["Miscellaneous Settings"] #----------------------------------------------------------------------------------------------------+ # Enables the dungeon crawl developer tools. Do not use this for normal gameplay. # enable_tools = false #----------------------------------------------------------------------------------------------------+ # Enables extended debug logging to help detecting errors. Enabled by default. # extended_debug = true ["World Generation"] #----------------------------------------------------------------------------------------------------+ # Experimental. Prevents caves, ravines, etc.. from interfering with a dungeon. # bury = false #----------------------------------------------------------------------------------------------------+ # When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks). # solid = false #----------------------------------------------------------------------------------------------------+ # Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation. # tick_falling_blocks = true ["Dungeon Placement"] #----------------------------------------------------------------------------------------------------+ # The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon. # You can also see this as the average distance between two adjacent dungeons in chunks. # !! Has to be higher than the separation! !! # Reduce this value to make the dungeons more common, increase it to make them more rare. # Halving it will quadruple the amount of dungeons, doubling it would have the opposite effect. # #Range: 9 ~ 4096 spacing = 24 #----------------------------------------------------------------------------------------------------+ # The minimum distance between two adjacent dungeons in chunks. Has to be lower than the spacing! # The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be. # Generally, bigger values allow for less, and smaller values for more randomness. # !! Has to be lower than the spacing! !! # #Range: 8 ~ 4095 separation = 12 ["Dungeon Settings"] #----------------------------------------------------------------------------------------------------+ # Whether the dungeons should have secret rooms or not. # secret_rooms = true #----------------------------------------------------------------------------------------------------+ # #Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high. fixed_generation_height = false #----------------------------------------------------------------------------------------------------+ # Whether loot tables of certain spawner entities should be overwritten. # For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled. # overwrite_entity_loot_tables = true #----------------------------------------------------------------------------------------------------+ # Whether the hell stage should be built with blocks from the overworld instead from the nether. # no_nether_blocks = false #----------------------------------------------------------------------------------------------------+ # The activation range for the spawners in the dungeons. # #Range: 1 ~ 64 spawner_activation_range = 12 #----------------------------------------------------------------------------------------------------+ # The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment. # #Range: 1 ~ 128 spawner_entities = 6 #----------------------------------------------------------------------------------------------------+ # Whether custom mob spawners with equipment, etc.. should be used. # custom_spawners = true #----------------------------------------------------------------------------------------------------+ # Whether mobs from spawners should despawn naturally or not. # natural_despawn = true