godot-webrtc-mplayer-testing/objects/player.tscn

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2021-12-08 16:35:37 -06:00
[gd_scene load_steps=16 format=2]
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
[sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 18, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 36, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 54, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 144, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 72, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 90, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 108, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 126, 468, 18, 36 )
[sub_resource type="SpriteFrames" id=10]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "idle",
"speed": 6.0
}, {
"frames": [ SubResource( 9 ) ],
"loop": true,
"name": "hurt",
"speed": 5.0
}, {
"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
"loop": true,
"name": "run",
"speed": 12.0
} ]
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 )
[sub_resource type="StyleBoxFlat" id=12]
bg_color = Color( 0, 0.25098, 1, 1 )
[node name="player" type="KinematicBody2D" groups=["destructable"]]
script = ExtResource( 10 )
[node name="sprite" type="AnimatedSprite" parent="."]
modulate = Color( 0.384314, 0.796078, 1, 1 )
position = Vector2( 0, -18 )
frames = SubResource( 10 )
animation = "idle"
frame = 1
playing = true
[node name="collider" type="CollisionShape2D" parent="."]
position = Vector2( 0, -6.5 )
scale = Vector2( 1, 1.6 )
shape = SubResource( 11 )
[node name="player_name" type="Label" parent="."]
margin_left = -21.0
margin_right = 21.0
margin_bottom = 25.0
text = "player_name"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="bars" type="VBoxContainer" parent="."]
margin_left = -18.0
margin_top = -26.0
margin_right = 18.0
margin_bottom = -20.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 0
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="health_bar" parent="bars" instance=ExtResource( 3 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 36.0
margin_bottom = 3.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="mana_bar" parent="bars" instance=ExtResource( 3 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 3.0
margin_right = 36.0
margin_bottom = 6.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_styles/fg = SubResource( 12 )