WIP tiles and stuff
This commit is contained in:
parent
384d7bac31
commit
30b3e4eb03
|
@ -20,7 +20,7 @@ compress/hdr_mode=0
|
|||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
|
|
|
@ -20,7 +20,7 @@ compress/hdr_mode=0
|
|||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
|
|
|
@ -20,11 +20,11 @@ compress/hdr_mode=0
|
|||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
|
|
|
@ -1,51 +1,43 @@
|
|||
[gd_scene load_steps=16 format=2]
|
||||
[gd_scene load_steps=18 format=2]
|
||||
|
||||
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
|
||||
[ext_resource path="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf" type="DynamicFontData" id=2]
|
||||
[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 18, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 36, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 54, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 72, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=6]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 90, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 108, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 126, 468, 18, 36 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 144, 468, 18, 36 )
|
||||
|
||||
|
@ -70,6 +62,10 @@ animations = [ {
|
|||
[sub_resource type="ConvexPolygonShape2D" id=11]
|
||||
points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 )
|
||||
|
||||
[sub_resource type="DynamicFont" id=13]
|
||||
size = 64
|
||||
font_data = ExtResource( 2 )
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id=12]
|
||||
bg_color = Color( 0, 0.25098, 1, 1 )
|
||||
|
||||
|
@ -81,7 +77,7 @@ modulate = Color( 0.384314, 0.796078, 1, 1 )
|
|||
position = Vector2( 0, -18 )
|
||||
frames = SubResource( 10 )
|
||||
animation = "idle"
|
||||
frame = 2
|
||||
frame = 1
|
||||
playing = true
|
||||
|
||||
[node name="collider" type="CollisionShape2D" parent="."]
|
||||
|
@ -89,10 +85,28 @@ position = Vector2( 0, -6.5 )
|
|||
scale = Vector2( 1, 1.6 )
|
||||
shape = SubResource( 11 )
|
||||
|
||||
[node name="player_name" type="Label" parent="."]
|
||||
margin_left = -21.0
|
||||
margin_right = 21.0
|
||||
margin_bottom = 25.0
|
||||
[node name="ui" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="c" type="CenterContainer" parent="ui"]
|
||||
margin_left = -50.0
|
||||
margin_top = 8.0
|
||||
margin_right = 350.0
|
||||
margin_bottom = 89.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
rect_scale = Vector2( 0.25, 0.25 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_name" type="Label" parent="ui/c"]
|
||||
visible = false
|
||||
margin_left = 24.0
|
||||
margin_right = 376.0
|
||||
margin_bottom = 81.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 7
|
||||
custom_fonts/font = SubResource( 13 )
|
||||
text = "player_name"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
|
|
|
@ -1,11 +1,51 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/screens/game.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
|
||||
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=2]
|
||||
vertices = PoolVector2Array( 16, 17, 0, 17, 0, 0, 16, 0 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
|
||||
|
||||
[sub_resource type="TileSet" id=1]
|
||||
0/name = "spaced-dungeon-tileset.png 0"
|
||||
0/texture = ExtResource( 3 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 18, 36, 16, 17 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/navigation = SubResource( 2 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
|
||||
0/z_index = 0
|
||||
|
||||
[node name="game" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="bg" type="ParallaxBackground" parent="."]
|
||||
|
||||
[node name="bglayer" type="ParallaxLayer" parent="bg"]
|
||||
motion_scale = Vector2( 0.5, 0.5 )
|
||||
|
||||
[node name="image" type="Sprite" parent="bg/bglayer"]
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="tiles" type="TileMap" parent="."]
|
||||
tile_set = SubResource( 1 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
format = 1
|
||||
tile_data = PoolIntArray( -851970, 0, 0, -851969, 0, 0, -917504, 0, 0, -786434, 0, 0, -786433, 0, 0, -851968, 0, 0, -720898, 0, 0, -720897, 0, 0, -786432, 0, 0, -655362, 0, 0, -655361, 0, 0, -720896, 0, 0, -720895, 0, 0, -589826, 0, 0, -589825, 0, 0, -655360, 0, 0, -655359, 0, 0, -524290, 0, 0, -524289, 0, 0, -589824, 0, 0, -458754, 0, 0, -458753, 0, 0, -524288, 0, 0, -393218, 0, 0, -393217, 0, 0, -458752, 0, 0, -327682, 0, 0, -327681, 0, 0, -393216, 0, 0, -262145, 0, 0, -327680, 0, 0, -196609, 0, 0, -262144, 0, 0, -131073, 0, 0, -196608, 0, 0, -65537, 0, 0, -131072, 0, 0, -1, 0, 0, -65536, 0, 0, 65535, 0, 0, 0, 0, 0 )
|
||||
|
||||
[node name="objects" type="YSort" parent="."]
|
||||
|
||||
[node name="players" type="YSort" parent="objects"]
|
||||
|
||||
[node name="camera" type="Camera2D" parent="."]
|
||||
offset = Vector2( 100, 0 )
|
||||
current = true
|
||||
|
|
|
@ -4,17 +4,19 @@ export var weight = 8
|
|||
export var max_speed = 80 # ~5 tiles/sec at top speed
|
||||
export var friction = 500
|
||||
export var speed = 20
|
||||
export var mana_per_sec = 10
|
||||
export var health_per_sec = 1
|
||||
export var health = 100 setget set_health
|
||||
export var max_health = 100 setget set_max_health
|
||||
export var mana = 50 setget set_mana
|
||||
export var max_mana = 100 setget set_max_mana
|
||||
export var max_mana = 1000 setget set_max_mana
|
||||
|
||||
enum PlayerClass { WIZARD }
|
||||
|
||||
onready var viewport = get_viewport()
|
||||
onready var sprite = $sprite
|
||||
onready var collider = $collider
|
||||
onready var name_displayer = $player_name
|
||||
onready var name_displayer = $ui/c/player_name
|
||||
onready var display_name = name
|
||||
onready var player_class = PlayerClass.WIZARD
|
||||
onready var skills = []
|
||||
|
@ -94,8 +96,9 @@ static func int_input_action(actions) -> int:
|
|||
return int(Input.is_action_pressed(actions))
|
||||
|
||||
func _physics_process(delta):
|
||||
self.mana += (10*delta)
|
||||
self.health += (1*delta)
|
||||
# if get_viewport().get_camera() != null: name_displayer.rect_scale = Vector2(get_viewport().get_camera().zoom)
|
||||
self.mana += (mana_per_sec*delta)
|
||||
self.health += (health_per_sec*delta)
|
||||
_process_input()
|
||||
_process_animation()
|
||||
rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))
|
||||
|
|
|
@ -10,6 +10,7 @@ onready var players = null
|
|||
|
||||
func _ready():
|
||||
# TODO: probably have to wait for all peers to be ready before we add players
|
||||
camera.zoom = Vector2(0.25, 0.25)
|
||||
if Global.client.is_host():
|
||||
for id in get_tree().get_network_connected_peers():
|
||||
Global.client.peers[id].ready = false
|
||||
|
|
Loading…
Reference in a new issue