WIP tiles and stuff
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parent
384d7bac31
commit
30b3e4eb03
7 changed files with 82 additions and 24 deletions
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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@ -20,11 +20,11 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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@ -1,51 +1,43 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
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[ext_resource path="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
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[sub_resource type="AtlasTexture" id=1]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 0, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=2]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 18, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 36, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 54, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 72, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 90, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 108, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 126, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 144, 468, 18, 36 )
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@ -70,6 +62,10 @@ animations = [ {
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[sub_resource type="ConvexPolygonShape2D" id=11]
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points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 )
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[sub_resource type="DynamicFont" id=13]
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size = 64
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font_data = ExtResource( 2 )
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[sub_resource type="StyleBoxFlat" id=12]
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bg_color = Color( 0, 0.25098, 1, 1 )
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@ -81,7 +77,7 @@ modulate = Color( 0.384314, 0.796078, 1, 1 )
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position = Vector2( 0, -18 )
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frames = SubResource( 10 )
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animation = "idle"
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frame = 2
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frame = 1
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playing = true
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[node name="collider" type="CollisionShape2D" parent="."]
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@ -89,10 +85,28 @@ position = Vector2( 0, -6.5 )
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scale = Vector2( 1, 1.6 )
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shape = SubResource( 11 )
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[node name="player_name" type="Label" parent="."]
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margin_left = -21.0
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margin_right = 21.0
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margin_bottom = 25.0
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[node name="ui" type="CanvasLayer" parent="."]
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[node name="c" type="CenterContainer" parent="ui"]
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margin_left = -50.0
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margin_top = 8.0
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margin_right = 350.0
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margin_bottom = 89.0
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grow_horizontal = 2
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grow_vertical = 2
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rect_scale = Vector2( 0.25, 0.25 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="player_name" type="Label" parent="ui/c"]
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visible = false
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margin_left = 24.0
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margin_right = 376.0
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margin_bottom = 81.0
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size_flags_horizontal = 3
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size_flags_vertical = 7
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custom_fonts/font = SubResource( 13 )
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text = "player_name"
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align = 1
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__meta__ = {
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@ -1,11 +1,51 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scripts/screens/game.gd" type="Script" id=1]
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[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
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[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=3]
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[sub_resource type="NavigationPolygon" id=2]
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vertices = PoolVector2Array( 16, 17, 0, 17, 0, 0, 16, 0 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="TileSet" id=1]
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0/name = "spaced-dungeon-tileset.png 0"
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0/texture = ExtResource( 3 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 18, 36, 16, 17 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/navigation = SubResource( 2 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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[node name="game" type="Node2D"]
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script = ExtResource( 1 )
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[node name="bg" type="ParallaxBackground" parent="."]
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[node name="bglayer" type="ParallaxLayer" parent="bg"]
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motion_scale = Vector2( 0.5, 0.5 )
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[node name="image" type="Sprite" parent="bg/bglayer"]
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texture = ExtResource( 3 )
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[node name="tiles" type="TileMap" parent="."]
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tile_set = SubResource( 1 )
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cell_size = Vector2( 16, 16 )
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format = 1
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tile_data = PoolIntArray( -851970, 0, 0, -851969, 0, 0, -917504, 0, 0, -786434, 0, 0, -786433, 0, 0, -851968, 0, 0, -720898, 0, 0, -720897, 0, 0, -786432, 0, 0, -655362, 0, 0, -655361, 0, 0, -720896, 0, 0, -720895, 0, 0, -589826, 0, 0, -589825, 0, 0, -655360, 0, 0, -655359, 0, 0, -524290, 0, 0, -524289, 0, 0, -589824, 0, 0, -458754, 0, 0, -458753, 0, 0, -524288, 0, 0, -393218, 0, 0, -393217, 0, 0, -458752, 0, 0, -327682, 0, 0, -327681, 0, 0, -393216, 0, 0, -262145, 0, 0, -327680, 0, 0, -196609, 0, 0, -262144, 0, 0, -131073, 0, 0, -196608, 0, 0, -65537, 0, 0, -131072, 0, 0, -1, 0, 0, -65536, 0, 0, 65535, 0, 0, 0, 0, 0 )
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[node name="objects" type="YSort" parent="."]
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[node name="players" type="YSort" parent="objects"]
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[node name="camera" type="Camera2D" parent="."]
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offset = Vector2( 100, 0 )
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current = true
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@ -4,17 +4,19 @@ export var weight = 8
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export var max_speed = 80 # ~5 tiles/sec at top speed
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export var friction = 500
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export var speed = 20
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export var mana_per_sec = 10
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export var health_per_sec = 1
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export var health = 100 setget set_health
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export var max_health = 100 setget set_max_health
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export var mana = 50 setget set_mana
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export var max_mana = 100 setget set_max_mana
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export var max_mana = 1000 setget set_max_mana
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enum PlayerClass { WIZARD }
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onready var viewport = get_viewport()
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onready var sprite = $sprite
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onready var collider = $collider
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onready var name_displayer = $player_name
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onready var name_displayer = $ui/c/player_name
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onready var display_name = name
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onready var player_class = PlayerClass.WIZARD
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onready var skills = []
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@ -94,8 +96,9 @@ static func int_input_action(actions) -> int:
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return int(Input.is_action_pressed(actions))
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func _physics_process(delta):
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self.mana += (10*delta)
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self.health += (1*delta)
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# if get_viewport().get_camera() != null: name_displayer.rect_scale = Vector2(get_viewport().get_camera().zoom)
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self.mana += (mana_per_sec*delta)
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self.health += (health_per_sec*delta)
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_process_input()
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_process_animation()
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rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))
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@ -10,6 +10,7 @@ onready var players = null
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func _ready():
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# TODO: probably have to wait for all peers to be ready before we add players
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camera.zoom = Vector2(0.25, 0.25)
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if Global.client.is_host():
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for id in get_tree().get_network_connected_peers():
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Global.client.peers[id].ready = false
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