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jland-packwiz-pack/config/dungeon_crawl.toml
2023-11-02 12:32:44 -05:00

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4.1 KiB
TOML

["Miscellaneous Settings"]
#----------------------------------------------------------------------------------------------------+
# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
#
enable_tools = false
#----------------------------------------------------------------------------------------------------+
# Enables extended debug logging to help detecting errors. Enabled by default.
#
extended_debug = true
["World Generation"]
#----------------------------------------------------------------------------------------------------+
# Experimental. Prevents caves, ravines, etc.. from interfering with a dungeon.
#
bury = false
#----------------------------------------------------------------------------------------------------+
# When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks).
#
solid = false
#----------------------------------------------------------------------------------------------------+
# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
#
tick_falling_blocks = true
["Dungeon Placement"]
#----------------------------------------------------------------------------------------------------+
# The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon.
# You can also see this as the average distance between two adjacent dungeons in chunks.
# !! Has to be higher than the separation! !!
# Reduce this value to make the dungeons more common, increase it to make them more rare.
# Halving it will quadruple the amount of dungeons, doubling it would have the opposite effect.
#
#Range: 9 ~ 4096
spacing = 24
#----------------------------------------------------------------------------------------------------+
# The minimum distance between two adjacent dungeons in chunks. Has to be lower than the spacing!
# The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be.
# Generally, bigger values allow for less, and smaller values for more randomness.
# !! Has to be lower than the spacing! !!
#
#Range: 8 ~ 4095
separation = 12
["Dungeon Settings"]
#----------------------------------------------------------------------------------------------------+
# Whether the dungeons should have secret rooms or not.
#
secret_rooms = true
#----------------------------------------------------------------------------------------------------+
#
#Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high.
fixed_generation_height = false
#----------------------------------------------------------------------------------------------------+
# Whether loot tables of certain spawner entities should be overwritten.
# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
#
overwrite_entity_loot_tables = true
#----------------------------------------------------------------------------------------------------+
# Whether the hell stage should be built with blocks from the overworld instead from the nether.
#
no_nether_blocks = false
#----------------------------------------------------------------------------------------------------+
# The activation range for the spawners in the dungeons.
#
#Range: 1 ~ 64
spawner_activation_range = 12
#----------------------------------------------------------------------------------------------------+
# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#
#Range: 1 ~ 128
spawner_entities = 6
#----------------------------------------------------------------------------------------------------+
# Whether custom mob spawners with equipment, etc.. should be used.
#
custom_spawners = true
#----------------------------------------------------------------------------------------------------+
# Whether mobs from spawners should despawn naturally or not.
#
natural_despawn = true