Basic multiplayer working?
This commit is contained in:
parent
202c44cabf
commit
384d7bac31
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@ -24,11 +24,6 @@ flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 54, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 144, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 1 )
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@ -49,6 +44,11 @@ flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 126, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 144, 468, 18, 36 )
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[sub_resource type="SpriteFrames" id=10]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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@ -56,15 +56,15 @@ animations = [ {
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"name": "idle",
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"speed": 6.0
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}, {
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"frames": [ SubResource( 9 ) ],
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"loop": true,
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"name": "hurt",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": true,
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"name": "run",
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"speed": 12.0
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}, {
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"frames": [ SubResource( 9 ) ],
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"loop": true,
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"name": "hurt",
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"speed": 5.0
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} ]
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[sub_resource type="ConvexPolygonShape2D" id=11]
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@ -81,7 +81,7 @@ modulate = Color( 0.384314, 0.796078, 1, 1 )
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position = Vector2( 0, -18 )
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frames = SubResource( 10 )
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animation = "idle"
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frame = 1
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frame = 2
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playing = true
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[node name="collider" type="CollisionShape2D" parent="."]
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@ -38,6 +38,40 @@ Global="*res://scripts/global/global.gd"
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singletons=[ "res://webrtc/webrtc.tres" ]
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[input]
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ui_cancel={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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@ -1,32 +1,49 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/screens/game.gd" type="Script" id=1]
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[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
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[node name="game" type="Node2D"]
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script = ExtResource( 1 )
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[node name="camera" type="Camera2D" parent="."]
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offset = Vector2( 100, 0 )
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current = true
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zoom = Vector2( 0.5, 0.5 )
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drag_margin_left = 0.0
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drag_margin_top = 0.0
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drag_margin_right = 0.0
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drag_margin_bottom = 0.0
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editor_draw_limits = true
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[node name="Label" type="Label" parent="."]
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margin_left = 93.0
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margin_top = 109.0
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margin_right = 253.0
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margin_bottom = 123.0
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ui" type="MarginContainer" parent="CanvasLayer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="v" type="VBoxContainer" parent="CanvasLayer/ui"]
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margin_right = 1024.0
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margin_bottom = 600.0
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[node name="Label" type="Label" parent="CanvasLayer/ui/v"]
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margin_right = 1024.0
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margin_bottom = 21.0
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text = "You are playing the game"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Button" type="Button" parent="Label"]
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margin_left = 29.0
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margin_top = 177.0
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margin_right = 120.0
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margin_bottom = 197.0
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[node name="Button" type="Button" parent="CanvasLayer/ui/v"]
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margin_top = 25.0
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margin_right = 1024.0
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margin_bottom = 52.0
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text = "Leave Game"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Label/Button" to="." method="_on_Button_pressed"]
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[connection signal="pressed" from="CanvasLayer/ui/v/Button" to="." method="_on_Button_pressed"]
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@ -1,20 +1,22 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/img/cross.png" type="Texture" id=2]
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[ext_resource path="res://scripts/screens/main_menu.gd" type="Script" id=3]
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[ext_resource path="res://assets/theme.tres" type="Theme" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 70
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font_data = ExtResource( 1 )
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[node name="Control" type="MarginContainer"]
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[node name="main_menu" type="MarginContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 20.0
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margin_top = 20.0
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margin_right = -20.0
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margin_bottom = -20.0
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theme = ExtResource( 4 )
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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@ -77,9 +79,9 @@ size_flags_vertical = 3
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[node name="v" type="VBoxContainer" parent="v/c"]
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margin_left = 124.0
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margin_top = 153.0
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margin_top = 150.0
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margin_right = 859.0
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margin_bottom = 352.0
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margin_bottom = 356.0
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[node name="title" type="Label" parent="v/c/v"]
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margin_right = 735.0
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@ -93,19 +95,19 @@ valign = 1
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[node name="h" type="HBoxContainer" parent="v/c/v"]
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margin_top = 185.0
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margin_right = 735.0
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margin_bottom = 199.0
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margin_bottom = 206.0
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alignment = 1
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[node name="made_by" type="Label" parent="v/c/v/h"]
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margin_left = 312.0
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margin_right = 371.0
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margin_bottom = 14.0
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margin_left = 305.0
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margin_right = 369.0
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margin_bottom = 21.0
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text = "made by "
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[node name="link" type="LinkButton" parent="v/c/v/h"]
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margin_left = 375.0
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margin_right = 422.0
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margin_bottom = 14.0
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margin_left = 373.0
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margin_right = 429.0
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margin_bottom = 21.0
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hint_tooltip = "Open https://lyte.dev"
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text = "lytedev"
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@ -5,12 +5,14 @@ const SignalledWebRTCMultiplayer = preload("./signalled_webrtc_multiplayer.gd")
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onready var client = SignalledWebRTCMultiplayer.new()
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onready var onetime_cmd_flags = {
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"--singleplayer": false,
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"--multiplayer": false,
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"--create-lobby": false,
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"--join-first-available-lobby": false,
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}
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func _ready():
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get_tree().use_font_oversampling = true
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add_child(client)
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for flag in onetime_cmd_flags.keys():
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if flag in OS.get_cmdline_args():
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@ -29,7 +31,7 @@ func main_menu():
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goto_scene("main_menu")
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func start_singleplayer_game():
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client.close()
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client.singleplayer()
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goto_game()
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func goto_game():
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@ -78,9 +78,17 @@ func connect_to_signaller(url = signaller_url):
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if result != OK:
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print("Failed to connect to WebSocket signalling server at %s: %s" % [signaller_url, result])
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func singleplayer():
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close()
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webrtc = WebRTCMultiplayer.new()
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webrtc.initialize(1, false)
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get_tree().network_peer = webrtc
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_create_peer({id = 1})
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func close():
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if webrtc != null: webrtc.close()
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websocket.disconnect_from_host()
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get_tree().network_peer = null
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func set_display_name(new_display_name: String):
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display_name = new_display_name
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@ -125,9 +133,11 @@ func send_answer(id, answer) -> int:
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return _send_json({"id": id, "answer": answer }, "answer")
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func _webrtc_peer_connected(id):
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peers[id].connected = true
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emit_signal("webrtc_peer_connected", id)
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func _webrtc_peer_disconnected(id):
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peers[id].connected = false
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emit_signal("webrtc_peer_disconnected", id)
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func _webrtc_connection_succeeded():
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@ -222,8 +232,17 @@ func _create_peer(data):
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# this guarantees only one peer sends the offer and that offers are never
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# sent to ourselves?
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if int(id) > webrtc.get_unique_id(): peer.create_offer()
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peers[int(id)] = {
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connected = false,
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ready = false,
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name = "",
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}
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emit_signal("peer_created", data)
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func _delete_peer(id):
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if webrtc.has_peer(id): webrtc.remove_peer(id)
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if peers.has(id): peers.erase(id)
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func _webrtc_offer_created(type, data, id):
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print("WebRTC %s created for peer %s" % [type, id])
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if not webrtc.has_peer(int(id)): return
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@ -237,7 +256,8 @@ func _new_ice_candidate(mid, index, sdp, id):
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print("New ICE candidate for peer %s" % id)
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send_candidate(id, mid, index, sdp)
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func _signaller_peer_left(id): if peers.has(id): peers.delete(id)
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func _signaller_peer_left(id):
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_delete_peer(id)
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func _signaller_peer_data(peers):
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for peer in peers:
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@ -262,7 +282,7 @@ func _webrtc_answer_received(data):
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func _webrtc_candidate_received(data):
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if webrtc.has_peer(data.id):
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print("Adding ice candidate for peer %s" % data.id)
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print("--> Candidate: %s" % JSON.print(data.candidate))
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print("--> Candidate: %s" % JSON.print(data))
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webrtc.get_peer(data.id).connection.add_ice_candidate(data.mid, data.index, data.sdp)
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else:
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print("Received candidate for non-existant peer %s" % data.id)
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@ -77,18 +77,21 @@ func maybe_hide_health_bar():
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func _ready():
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# rset_config("acceleration", MultiplayerAPI.RPC_MODE_REMOTESYNC)
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# rset_config("velocity", MultiplayerAPI.RPC_MODE_REMOTESYNC)
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rset_config("position", MultiplayerAPI.RPC_MODE_SLAVE)
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# rset_config("position", MultiplayerAPI.RPC_MODE_SLAVE)
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set_display_name(name)
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func set_display_name(i_name):
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display_name = i_name
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if len(get_tree().get_network_connected_peers()) > 1:
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name_displayer.text = display_name
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else:
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name_displayer.text = ""
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name_displayer.text = display_name
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static func int_input_action(action):
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return int(Input.is_action_pressed(action))
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static func int_input_action(actions) -> int:
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if typeof(actions) == TYPE_ARRAY:
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var result = false
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for action in actions:
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result = result or Input.is_action_pressed(action)
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return int(result)
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else:
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return int(Input.is_action_pressed(actions))
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func _physics_process(delta):
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self.mana += (10*delta)
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@ -101,8 +104,8 @@ func _physics_process(delta):
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if collision.collider is RigidBody2D:
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collision.collider.apply_central_impulse(-collision.normal * weight)
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if is_network_master():
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rset_unreliable("position", position)
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# if is_network_master():
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# rset_unreliable("position", position)
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func _process_input():
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if is_network_master():
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@ -110,8 +113,8 @@ func _process_input():
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# probably want to implement a "whichever one was pressed last" so that
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# players move as fast as possible without having to worry about switching
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# key frame perfectly
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iv.x = int_input_action("ui_right") - int_input_action("ui_left")
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iv.y = int_input_action("ui_down") - int_input_action("ui_up")
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iv.x = int_input_action(["ui_right", "right"]) - int_input_action(["ui_left", "left"])
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iv.y = int_input_action(["ui_down", "down"]) - int_input_action(["ui_up", "up"])
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rset("acceleration", iv.normalized() * speed)
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func _process_animation():
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@ -1,26 +1,48 @@
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extends Node2D
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onready var player = preload("res://objects/player.tscn")
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onready var player_obj = preload("res://objects/player.tscn")
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onready var camera = $camera
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onready var camera_target = null
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onready var zoom_levels = [0.25, 0.5, 1, 1.5, 2, 2.5, 3]
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onready var current_zoom_level_index = 2
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onready var player = null
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onready var players = null
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func _ready():
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# TODO: probably have to wait for all peers to be ready before we add players
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rpc("add_player", get_tree().get_network_unique_id())
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if Global.client.is_host():
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for id in get_tree().get_network_connected_peers():
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Global.client.peers[id].ready = false
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ready(1)
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else:
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rpc("ready", get_tree().get_network_unique_id())
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func _process(delta):
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pass
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remotesync func ready(id):
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print("Ready %d" % id)
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Global.client.peers[id].ready = true
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var all_ready = true
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for id in Global.client.peers: all_ready = all_ready and Global.client.peers[id].ready
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if all_ready: start()
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remotesync func add_player(peer_id):
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var new_player = player.instance()
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new_player.name = Global.negotiator.peer_by_peer_id(peer_id).name
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new_player.set_network_master(peer_id)
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func start():
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print("Starting Game...")
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# for each peer
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for id in get_tree().get_network_connected_peers():
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print("Creating player for peer %d" % id)
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rpc("add_player", id)
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rpc("add_player", 1)
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func _process(_delta):
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if player: camera.offset = player.position
|
||||
|
||||
remotesync func add_player(id):
|
||||
var new_player = player_obj.instance()
|
||||
if id == get_tree().get_network_unique_id(): player = new_player
|
||||
new_player.name = Global.client.peers[id].name
|
||||
new_player.set_network_master(id)
|
||||
add_child(new_player)
|
||||
new_player.global_position = Vector2(100, 100)
|
||||
print("Added player: %s for peer %s" % [new_player, peer_id])
|
||||
new_player.global_position = Vector2(-100 + (id % 200), -100 + (id % 200))
|
||||
print("Added player: %s for peer %s" % [new_player, id])
|
||||
|
||||
func _on_Button_pressed():
|
||||
Global.main_menu()
|
||||
|
|
|
@ -6,6 +6,8 @@ func _ready():
|
|||
$v/h/singleplayer.shortcut = Global.key_shortcut(KEY_S)
|
||||
if Global.check_onetime_flag("multiplayer"):
|
||||
_on_multiplayer_pressed()
|
||||
if Global.check_onetime_flag("singleplayer"):
|
||||
_on_Singleplayer_pressed()
|
||||
|
||||
func _on_Singleplayer_pressed():
|
||||
Global.start_singleplayer_game()
|
||||
|
|
|
@ -61,7 +61,7 @@ func _add_peer(id, p):
|
|||
if p.id == 1: p.ready = true
|
||||
new_peer.set_with_dict(p)
|
||||
peers_grid.add_child(new_peer)
|
||||
peers[id] = new_peer
|
||||
peers[int(id)] = new_peer
|
||||
add_chat("> %s joined the lobby" % new_peer.display_name)
|
||||
|
||||
func _update_peer(id, peer_data):
|
||||
|
@ -123,14 +123,14 @@ func _on_start_pressed():
|
|||
if is_host: rpc("start_game")
|
||||
|
||||
remotesync func start_game():
|
||||
Global.negotiator.peers = peers
|
||||
Global.negotiator.peers_id_mappings = peers_id_mappings
|
||||
# TODO: seal lobby
|
||||
get_tree().refuse_new_network_connections = true
|
||||
Global.goto_game()
|
||||
|
||||
remotesync func set_ready(ready):
|
||||
var from = get_tree().get_rpc_sender_id()
|
||||
print("Set Ready: %s %s" % [from, ready])
|
||||
Global.client.peers[from].ready = ready
|
||||
peers[from].ready = ready
|
||||
if is_host: update_can_start()
|
||||
|
||||
func _on_TextEdit_text_entered(_new_text):
|
||||
|
|
Loading…
Reference in a new issue