godot-webrtc-mplayer-testing/objects/player.tscn

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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
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[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
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[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/ui/hp_bar_bg.tres" type="StyleBox" id=4]
[ext_resource path="res://assets/ui/hp_bar_fg.tres" type="StyleBox" id=5]
[ext_resource path="res://assets/ui/mana_bar_fg.tres" type="StyleBox" id=6]
[ext_resource path="res://assets/ui/mana_bar_bg.tres" type="StyleBox" id=7]
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[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 18, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 36, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 54, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 72, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 90, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 1 )
region = Rect2( 108, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 1 )
region = Rect2( 126, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 1 )
region = Rect2( 144, 468, 18, 36 )
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[sub_resource type="SpriteFrames" id=10]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "idle",
"speed": 6.0
}, {
"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
"loop": true,
"name": "run",
"speed": 12.0
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}, {
"frames": [ SubResource( 9 ) ],
"loop": true,
"name": "hurt",
"speed": 5.0
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} ]
[node name="player" type="KinematicBody2D" groups=["destructable"]]
script = ExtResource( 10 )
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sprite = NodePath("sprite")
collider = NodePath("collider")
name_label = NodePath("ui/player_name")
health_bar = NodePath("ui/c2/bars/health_bar")
mana_bar = NodePath("ui/c2/bars/mana_bar")
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[node name="sprite" type="AnimatedSprite" parent="."]
modulate = Color( 0.384314, 0.796078, 1, 1 )
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position = Vector2( 0, -9 )
scale = Vector2( 4, 4 )
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frames = SubResource( 10 )
animation = "idle"
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frame = 1
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playing = true
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[node name="collider" type="CollisionPolygon2D" parent="."]
position = Vector2( 0, 39 )
scale = Vector2( 4, 4 )
polygon = PoolVector2Array( 6, -1, 6, 1, 1, 6, -1, 6, -6, 1, -6, -1, -1, -6, 1, -6 )
[node name="ui" type="VBoxContainer" parent="."]
modulate = Color( 1, 1, 1, 0.498039 )
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -59.0
margin_top = -70.0
margin_right = 61.0
margin_bottom = 101.0
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grow_horizontal = 2
grow_vertical = 2
__meta__ = {
"_edit_use_anchors_": false
}
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[node name="c2" type="CenterContainer" parent="ui"]
margin_right = 120.0
margin_bottom = 44.0
size_flags_vertical = 0
[node name="bars" type="VBoxContainer" parent="ui/c2"]
margin_right = 120.0
margin_bottom = 44.0
rect_min_size = Vector2( 120, 44 )
size_flags_horizontal = 0
size_flags_vertical = 0
custom_constants/separation = 4
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alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
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[node name="health_bar" parent="ui/c2/bars" instance=ExtResource( 3 )]
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anchor_right = 0.0
anchor_bottom = 0.0
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margin_right = 120.0
margin_bottom = 20.0
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size_flags_horizontal = 3
size_flags_vertical = 3
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theme = ExtResource( 2 )
custom_styles/fg = ExtResource( 5 )
custom_styles/bg = ExtResource( 4 )
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[node name="mana_bar" parent="ui/c2/bars" instance=ExtResource( 3 )]
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anchor_right = 0.0
anchor_bottom = 0.0
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margin_top = 24.0
margin_right = 120.0
margin_bottom = 44.0
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size_flags_horizontal = 3
size_flags_vertical = 3
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theme = ExtResource( 2 )
custom_styles/fg = ExtResource( 6 )
custom_styles/bg = ExtResource( 7 )
max_value = 1000.0
value = 600.0
[node name="player_name" type="Label" parent="ui"]
margin_top = 48.0
margin_right = 120.0
margin_bottom = 171.0
size_flags_horizontal = 7
size_flags_vertical = 7
text = "player_name"
align = 1
valign = 2
__meta__ = {
"_edit_use_anchors_": false
}