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onetime_cmd_flags["--%s" % flag] = false
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return result
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func _ready():
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signaller_client.connect("connected", self, "_signaller_connected")
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negotiator.signaller_client = signaller_client
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negotiator.ice_servers = ice_servers
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add_child(negotiator)
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client.connect("signaller_connected", self, "_signaller_connected")
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add_child(client)
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for flag in onetime_cmd_flags.keys():
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if flag in OS.get_cmdline_args():
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onetime_cmd_flags[flag] = true
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func check_onetime_flag(flag):
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var result = onetime_cmd_flags["--%s" % flag]
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onetime_cmd_flags["--%s" % flag] = false
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return result
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func goto_scene(scene_resource_name):
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var _result = get_tree().change_scene("res://screens/%s.tscn" % scene_resource_name)
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func main_menu():
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negotiator.close()
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client.close()
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goto_scene("main_menu")
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func fake_singleplayer():
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print("Faking network peer for singleplayer...")
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negotiator.multiplayer.initialize(1, true)
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get_tree().network_peer = negotiator.multiplayer
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var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
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peer.initialize()
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negotiator.multiplayer.add_peer(peer, 1)
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func start_singleplayer_game():
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fake_singleplayer()
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negotiator.close()
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client.close()
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goto_game()
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func goto_game():
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@ -63,14 +41,14 @@ func _signaller_connected():
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goto_scene("lobby_browser")
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func lobby_browser():
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negotiator.close()
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negotiator.connect_to_signaller()
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client.close()
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client.connect_to_signaller()
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func lobby():
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goto_scene("multiplayer_lobby")
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func quit():
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negotiator.close()
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client.close()
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get_tree().quit()
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func key_shortcut(code):
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214
scripts/global/signalled_webrtc_multiplayer.gd
Normal file
214
scripts/global/signalled_webrtc_multiplayer.gd
Normal file
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@ -0,0 +1,214 @@
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extends Node
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const DISPLAY_NAME_FILE = "user://display_name.txt"
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const DEFAULT_DISPLAY_NAME = "UnnamedPlayer"
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const DEFAULT_SIGNALLER_URL = "ws://localhost:8888"
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# const DEFAULT_SIGNALLER_URL = "wss://webrtc-signaller.deno.dev:443"
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const DEFAULT_ICE_SERVERS = [
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{ "urls": ["stun:[::1]:3478", "stun:stun.l.google.com:19302"] },
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# { "urls": ["stun:stun.l.google.com:19302"] }, # just google
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# { "urls": ["stun:[::1]:3478"] }, # just localhost
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]
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signal lobby_data(lobbies)
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signal lobby_joined(lobby_and_peer)
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signal lobby_left(id)
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signal lobby_delete(id)
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signal peer_data(peers)
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signal peer_left(id)
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signal peer_init(peer_id)
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signal candidate_received(cand)
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signal offer_received(data)
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signal answer_received(data)
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# webrtc
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signal webrtc_peer_connected(id)
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signal webrtc_peer_disconnected(id)
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signal webrtc_connection_succeeded()
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# websocket
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signal signaller_connected
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signal signaller_connection_failure
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signal signaller_disconnected
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onready var webrtc = WebRTCMultiplayer.new()
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onready var websocket = WebSocketClient.new()
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onready var display_name = DEFAULT_DISPLAY_NAME setget set_display_name
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onready var current_lobby = null
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onready var lobbies = {}
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onready var peers = {}
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onready var signaller_url = DEFAULT_SIGNALLER_URL
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func _init():
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pass
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func _ready():
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display_name = _load_display_name()
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webrtc.connect("connection_succeeded", self, "_webrtc_connection_succeeded")
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webrtc.connect("peer_connected", self, "_webrtc_peer_connected")
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webrtc.connect("peer_disconnected", self, "_webrtc_peer_disconnected")
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websocket.connect("connection_established", self, "_signaller_connected")
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websocket.connect("data_received", self, "_signaller_data")
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websocket.connect("server_close_request", self, "_signaller_close_request")
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websocket.connect("connection_closed", self, "_signaller_closed")
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websocket.connect("connection_error", self, "_signaller_error", [false])
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websocket.connect("connection_failed", self, "_signaller_error", [false])
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print(self)
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print(websocket)
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print(webrtc)
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add_child(websocket)
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add_child(webrtc)
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func connect_to_signaller(url = signaller_url):
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signaller_url = url
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close()
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print("Attempting to connect to WebSocket signalling server at %s" % signaller_url)
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var result = websocket.connect_to_url(signaller_url)
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if result != OK:
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print("Failed to connect to WebSocket signalling server at %s: %s" % [signaller_url, result])
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func close():
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webrtc.close()
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websocket.disconnect_from_host()
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func set_display_name(new_display_name: String):
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display_name = new_display_name
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_send("update_display_name:%s" % display_name)
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func request_lobby_list():
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return _send("request_lobby_list")
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func join_lobby(id: String):
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return _send("lobby_join:%s" % id)
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func create_lobby():
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return _send("lobby_create")
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func is_host(): return get_tree().get_network_unique_id() == 1
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func set_lobby_name(s: String):
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if is_host(): _send_json({"name": s}, "update_lobby")
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func lock_lobby():
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if is_host(): _send_json({"locked": true}, "update_lobby")
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func set_lobby_max_players(n: int):
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if is_host(): _send_json({"maxPlayers": n}, "update_lobby")
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func request_peer_list(): _send("request_peer_list")
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func send_candidate(id, mid, index, sdp) -> int:
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return _send_json({"id": id, "mid": mid, "index": index, "sdp": sdp}, "candidate")
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func send_offer(id, offer) -> int:
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return _send_json({"id": id, "offer": offer }, "offer")
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func send_answer(id, answer) -> int:
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return _send_json({"id": id, "answer": answer }, "answer")
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func _webrtc_peer_connected(id):
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emit_signal("webrtc_peer_connected", id)
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func _webrtc_peer_disconnected(id):
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emit_signal("webrtc_peer_disconnected", id)
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func _webrtc_connection_succeeded():
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emit_signal("webrtc_connection_succeeded")
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func _signaller_error(err):
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print("WebSocket error: %s" % err)
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emit_signal("signaller_connection_failure")
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_signaller_closed(err)
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func _signaller_closed(code):
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print("WebSocket closed: %s: " % code)
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emit_signal("signaller_disconnected")
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func _signaller_close_request(code: int, reason: String):
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print("Received WebSocket close request from signalling server - Code: %s, Reason: %s" % [code, reason])
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# TODO: does this fire _closed?
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func _signaller_connected(protocol = ""):
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print("Signaller connected via WebSocket using protocol %s" % protocol)
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websocket.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
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emit_signal("signaller_connected")
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_send_json({name = display_name}, "init")
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func _process(_delta: float):
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var status: int = websocket.get_connection_status()
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if status == WebSocketClient.CONNECTION_CONNECTED or status == WebSocketClient.CONNECTION_CONNECTING:
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websocket.poll()
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func _signaller_data():
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var msg: String = websocket.get_peer(1).get_packet().get_string_from_utf8()
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if msg.begins_with("json:"):
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var data = JSON.parse(msg.substr(5))
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if data.error == OK:
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_process_signaller_message(data.result)
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var _result = websocket.get_peer(1).put_packet("".to_utf8())
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else:
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var d = msg.split(":", false, 2)
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_process_signaller_message({type = d[0], data = d[1]})
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func _process_signaller_message(data: Dictionary):
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match data["type"]:
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# "init":
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"init_peer":
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webrtc.initialize(int(data.data), true)
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get_tree().network_peer = webrtc
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"lobby_data": emit_signal("lobby_data", data.data)
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"lobby_delete": emit_signal("lobby_delete", data.id)
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"lobby_joined":
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current_lobby = data
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emit_signal("lobby_joined", data)
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"lobby_left": emit_signal("lobby_left", data.id)
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"peer_data": emit_signal("peer_data", [data] if data.has("id") else data.data)
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"peer_left": emit_signal("peer_left", data.data)
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"candidate":
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print("Candidate received - Data: %s" % JSON.print(data))
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emit_signal("candidate_received", data)
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"offer":
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print("Offer received - Data: %s" % JSON.print(data))
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emit_signal("offer_received", data)
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"answer":
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print("Answer received - Data: %s" % JSON.print(data))
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emit_signal("answer_received", data)
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"ping": _send("pong")
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_: print("Unhandled Message - Data: %s" % JSON.print(data))
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func _load_display_name():
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var _display_name = DEFAULT_DISPLAY_NAME
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var display_name_file = File.new()
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if display_name_file.open(DISPLAY_NAME_FILE, File.READ) == OK:
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_display_name = display_name_file.get_as_text()
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else:
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print("Failed to open %s for reading display_name, creating default" % DISPLAY_NAME_FILE)
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_store_display_name()
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display_name_file.close()
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return _display_name
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func _store_display_name():
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var display_name_file = File.new()
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if display_name_file.open(DISPLAY_NAME_FILE, File.WRITE) == OK:
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display_name_file.store_string(display_name)
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else:
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print("Failed to open %s for writing display_name" % DISPLAY_NAME_FILE)
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display_name_file.close()
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func _send(s: String):
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return websocket.get_peer(1).put_packet(s.to_utf8())
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func _send_json(data: Dictionary, type=null):
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if type != null: data["type"] = type
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_send("json:%s" % JSON.print(data))
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@ -28,7 +28,6 @@ func _ready():
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signaller_client.connect("answer_received", self, "_answer_received")
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signaller_client.connect("candidate_received", self, "_candidate_received")
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signaller_client.connect("peer_init", self, "_peer_id_set")
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signaller_client.connect("peer_data", self, "_peer_data")
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webrtc.connect("connection_succeeded", self, "_connection_succeeded")
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@ -12,7 +12,7 @@ onready var lobbies = {}
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onready var lobby = preload("res://objects/lobby.tscn")
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func _ready():
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display_name_edit.text = Global.signaller_client.display_name
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display_name_edit.text = Global.client.display_name
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Global.signaller_client.connect("lobby_data", self, "_lobby_data")
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Global.signaller_client.connect("lobby_delete", self, "_lobby_delete")
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Global.signaller_client.connect("lobby_joined", self, "_lobby_joined")
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101
server.ts
101
server.ts
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@ -3,11 +3,12 @@
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const SERVER_VERSION = "0.2.0";
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// TODO: version comparison
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type ID = string;
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type UUID = string;
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type ID = number;
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// app state
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const allLobbies = new Map<ID, Lobby>();
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const allClients = new Map<ID, Client>();
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const allLobbies = new Map<UUID, Lobby>();
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const allClients = new Map<UUID, Client>();
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// TODO: client index by id?
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interface DataMessage {
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@ -18,7 +19,12 @@ type ServerDataObject = Record<
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"peerId" | string,
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string | number | symbol | null | boolean
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>;
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type ServerData = ServerDataObject[] | ServerDataObject | string | boolean;
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type ServerData =
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| ServerDataObject[]
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| ServerDataObject
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| string
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| boolean
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| number;
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type Message = string | DataMessage;
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const buildMessage = (
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@ -31,20 +37,19 @@ const buildMessage = (
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};
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class Client {
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id: ID;
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peerId: number | null;
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id: number | null;
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uuid: string;
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name: string;
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socket: WebSocket;
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lobby: Lobby | null;
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constructor(socket: WebSocket) {
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this.id = crypto.randomUUID();
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this.id = null;
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this.uuid = crypto.randomUUID();
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this.socket = socket;
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this.peerId = null;
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this.name = "Client";
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this.lobby = null;
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allClients.set(this.id, this);
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allClients.set(this.uuid, this);
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}
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isConnected() {
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@ -56,7 +61,7 @@ class Client {
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if (this.isConnected()) {
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this.socket.close();
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}
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allClients.delete(this.id);
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allClients.delete(this.uuid);
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}
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send(message: Message) {
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@ -95,18 +100,17 @@ class Client {
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const peers: {
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id: ID;
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name: string;
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peerId: number | null;
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}[] = [];
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this.lobby.clients.forEach(({ id, name, peerId }) =>
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peers.push({ id, name, peerId })
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);
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this.lobby.clients.forEach(({ id, name }) => {
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if (typeof id === "number") peers.push({ id, name });
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});
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this.send(buildMessage("peer_data", peers));
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// TODO: chunk async?
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}
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lobbyList() {
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const netLobbies: {
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id: ID;
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uuid: UUID;
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name: string;
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maxPlayers: number;
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locked: boolean;
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@ -124,9 +128,9 @@ class Client {
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);
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}
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lobbyDelete({ id }: Lobby) {
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lobbyDelete({ uuid }: Lobby) {
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if (this.lobby) return;
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this.send(buildMessage("lobby_delete", { id }));
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this.send(buildMessage("lobby_delete", { uuid }));
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}
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lobbyCreate(opts?: Partial<Lobby>) {
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@ -134,7 +138,7 @@ class Client {
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this.send(
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buildMessage(
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"info",
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`cannot create lobby: already in lobby ${this.lobby.id}`,
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`cannot create lobby: already in lobby ${this.lobby.uuid}`,
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),
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);
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return;
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@ -147,7 +151,7 @@ class Client {
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this.send(
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buildMessage(
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`info`,
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`cannot join lobby: already in lobby ${this.lobby.id}`,
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`cannot join lobby: already in lobby ${this.lobby.uuid}`,
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),
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);
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return;
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@ -157,7 +161,7 @@ class Client {
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this.send(
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buildMessage("lobby_joined", {
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...this.lobby.toData(),
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peerId: this.peerId,
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id: this.id,
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}),
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);
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}
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@ -168,44 +172,44 @@ class Client {
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this.send(`[info] cannot leave lobby (not in a lobby)`);
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return;
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}
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this.peerId = null;
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this.id = null;
|
||||
this.lobby = null;
|
||||
if (this.isConnected()) {
|
||||
this.send(buildMessage("lobby_left", { id: leavingLobby.id }));
|
||||
this.send(buildMessage("lobby_left", { id: leavingLobby.uuid }));
|
||||
}
|
||||
leavingLobby.removeClient(this);
|
||||
}
|
||||
}
|
||||
|
||||
class Lobby {
|
||||
id: ID;
|
||||
uuid: UUID;
|
||||
name: string;
|
||||
clients: Map<ID, Client>;
|
||||
hostClientId: ID;
|
||||
hostClientUuid: UUID;
|
||||
maxPlayers: number;
|
||||
locked: boolean;
|
||||
|
||||
_shouldNotify: boolean;
|
||||
|
||||
constructor(host: Client, name?: string, maxPlayers = 20) {
|
||||
this.id = crypto.randomUUID();
|
||||
this.hostClientId = host.id;
|
||||
this.uuid = crypto.randomUUID();
|
||||
this.hostClientUuid = host.uuid;
|
||||
this.clients = new Map<ID, Client>();
|
||||
this.name = name || this.id;
|
||||
this.name = name || this.uuid;
|
||||
this.maxPlayers = maxPlayers;
|
||||
this.locked = false;
|
||||
|
||||
this._shouldNotify = true;
|
||||
|
||||
allLobbies.set(this.id, this);
|
||||
host.peerId = 1;
|
||||
allLobbies.set(this.uuid, this);
|
||||
host.id = 1;
|
||||
host.lobbyJoin(this);
|
||||
this.notify();
|
||||
}
|
||||
|
||||
toData() {
|
||||
return {
|
||||
id: this.id,
|
||||
uuid: this.uuid,
|
||||
name: this.name,
|
||||
maxPlayers: this.maxPlayers,
|
||||
locked: this.locked,
|
||||
|
@ -217,7 +221,7 @@ class Lobby {
|
|||
requestor: Client,
|
||||
newValues: { name?: string; maxPlayers?: number; locked?: boolean },
|
||||
) {
|
||||
if (requestor.peerId === 1) {
|
||||
if (requestor.id === 1) {
|
||||
for (const k in newValues) {
|
||||
switch (k) {
|
||||
case "name":
|
||||
|
@ -250,7 +254,7 @@ class Lobby {
|
|||
|
||||
remove() {
|
||||
this._shouldNotify = false;
|
||||
allLobbies.delete(this.id);
|
||||
allLobbies.delete(this.uuid);
|
||||
allClients.forEach((client) => client.lobbyDelete(this));
|
||||
this.clients.forEach((client) => {
|
||||
client.lobbyLeave();
|
||||
|
@ -262,24 +266,23 @@ class Lobby {
|
|||
}
|
||||
|
||||
addClient(client: Client) {
|
||||
if (!client.peerId) {
|
||||
if (!client.id) {
|
||||
const arr = new Int32Array(1);
|
||||
crypto.getRandomValues(arr);
|
||||
client.peerId = Math.abs(arr[0]);
|
||||
client.id = Math.abs(arr[0]);
|
||||
}
|
||||
client.send(buildMessage("init_peer", client.peerId.toString()));
|
||||
client.send(buildMessage("init_peer", client.id));
|
||||
this.broadcast(
|
||||
buildMessage("peer_data", [{
|
||||
id: client.id,
|
||||
name: client.name,
|
||||
peerId: client.peerId,
|
||||
}]),
|
||||
);
|
||||
client.send(
|
||||
buildMessage(
|
||||
"peer_data",
|
||||
Array.from(this.clients.values()).map(
|
||||
({ id, name, peerId }) => ({ id, name, peerId }),
|
||||
({ id, name }) => ({ id, name }),
|
||||
),
|
||||
),
|
||||
);
|
||||
|
@ -287,19 +290,20 @@ class Lobby {
|
|||
this.notify();
|
||||
}
|
||||
|
||||
removeClient({ id }: Client) {
|
||||
removeClient({ id, uuid }: Client) {
|
||||
if (typeof id !== "number") return;
|
||||
this.clients.delete(id);
|
||||
this.broadcast(buildMessage("peer_left", [{ id }]));
|
||||
if (id === this.hostClientId) {
|
||||
if (uuid === this.hostClientUuid) {
|
||||
console.warn("Host left!");
|
||||
this.remove();
|
||||
}
|
||||
this.notify();
|
||||
}
|
||||
|
||||
getPeer(peerId: number): Client | null {
|
||||
getPeer(id: number): Client | null {
|
||||
for (const [_id, client] of this.clients) {
|
||||
if (client.peerId == peerId) return client;
|
||||
if (client.id == id) return client;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -347,7 +351,6 @@ function onMessage(client: Client, ev: MessageEvent) {
|
|||
}
|
||||
client.send(buildMessage("init", {
|
||||
id: client.id,
|
||||
peerId: client.peerId,
|
||||
name: client.name,
|
||||
serverVersion: SERVER_VERSION,
|
||||
}));
|
||||
|
@ -398,16 +401,16 @@ function onMessage(client: Client, ev: MessageEvent) {
|
|||
case "offer": {
|
||||
if (!client.lobby) return;
|
||||
if (typeof msg.data !== "object") return;
|
||||
const webrtcMessage = (msg.data as { peerId?: number });
|
||||
if (!webrtcMessage.peerId || typeof webrtcMessage.peerId !== "number") {
|
||||
const webrtcMessage = (msg.data as { id?: number });
|
||||
if (!webrtcMessage.id || typeof webrtcMessage.id !== "number") {
|
||||
return;
|
||||
}
|
||||
console.log(
|
||||
`Received WebRTC Negotiation Message (type: ${msg.type}, from: ${client.peerId}, to: ${webrtcMessage.peerId})...`,
|
||||
`Received WebRTC Negotiation Message (type: ${msg.type}, from: ${client.id}, to: ${webrtcMessage.id})...`,
|
||||
);
|
||||
const destClient = client.lobby.getPeer(webrtcMessage.peerId);
|
||||
if (!destClient || !destClient.peerId) return;
|
||||
webrtcMessage.peerId = client.peerId as number;
|
||||
const destClient = client.lobby.getPeer(webrtcMessage.id);
|
||||
if (!destClient || !destClient.id) return;
|
||||
webrtcMessage.id = client.id as number;
|
||||
destClient.send(buildMessage(msg.type, webrtcMessage));
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue