Initial commit

This commit is contained in:
Daniel Flanagan 2023-11-02 12:32:44 -05:00
commit 2d60ae9456
Signed by: lytedev
GPG key ID: 5B2020A0F9921EF4
1683 changed files with 143531 additions and 0 deletions

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.gitignore vendored Normal file
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/*.mrpack
/*.zip

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name = "Complementary Shaders - Reimagined"
filename = "ComplementaryReimagined_r5.0.1.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "4879d9bbb16ff50ebb75b4b3e11b4093b76ae20d"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 4746339
project-id = 627557

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#Enable or disable automatic backups.
#Options : true, false #Default : true,
config.advancedbackups.enabled=true
#Whether to save before making a backup.
#Options : true, false #Default : true
config.advancedbackups.save=true
#Whether to flush when making the aforementioned save. Can cause a lag spike, and is usually not required.
#Unused prior to minecraft 1.16.
#Options : true, false #Default : false
config.advancedbackups.flush=false
#Whether to require player activity between backups.
#Options : true, false #Default : true
config.advancedbackups.activity=true
#The type of backups to use.
#Options : zip, differential, incremental #Default : differential
config.advancedbackups.type=differential
#The absolute or relative path to the backup location.
#Options : any file path. Default : ./backups
config.advancedbackups.path=./backups
#The maximum size to keep, in GB. Keep relatively high for zips, tighter space requirements should instead use differential or incremental backups.
#Range : 5 - 9999 #Default : 50
config.advancedbackups.size=50
#Minimum time between backups, in hours. This can prevent a shutdown backup from triggering immediately after a scheduled backup or similar situations.
#Range : 0.5 - 500 #Default : 0.5
config.advancedbackups.frequency.min=0.5
#Triggers a backup if none has already happened within this time. Can be combined with an uptime-based schedule.
#Range : 0.5 - 500 #Default : 24
config.advancedbackups.frequency.max=24.0
#Whether the schedule below uses uptime (true) or real-world time (false).
#Default : true
config.advancedbackups.frequency.uptime=true
#When using server uptime:
#A looping comma-separated backup schedule, based off of server uptime, hours:minutes. Examples:
#4:00 - Makes a backup every four hours.
#4:00,7:00 - Makes a backup after four hours, then three, then four, and so on.
#1:00 - Makes a backup every hour.
#4:00,8:00,12:00,16:00,17:00,18:00,19:00,20:00,21:00,24:00 - Makes a backup following a strict schedule.
#When using real-world time:
#A strict schedule, using hours:minutes to follow real-world time. Examples:
#4:00 - Makes a backup at 4am each day.
#4:00,8:00,12:00,16:00,17:00,18:00,19:00,20:00,21:00,24:00 - Makes a backup at specific times of day.
#Default : 1:00
config.advancedbackups.frequency.schedule=1:00
#Whether to force a backup on server shutdown. Respects min frequency.
#Options : true, false #Default : false
config.advancedbackups.frequency.shutdown=false
#Whether to force a backup on server startup. Respects min frequency.
#Options : true, false #Default : false
config.advancedbackups.frequency.startup=false
#Delay to use after startup, in seconds. Is always at least 5 seconds.
#Range : 5-1000 #Default : 30
config.advancedbackups.frequency.delay=30
#Whether to disable console and chat logging. Does not affect debug.log, does not affect error messages.
#Options : true, false #Default : false
config.advancedbackups.logging.silent=false
#--------------------------------------------------------------------------------------------------------------------
##The following options only affect zip files, whether that's for zip backups, export commands or some other option.
#--------------------------------------------------------------------------------------------------------------------
#The compression level to use for zip files. Higher numbers space usage, but decrease performance.
#Range : 1-9 #Default : 4
config.advancedbackups.zips.compression=4
#--------------------------------------------------------------------------------------------------------------------
##The following options only affect differential and incremental backups.
#--------------------------------------------------------------------------------------------------------------------
#The maximum 'chain' length to keep.
#Range : 5-500 #Default : 50
config.advancedbackups.chains.length=50
#Whether to compress 'chains'. This compresses the base backup and all sequential backups. Reduces space usage, but decreases performance.
#Options : true, false #Default : true
config.advancedbackups.chains.compress=true
#Whether to enable "smart" reset for chains - if every file is being backed up, mark the backup as complete and reset chain length regardless of intended backup type.
#Options : true, false #Default : true
config.advancedbackups.chains.smart=true
#What % of a full backup is allowed to be contained in a partial before forcing it into a full backup. Useful for reducing partial backup size.
#Range : 1-100 #Default : 50
config.advancedbackups.chains.maxpercent=50.0
#Whether to delete incremental backup chains if max size is exceeded. If not, incremental backups do not respect the max size config and never delete.
#Options : true, false #Default : true
config.advancedbackups.purge.incrementals=true

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#Config to adjust general mod settings
[General]
#Enables the debug mode. Only enable it if needed.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
#Range: > 0
initialCooldownSensitiveLevel = 6000

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#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
#Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
#Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
#Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
#Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
#Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
#Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
#Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range
#Range: 0 ~ 100000000
playerDetMaxRange = 100000000
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: 1 ~ 64
scanBlocksMaxFreeRadius = 8
#Range: 1 ~ 64
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: 1 ~ 64
scanEntitiesMaxFreeRadius = 8
#Range: 1 ~ 64
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 100

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
#Range: > -1
playerDetMaxRange = 100000000
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
#Range: 0 ~ 16
chunkyTurtleRadius = 0
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
#Range: -1 ~ 30000000
chatBoxMaxRange = -1
#If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: > 1
scanBlocksMaxFreeRadius = 8
#Range: > 1
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: > 1
scanEntitiesMaxFreeRadius = 8
#Range: > 1
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 1000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true

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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = false
#The weight of the villager structures.
#Range: 0 ~ 16000
villagerStructureWeight = 10

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config/EnderStorage.cfg Normal file
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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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#Dynamic light toggle
dynamic_light_toggle = false
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
["List of Extra Fonts"]
#list of fonts that can be used, mainly for the book of shadows
font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]

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["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Coffer Item Blacklist"]
#blacklists items from being placed inside of coffers
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
["Biome Generation"]
#rarity of the willow swamp biome, 0 to disable
#Range: > 0
willow_swamp_rarity = 2
["Broom Brush Durability"]
#broom brush durability
broom_brush_durability = 100
["Herb Enhanced Brush Durability"]
#Herb Enhanced brush durability
herb_enhanced_brush_durability = 200
["Moon Dust Brush Durability"]
#Moon Dust brush durability
moon_dust_brush_durability = 200
["Thruster Brush Durability"]
#thruster brush durability
thruster_brush_durability = 400
["Broom Waterproof Tip Durability"]
#Broom Waterproof Tip Durability
broom_waterproof_tip_durability = 800
["Broom Netherite Tip Durability"]
#Broom Netherite Tip Durability
broom_netherite_tip_durability = 200
["Sage Bundle Durability"]
#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
sage_bundle_durability = 3600

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config/Mekanism/client.toml Normal file
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#Client Config. This config only exists on the client
[client]
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#If enabled machines play their sounds while running.
enableMachineSounds = true
#If enabled tries to force all radial menu text to be white.
whiteRadialText = false
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years).
holidays = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 10.0
baseSoundVolume = 1.0
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#If true will move HUD text alignment and compass rendering to the right side of the screen, and move the MekaSuit module rendering to the left side.
reverseHUD = false
#Scale of the text displayed on the HUD.
#Range: 0.25 ~ 1.0
hudScale = 0.6
#Enable item information HUD during gameplay
enableHUD = true
#Color of energy in item durability display.
energyColor = 3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256
#Particle Config
[client.particle]
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#Show particles when machines active.
machineEffects = true
#How far (in blocks) from the player radiation particles can spawn.
#Range: 2 ~ 64
radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
#Range: 0 ~ 1000
radiationParticleCount = 100
#Show bolts when the Magnetic Attraction Unit is pulling items.
magneticAttraction = true
#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
toolAOE = true
#GUI Config
[client.gui]
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#Last Window Positions. In general these values should not be modified manually.
[client.gui.window]
[client.gui.window.color]
x = 2147483647
y = 2147483647
[client.gui.window.confirmation]
x = 2147483647
y = 2147483647
[client.gui.window.crafting0]
x = 2147483647
y = 2147483647
[client.gui.window.crafting1]
x = 2147483647
y = 2147483647
[client.gui.window.crafting2]
x = 2147483647
y = 2147483647
[client.gui.window.mekaSuitHelmet]
x = 2147483647
y = 2147483647
[client.gui.window.rename]
x = 2147483647
y = 2147483647
[client.gui.window.skinSelect]
x = 2147483647
y = 2147483647
[client.gui.window.sideConfig]
x = 2147483647
y = 2147483647
[client.gui.window.transporterConfig]
x = 2147483647
y = 2147483647
[client.gui.window.upgrade]
x = 2147483647
y = 2147483647
#QIO Config
[client.qio]
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING"
#Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16
itemViewerSlotsX = 8
#Number of slots to view vertically on a QIO Item Viewer.
#Range: 2 ~ 48
itemViewerSlotsY = 4

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#Mekanism Common Config. This config is not synced between server and client.
[common]
#Displayed energy type in Mekanism GUIs and network reader readings.
#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs and network reader readings.
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"
#Show time to decay radiation when readings are above safe levels. Set to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
enableDecayTimers = true

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config/Mekanism/gear.toml Normal file
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#Gear Config. This config is synced from server to client.
[gear]
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#The max Atomic Disassembler Vein Mining Block Count.
#Range: 2 ~ 1000000
miningCount = 128
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = false
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
#Range: 0 ~ 1000
minDamage = 4
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
#Range: 1 ~ 10000
maxDamage = 20
#Attack speed of the Atomic Disassembler.
#Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow.
energyUsage = "120"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsageFire = "1200"
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Flamethrower Settings
[gear.flamethrower]
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
destroyItems = true
#Free Runner Settings
[gear.free_runner]
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Armored Free Runner Settings
[gear.free_runner.armored]
#Armor value of the Armored Free Runners
#Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
#Range: > 0
armor = 8
#Toughness value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
#Range: 0 ~ 6000
delay = 0
#Scuba Tank Settings
[gear.scuba_tank]
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Canteen Settings
[gear.canteen]
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: > 1
maxStorage = 64000
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: > 1
transferRate = 128
#Meka-Tool Settings
[gear.mekatool]
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
energyUsage = "10"
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
energyUsageSilk = "100"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Maximum distance a player can teleport with the Meka-Tool.
#Range: 3 ~ 1024
maxTeleportReach = 100
#Base bonus damage applied by the Meka-Tool without using any energy.
#Range: 0 ~ 100000
baseDamage = 4
#Attack speed of the Meka-Tool.
#Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Efficiency of the Meka-Tool with energy but without any upgrades.
#Range: 0.1 ~ 100.0
baseEfficiency = 4.0
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
energyUsageAxe = "10"
#Cost in Joules of using the Meka-Tool to shear entities.
energyUsageShearEntity = "10"
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true
#MekaSuit Settings
[gear.mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
elytraEnergyUsage = "32000"
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
energyUsageFall = "50"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
energyUsageHydrostaticRepulsion = "500"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Should the Gravitational Modulation unit give off vibrations when in use.
gravitationalVibrations = true
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: > 1
nutritionalMaxStorage = 128000
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: > 1
nutritionalTransferRate = 256
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Armor value of MekaSuit Helmets.
#Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
#Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
#Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
#Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 3.0
#Knockback resistance value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.10000000149011612
[gear.mekasuit.damage_absorption]
#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
#Range: 0.0 ~ 1.0
magicDamageReductionRatio = 1.0
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
unspecifiedDamageReductionRatio = 1.0
#Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
anvilDamageReductionRatio = 1.0
#Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
cactusDamageReductionRatio = 1.0
#Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
crammingDamageReductionRatio = 1.0
#Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
dragonBreathDamageReductionRatio = 1.0
#Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
dryoutDamageReductionRatio = 1.0
#Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
fallingBlockDamageReductionRatio = 1.0
#Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
flyIntoWallDamageReductionRatio = 1.0
#Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
genericDamageReductionRatio = 1.0
#Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
hotFloorDamageReductionRatio = 1.0
#Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
inFireDamageReductionRatio = 1.0
#Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
inWallDamageReductionRatio = 1.0
#Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
lavaDamageReductionRatio = 1.0
#Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
lightningBoltDamageReductionRatio = 1.0
#Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
onFireDamageReductionRatio = 1.0
#Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
sweetBerryBushDamageReductionRatio = 1.0
#Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
witherDamageReductionRatio = 1.0
#Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
freezeDamageReductionRatio = 1.0
#Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
fallingStalactiteDamageReductionRatio = 1.0
#Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
stalagmiteDamageReductionRatio = 1.0

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#General Config. This config is synced from server to client.
[general]
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
easyMinerFilters = false
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
#Range: 0 ~ 1200
blockDeactivationDelay = 60
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#How much Boiler heat is immediately usable to convert water to steam.
#Range: 0.01 ~ 1.0
boilerWaterConductivity = 0.7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
#Range: 0.1 ~ 4000000.0
heatPerFuelTick = 400.0
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
#Range: 1 ~ 1000
fuelwoodTickMultiplier = 1
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
#Range: 0.1 ~ 1.024E9
superheatingHeatTransfer = 1.6E7
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
#Range: 1 ~ 1024
maxSolarNeutronActivatorRate = 64
#Dynamic Tank Settings
[general.dynamic_tank]
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
#Range: 1 ~ 368224
fluidPerTank = 350000
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
#Range: 1 ~ 1581510980256305
chemicalPerTank = 16000000
#Auto Eject Settings
[general.auto_eject]
#Rate at which fluid gets auto ejected from tiles.
#Range: > 1
fluid = 1024
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
#Range: 0.001 ~ 1.0
dumpExcessKeepRatio = 0.9
#Prefilled Tanks
[general.prefilled]
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Energy Conversion Rate Settings
[general.energy_conversion]
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Radiation Settings
[general.radiation]
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
#Range: 0.0 ~ 1.0
sourceDecayRate = 0.9995
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
#Range: 0.0 ~ 1.0
targetDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 512000
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 20
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Digital Miner Settings
[general.digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
#Range: > 1
silkMultiplier = 12
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Laser Settings
[general.laser]
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#How far (in blocks) a laser can travel.
#Range: 1 ~ 1024
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#Oredictionificator Settings
[general.oredictionificator]
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/"]
#Pump Settings
[general.pump]
#Maximum block distance to pull fluid from for the Electric Pump.
#Range: 1 ~ 512
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
#Range: 1 ~ 1000
pumpHeavyWaterAmount = 10
#Fluidic Plenisher stops after this many blocks.
#Range: 1 ~ 1000000
maxPlenisherNodes = 4000
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 256000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 8192000
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions.
opsBypassRestrictions = false
#Nutritional Paste Settings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
#Range: 0.0 ~ 100.0
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
#Range: > 1
mbPerFood = 50
#Boiler Settings
[general.boiler]
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
#Range: 1 ~ 368224
waterPerTank = 16000
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
#Range: 10 ~ 1581510980256305
steamPerTank = 160000
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
#Range: 1 ~ 1581510980256305
heatedCoolantPerTank = 256000
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
#Range: 1 ~ 1581510980256305
cooledCoolantPerTank = 256000
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Thermal Evaporation Tower heat loss per tick.
#Range: 0.001 ~ 1000.0
heatDissipation = 0.02
#Temperature to amount produced ratio for Thermal Evaporation Tower.
#Range: 0.001 ~ 1000000.0
tempMultiplier = 0.4
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
#Range: 0.001 ~ 1000000.0
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
#Range: 1.0 ~ 1000000.0
heatCapacity = 100.0
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
#Range: 1 ~ 29826161
fluidPerTank = 64000
#Amount of output fluid (mB) that the evaporation plant can store.
#Range: > 1
outputTankCapacity = 10000
#SPS Settings
[general.sps]
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value.
#Range: > 1
inputPerAntimatter = 1000
#Amount of output gas (mB, antimatter) that the SPS can store.
#Range: 1 ~ 9223372036854775807
outputTankCapacity = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"

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#Generator Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
heatGenerator = "160000"
#Base energy storage (Joules).
bioGenerator = "160000"
#Base energy storage (Joules).
solarGenerator = "96000"
#Base energy storage (Joules).
advancedSolarGenerator = "200000"
#Base energy storage (Joules).
windGenerator = "200000"

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#Mekanism Generators Gear Config. This config is synced from server to client.
[generators-gear]
#MekaSuit Settings
[generators-gear.mekasuit]
#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
geothermalChargingRate = "10.5000"
[generators-gear.mekasuit.damage_absorption]
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
#Range: 0.0 ~ 1.0
heatDamageReductionRatio = 0.8

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#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Bio Generator Settings
[generators.bio_generator]
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#The capacity in mB of the fluid tank in the Bio Generator.
#Range: > 1
tankCapacity = 24000
#Heat Generator Settings
[generators.heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
heatGeneration = "200"
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
heatGenerationLava = "30"
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#The capacity in mB of the fluid tank in the Heat Generator.
#Range: > 1
tankCapacity = 24000
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
heatGenerationFluidRate = 10
#Gas-Burning Generator Settings
[generators.gas_generator]
#The capacity in mB of the gas tank in the Gas-Burning Generator.
#Range: 1 ~ 9223372036854775807
tankCapacity = 18000
#The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator.
#Range: > 1
ethyleneBurnTicks = 40
#Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
ethyleneDensityMultiplier = "40"
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
#Range: 1 ~ 12
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
#Range: 0.1 ~ 1024000.0
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
#Range: 0.1 ~ 1024000.0
turbineDisperserGasFlow = 1280.0
#Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
energyCapacityPerVolume = "16000000"
#Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank
#Range: 1 ~ 1773043451913643
gasPerTank = 64000
#The rate at which steam is condensed in the turbine.
#Range: 1 ~ 2000000
condenserRate = 64000
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#Maximum base generation value of the Wind Generator.
generationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
#Range: -2032 ~ 2030
minY = 24
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
maxY = 2031
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#Fusion Settings
[generators.fusion_reactor]
#The fraction of the heat dissipated from the case that is converted to Joules.
#Range: 0.0 ~ 1.0
thermocoupleEfficiency = 0.05
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
#Range: 0.001 ~ 1.0
casingThermalConductivity = 0.1
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
#Range: 0.0 ~ 1.0
waterHeatingRatio = 0.3
#Amount of fuel (mB) that the fusion reactor can store.
#Range: 2 ~ 1000000
fuelCapacity = 1000
#Amount of energy (J) the fusion reactor can store.
energyCapacity = "1000000000"
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
#Range: 1 ~ 21913098
waterPerInjection = 1000000
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
#Range: 1 ~ 94116041192395671
steamPerInjection = 100000000
#Hohlraum Settings
[generators.hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Fission Reactor Settings
[generators.fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
#Range: 1.0 ~ 1000000.0
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
meltdownsEnabled = true
#The radius of the explosion that occurs from a meltdown.
#Range: 1.0 ~ 500.0
meltdownRadius = 8.0
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
#Range: 0.1 ~ 1000000.0
meltdownRadiationMultiplier = 50.0
#Damage to reset the reactor to after a meltdown.
#Range: 0.0 ~ 100.0
postMeltdownDamage = 75.0
#The default burn rate of the fission reactor.
#Range: 0.001 ~ 1.0
defaultBurnRate = 0.1
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
#Range: 1 ~ 1000000
burnPerAssembly = 1
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
#Range: 1 ~ 2251799813685247
maxFuelPerAssembly = 8000
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
#Range: 1 ~ 368224
cooledCoolantPerTank = 100000
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
#Range: 1000 ~ 1581510980256305
heatedCoolantPerTank = 1000000

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#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
digitalMiner = "50000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
chargePad = "2048000"
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
laserAmplifier = "5000000000"
#Base energy storage (Joules).
laserTractorBeam = "5000000000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules).
pigmentExtractor = "40000"
#Base energy storage (Joules).
pigmentMixer = "80000"
#Base energy storage (Joules).
paintingMachine = "40000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"
#Base energy storage (Joules).
dimensionalStabilizer = "40000"

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#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
digitalMiner = "1000"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy that can be transferred at once per charge operation (Joules).
chargePad = "1024000"
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Energy per operation tick (Joules).
pigmentExtractor = "200"
#Energy per operation tick (Joules).
pigmentMixer = "200"
#Energy per operation tick (Joules).
paintingMachine = "100"
#Energy per chunk per tick (Joules).
dimensionalStabilizer = "5000"
#Teleporter
[usage.teleporter]
#Base Joules cost for a teleportation.
teleporterBase = "1000"
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
teleporterDimensionPenalty = "10000"

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config/Mekanism/tiers.toml Normal file
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#Tier Config. This config is synced from server to client.
[tier]
#Energy Cubes
[tier.energy_cubes]
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Fluid Tanks
[tier.fluid_tanks]
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 32000
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 1000
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 64000
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 4000
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 128000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 16000
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 256000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 64000
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Chemical Tanks
[tier.chemical_tanks]
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 1000
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 256000
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 16000
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 1024000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 128000
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 8192000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 512000
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Bins
[tier.bins]
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#Induction
[tier.induction]
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Transmitters
[tier.transmitters]
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Mechanical Pipes
[tier.transmitters.fluid]
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 2000
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 250
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 32000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 8000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 128000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 32000
#Pressurized Tubes
[tier.transmitters.chemical]
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 4000
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 750
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 16000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 2000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 256000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 64000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 1024000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 256000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/half second.
#Range: > 1
basicPullAmount = 1
#Five times the travel speed in m/s of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/half second.
#Range: > 1
advancedPullAmount = 16
#Five times the travel speed in m/s of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/half second.
#Range: > 1
elitePullAmount = 32
#Five times the travel speed in m/s of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/half second.
#Range: > 1
ultimatePullAmount = 64
#Five times the travel speed in m/s of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Thermodynamic Conductors
[tier.transmitters.heat]
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0

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#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = false
#small tin vein Generation Settings.
[world_generation.tin.small]
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that small tin veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 14
#Maximum number of blocks in a small tin vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small tin veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small tin veins.
[world_generation.tin.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -20
#Maximum (inclusive) height anchor for small tin veins.
[world_generation.tin.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 94
#large tin vein Generation Settings.
[world_generation.tin.large]
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that large tin veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 12
#Maximum number of blocks in a large tin vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing large tin veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for large tin veins.
[world_generation.tin.large.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for large tin veins.
[world_generation.tin.large.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 72
#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = false
#upper osmium vein Generation Settings.
[world_generation.osmium.upper]
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that upper osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 65
#Maximum number of blocks in a upper osmium vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing upper osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 8
#Minimum (inclusive) height anchor for upper osmium veins.
[world_generation.osmium.upper.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 72
#Maximum (inclusive) height anchor for upper osmium veins.
[world_generation.osmium.upper.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "BELOW_TOP"
#Value used for calculating y for the anchor based on the type.
value = -24
#middle osmium vein Generation Settings.
[world_generation.osmium.middle]
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that middle osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 6
#Maximum number of blocks in a middle osmium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing middle osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for middle osmium veins.
[world_generation.osmium.middle.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for middle osmium veins.
[world_generation.osmium.middle.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 56
#small osmium vein Generation Settings.
[world_generation.osmium.small]
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that small osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a small osmium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small osmium veins.
[world_generation.osmium.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for small osmium veins.
[world_generation.osmium.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 64
#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = false
#small uranium vein Generation Settings.
[world_generation.uranium.small]
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that small uranium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 4
#Maximum number of blocks in a small uranium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small uranium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small uranium veins.
[world_generation.uranium.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for small uranium veins.
[world_generation.uranium.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 8
#buried uranium vein Generation Settings.
[world_generation.uranium.buried]
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that buried uranium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 7
#Maximum number of blocks in a buried uranium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing buried uranium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 16
#Minimum (inclusive) height anchor for buried uranium veins.
[world_generation.uranium.buried.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for buried uranium veins.
[world_generation.uranium.buried.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 56
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#normal fluorite vein Generation Settings.
[world_generation.fluorite.normal]
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that normal fluorite veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 5
#Maximum number of blocks in a normal fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing normal fluorite veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for normal fluorite veins.
[world_generation.fluorite.normal.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for normal fluorite veins.
[world_generation.fluorite.normal.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 23
#buried fluorite vein Generation Settings.
[world_generation.fluorite.buried]
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that buried fluorite veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 3
#Maximum number of blocks in a buried fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing buried fluorite veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for buried fluorite veins.
[world_generation.fluorite.buried.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for buried fluorite veins.
[world_generation.fluorite.buried.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 4
#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = false
#normal lead vein Generation Settings.
[world_generation.lead.normal]
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
shouldGenerate = true
#Chance that normal lead veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a normal lead vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing normal lead veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for normal lead veins.
[world_generation.lead.normal.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for normal lead veins.
[world_generation.lead.normal.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 64
#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = false
#Chance that salt generates in a chunk.
#Range: 1 ~ 256
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
minRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
maxRadius = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 2031
halfHeight = 1

8
config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

16
config/NoChatReports.json Normal file
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{
"demandOnClient": false,
"demandOnServer": false,
"enableDebugLog": false,
"convertToGameMessage": false,
"showServerSafety": false,
"hideRedChatIndicators": true,
"hideYellowChatIndicators": true,
"hideGrayChatIndicators": true,
"hideWarningToast": true,
"alwaysHideReportButton": true,
"disableTelemetry": true,
"showReloadButton": false,
"whitelistAllServers": false,
"whitelistedServers": []
}

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{
"demandOnServer": false,
"showServerSafety": true,
"hideRedChatIndicators": true,
"hideYellowChatIndicators": true,
"hideGrayChatIndicators": true,
"hideWarningToast": true,
"alwaysHideReportButton": false,
"disableTelemetry": true,
"showReloadButton": true,
"whitelistAllServers": false,
"verifiedIconEnabled": true,
"showNCRButton": true,
"enableMod": true,
"skipRealmsWarning": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0,
"reconnectAwaitSeconds": 4,
"postDisconnectAwaitSeconds": 10,
"signingCheckDelaySeconds": 43200,
"serverSigningChecks": {}
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": true,
"enableDebugLog": false,
"convertToGameMessage": false,
"addQueryData": true
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1"
]
}

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{
"whitelistedServers": []
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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This directory is for a few additional options for YUNG's Extras.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- AS OF 1.19, ALL SPAWN RATE RELATED OPTIONS MUST NOW BE MODIFIED VIA DATA PACK.

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######################################
# wishing_wells.json #
######################################
This file contains a BlockStateRandomizer (see below) describing the probability of a given block being chosen.
These probabilities are used for Wishing Wells, which have
loot deposits at the bottom of them.
######################################
# BlockStateRandomizer #
######################################
Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example randomizer:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
For each block, this randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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{
"lootBlockChances": {
"entries": {
"minecraft:emerald_ore": 0.05,
"minecraft:gold_ore": 0.5,
"minecraft:gold_block": 0.01
},
"defaultBlock": "minecraft:sandstone"
}
}

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[overrides]
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups
replaceFDItemGroup = false

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[general]
#Number of ticks to skip to check achievements [0 for disable skip]
#Range: > 0
skipTicksAdvancements = 5

143
config/ad_astra.toml Normal file
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#If true, entities will be affected by gravity.
doEntityGravity = true
#Do gravity for mobs, players etc.
doLivingEntityGravity = true
acidRainBurns = true
doOxygen = true
#Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.
doSpaceMuffler = true
oxygenTankSize = 500
hammerDurability = 64
giveAstroduxAtSpawn = false
oxygenBarXOffset = 0
oxygenBarYOffset = 0
oxygenBarScale = 1.0
energyBarXOffset = 0
energyBarYOffset = 0
energyBarScale = 1.0
orbitGravity = 3.26
oxygenDamage = 1
freezeDamage = 1
heatDamage = 2
acidRainDamage = 3
allowFlagImages = true
#A list of planets that should be disabled. This is a comma-separated list of planet ids.
disabledPlanets = ""
#Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet.
avoidOverworldChecks = true
#Enable/Disable lunarian and lunarian wandering trader's default trades. Apply to lunarian spawned after this value changed.
enabledLunarianDefaultTrades = true
[spawning]
spawnCorruptedLunarians = true
spawnStarCrawlers = true
spawnMartianRaptors = true
spawnMoglers = true
spawnSulfurCreepers = true
spawnLunarianWanderingTrader = true
[spaceSuit]
spaceSuitTankSize = 1000
netheriteSpaceSuitTankSize = 2000
netheriteSpaceSuitHasFireResistance = true
#The speed when flying forward.
jetSuitSpeed = 0.8
#The speed when idle flying up.
jetSuitUpwardsSpeed = 0.5
jetSuitEnergyPerTick = 60
jetSuitTankSize = 4000
jetSuitMaxEnergy = 1000000
enableJetSuitFlight = true
jetSuitProtectionMultiplier = 1
jetSuitArmorToughness = 5
spawnJetSuitParticles = true
#Custom hand rendering may interfere with Shaders
renderCustomFirstPersonHand = true
[vehicles]
#The velocity to trigger a vehicle explosion while falling.
fallingExplosionThreshold = -1.2
#How much the explosion should be multiplied by when the vehicle has fallen.
fallingExplosionMultiplier = 0.7
gravity = -2.0
#Should the camera move in 3rd person in the rocket and lander for a better view?
moveCameraInVehicle = true
[vehicles.lander]
boosterThreshold = -0.1
boosterSpeed = 0.1
[vehicles.rover]
explodeRoverInLava = true
fuelPerSecond = 10
turnSpeed = 3.0
maxTurnSpeed = 6.0
deceleration = 0.9
minSpeed = -0.2
maxSpeed = 0.3
tankSize = 3000
[vehicles.rocket]
atmosphereLeave = 600
countDownTicks = 200
acceleration = 0.005
maxSpeed = 0.5
entitiesBurnUnderRocket = true
tankSize = 3000
fuelLaunchCost = 3000
efficientFuelLaunchCost = 1000
takeDamageInRocket = true
[coalGenerator]
maxEnergy = 9000
energyPerTick = 10
[compressor]
maxEnergy = 9000
energyPerTick = 10
[fuelRefinery]
maxEnergy = 9000
energyPerTick = 30
tankSize = 3000
[oxygenLoader]
maxEnergy = 9000
energyPerTick = 10
tankSize = 3000
[oxygenDistributor]
maxEnergy = 20000
fluidConversionEnergyPerTick = 5
tankSize = 6000
#How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
#Range: 1 ~ 50000
maxBlockChecks = 3000
#How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
#Range: 0 ~ 500
refreshTicks = 60
#Increases the oxygen requirements as the distributor covers more blocks.
oxygenMultiplier = 1.0
#Increases the energy requirements as the distributor covers more blocks.
energyMultiplier = 3.0
[solarPanel]
maxEnergy = 18000
energyMultiplier = 1.0
[waterPump]
maxEnergy = 9000
energyPerTick = 10
tankSize = 6000
transferPerTick = 100
deleteWaterBelowWaterPump = true
[energizer]
maxEnergy = 2000000
energyPerTick = 600
[cryoFreezer]
maxEnergy = 30000
energyPerTick = 18
tankSize = 3000

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[items]
oxygen_can_fluid_capacity = 500
oxygen_can_fluid_transfer = 125
netherite_oxygen_can_fluid_capacity = 1000
netherite_oxygen_can_fluid_transfer = 250
[machines]
fuel_loader_fluid_capacity = 8000
fuel_loader_fluid_transfer = 250
#Blocks from Fuel Loader to each direction
fuel_loader_working_range = 2
automation_nasa_workbench_energy_capacity = 9600
automation_nasa_workbench_energy_usage = 24
automation_nasa_workbench_cook_time = 200
gravity_normalizer_energy_capacity = 9600
#Blocks = x * y * z
gravity_normalizer_energy_per_blocks = 0.5
gravity_normalizer_max_length = 31
gravity_normalizer_proof_duration = 10
#Blocks from Rocket Sensor to each direction
rocket_sensor_working_range = 2
[enchantments]
#Show tooltip on this mod's enchanted book
tooltip_enabled = true
#Tooltip will don't show when 'Enchantment Descriptions' or 'Enchantment Lore' or 'CoFH Core' installed.
#but, if this set 'true' show tooltip with ignore that mods.
tooltip_ignore = false
#Energy usage for breath [in every 30 ticks]
space_breathing_energy_using = 30
#Oxygen usage on using durability
space_breathing_durability_oxygen = 2
#Durability usage for breath
space_breathing_durability_using = 1
#Breath duration on using durability [ticks, be multiple of 30]
space_breathing_durability_duration = 60
#Energy usage for proof [in every 10 ticks]
space_fire_proof_energy_using = 10
#Durability usage for proof
space_fire_proof_durability_using = 1
#Proof duration on using durability [ticks, be multiple of 10]
space_fire_proof_durability_duration = 60
#Energy usage for proof [in every 10 ticks]
acid_rain_proof_energy_using = 10
#Durability usage for proof
acid_rain_proof_durability_using = 1
#Proof duration on using durability [ticks, be multiple of 10]
acid_rain_proof_durability_duration = 60
#Energy usage for proof [in every 10 ticks]
gravity_normalizing_energy_using = 10
#Durability usage for proof
gravity_normalizing_durability_using = 1
#Proof duration on using durability [ticks, be multiple of 10]
gravity_normalizing_durability_duration = 60
[compats]
[compats.mekanism]
#Energy usage for provide oxygen [in every 30 ticks]
modules_space_breathing_energy_using_provide = 300
#Energy usage per mb when produce Mekanism oxygen to player in water, rain
modules_space_breathing_energy_using_produce = 200
#Energy usage for proof in every ticks [in every 10 ticks]
modules_space_fire_proof_energy_using = 100
#Energy usage for proof in every ticks [in every 10 ticks]
modules_acid_rain_proof_energy_using = 100
#Energy usage for proof in every ticks [in every 10 ticks]
modules_gravity_normalizing_energy_using = 100
[compats.pneumaticcraft]
#Air usage for provide oxygen [in every 30 ticks]
upgades_space_breathing_air_using = 150
#Air usage for proof [in every 10 ticks]
upgades_space_fire_proof_air_using = 50
#Air usage for proof [in every 10 ticks]
upgades_acid_rain_proof_air_using = 50
#Air usage for proof [in every 10 ticks]
upgades_gravity_normalizing_air_using = 50

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{
"version": 7,
"FoodItems": {
"FriedEgg": false,
"BerryPie": true,
"HoneyedApple": true
},
"WateringCan": true,
"RoseGold": true,
"Ropes": true,
"EnchantmentPrecision": true,
"EnchantmentSpeed": true,
"Wrench": true,
"CopperPatina": true,
"AmethystLamp": {
"enabled": true,
"despawnChance": 0.5
},
"Crossbows": true,
"TridentShard": true,
"GlowStick": true,
"GildedNetherite": true,
"DepthMeter": {
"enabled": true,
"displayElevationAlways": false
},
"MysteriousBundle": true,
"CompostableRottenFlesh": true,
"MusicDiscs": true,
"NoteBlockAmethystSounds": true,
"ShipwreckSpyglassLoot": true,
"PocketJukebox": true,
"ChickenNugget": true,
"PoweredRailsCopperRecipe": true,
"GoldRing": true,
"GlowBerryEatGlow": {
"enabled": true,
"duration": 5
},
"HastePotions": true,
"BundleRecipe": true
}

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#General
[general]
#Activate the Update-Checker
update-checker = false

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
name_color = 4294967295
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Whitelist of advancements to show plaques for. Leave empty to display for all.
whitelist = []
# If task sounds should be muted.
mute_tasks = false
# If goal sounds should be muted.
mute_goals = false
# If challenge sounds should be muted.
mute_challenges = false

53
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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": false,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"serverOpsIgnoreSecurity_comment": "Server operators are not restricted by ME security terminal settings.",
"serverOpsIgnoreSecurity": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"securityAuditLog": false,
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"generateMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 1,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"energyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"energyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"maxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"maxEnergyPerGameTick": 40
}
}

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#Entity Settings
[entity]
#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false
#Cow
[entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false
#Chicken
[entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false
#Pig
[entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false
#Sheep
[entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false

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[particles]
#If set to false, particles will be disabled. [default: true]
enabled = true

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[terra_tier]
#If set to false, the recipes for the Terrasteel AIOT will be disabled. [default: true]
enabled = true

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#General
[general]
#Activate the Update-Checker
update-checker = false

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[tweaks]
[tweaks.infinity]
#Adds a special texture for arrows shot from infinity bows
"Infinity arrow texture" = true
#Adds a glint on arrows shot from infinity bows
"Infinity arrow glint" = true

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[enchantments]
[enchantments.alleviating]
#Armor enchantment that heals the user when collecting experience
"Enable Alleviating" = true
#How much the experience value is multiplied by into health
#Range: 0.0 ~ 1.7976931348623157E308
"Healing factor" = 0.25
[enchantments.reeling]
#Crossbow enchantment that pulls targets towards the user
"Enable Reeling" = true
#How much the target is affected on the horizontal axis
#Range: 0.0 ~ 1.7976931348623157E308
"Horizontal factor" = 0.5
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.25
[enchantments.reforming]
#Gear enchantment that very slowly repairs items over time
"Enable Reforming" = true
#How many ticks it takes a reforming item to repair
#Range: > 0
"Reforming tick rate" = 600
[enchantments.shockwave]
#Boots enchantment that creates a shockwave when taking fall damage
"Enable Shockwave" = true
#If Shockwave tramples farmland within the wave radius
"Shockwave tramples farmland" = true
[enchantments.vengeance]
#Armor enchantment that stores incoming damage and applies it to user's next attack
"Enable Vengeance" = true
#How much the damage taken with vengeance is multiplied for attacks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 0.025
[enchantments.spread_of_ailments]
#Crossbow enchantment that applies the user's active effects to their arrows
"Enable Spread of Ailments" = true
[enchantments.launch]
#Weapon enchantment that launches enemies upwards rather than away
"Enable Launch" = true
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.35
[enchantments.obedience]
#Horse armor enchantment tha prevents the horse from roaming around
"Enable Obedience" = true
[tweaks]
[tweaks.horse_armor]
#Allow horse armor to be enchanted
"Enchantable horse armor" = true
#If horse armor can appear enchanted when found in loot tables
"Generates in loot tables" = true
#Which loot tables horse armor can't appear enchanted in
"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"]
[tweaks.bane_of_arthropods]
#If Bane of Arthropods increases the mining speed of Cobwebs
"Bane of Arthropods mines cobwebs faster" = true
[tweaks.feather_falling]
#If having Feather Falling prevents farmland from being trampled
"Feather Falling prevents trampling" = true
[tweaks.infinity]
#If Infinity requires an arrow in the player's inventory in order to shoot
"Infinity requires arrows" = false
[tweaks.protection]
#Remove the base Protection enchantment, requiring players to choose between the other types
"Disable Protection" = false
[tweaks.riptide]
#Allow Riptide to function when in cauldrons
"Riptide works in cauldrons" = true
[tweaks.soul_speed]
#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks
"Soul Speed change" = true
#How much damage is multiplied when hurt on Soul Speed blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 1.5
[tweaks.experience]
[tweaks.experience.dropped_xp]
#If the player drops a flat percentage of their experience rather than capping at level 7
"Drop experience percentage" = false
#What percentage of the player's total experience is dropped
#Range: 0.0 ~ 1.0
"Experience percentage" = 0.75
[tweaks.experience.level_scaling]
#Remove the amount of experience per level increasing (experimental)
"Remove level scaling" = false
#The amount of experience per level, if level scaling is removed (experimental)
#Range: > 0
"Experience per level" = 50
#If the level scaling should only be modified after it reaches the 'Experience per level' value (experimental)
"Remove level scaling after cap" = true
[tweaks.experience.ender_dragon]
#If Ender Dragon experience dropping should be adjusted (to account for level scaling)
"Adjust Ender Dragon experience drop" = false
#The amount of experience (in points) that should be dropped by the Ender Dragon
#Range: > 0
"Ender Dragon experience drop" = 3000
#The amount of experience (in points) that should be dropped by a respawned Ender Dragon
#Range: > 0
"Respawned Ender Dragon experience drop" = 750
[tweaks.experience.anvil]
#If renaming items should always cost 1 experience
"Cheap item renaming" = true
#Remove the cap of 40 on anvil repairing prices
"Remove too expensive" = true
#If anvils can be repaired by right clicking with an iron ingot or using a dispenser
"Anvil ingot repairing" = true
#The amount of tries it should take on average to repair an anvil with an ingot (1 in x chance)
#Range: > 0
"Ingot repair chance" = 5
#If anvil transaction costs should be capped at a certain level
"Cap anvil costs" = false
#The max amount of levels an anvil transaction should be able to cost
#Range: > 1
"Anvil cost cap" = 30
[curses]
[curses.ascension_curse]
#Curse that causes the cursed item to float upwards when dropped
"Enable Curse of Ascension" = true
[curses.fleeting_curse]
#Curse that causes nearby entities to repel the cursed item
"Enable Curse of Fleeting" = true

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{
"dumpTagMap": false,
"dumpDuplicates": false,
"dumpUnification": false,
"dumpOverview": false,
"dumpRecipes": false
}

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{
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"defaultDuplicateRules": {
"ignoredFields": [
"conditions",
"group"
],
"rules": {
"cookingtime": "HigherRule",
"energy": "HigherRule",
"experience": "HigherRule"
},
"shouldSanitize": false
},
"overrideDuplicateRules": {
"minecraft:crafting_shaped": {
"ignoredFields": [
"pattern",
"conditions",
"key",
"group"
],
"rules": {},
"shouldSanitize": false
},
"create:crushing": {
"ignoredFields": [
"conditions",
"group"
],
"rules": {
"processingTime": "LowerRule"
},
"shouldSanitize": true
},
"thermal:smelter": {
"ignoredFields": [
"conditions",
"group"
],
"rules": {
"processingTime": "LowerRule"
},
"shouldSanitize": true
}
},
"strictMode": false
}

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{
"serverOnly": false
}

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{
"modPriorities": [
"minecraft",
"alltheores",
"kubejs",
"create",
"quark",
"thermal",
"mekanism",
"immersiveengineering",
"blue_skies",
"rftoolsbase",
"ae2"
],
"stoneStrata": [
"stone"
],
"tags": [
"forge:nuggets/{material}",
"forge:dusts/{material}",
"forge:gears/{material}",
"forge:gems/{material}",
"forge:ingots/{material}",
"forge:raw_materials/{material}",
"forge:ores/{material}",
"forge:plates/{material}",
"forge:rods/{material}",
"forge:storage_blocks/{material}",
"forge:storage_blocks/raw_{material}",
"forge:slag",
"mekanism:crystals/{material}",
"mekanism:shards/{material}",
"mekanism:clumps/{material}",
"mekanism:dirty_dusts/{material}",
"mekanism:shards/{material}",
"create:crushed_ores/{material}",
"forge:dough/wheat"
],
"materials": [
"aeternium",
"aluminum",
"andesite",
"amber",
"apatite",
"aquite",
"bitumen",
"brass",
"bronze",
"carminite",
"charcoal",
"charoite",
"cinnabar",
"coal",
"coal_coke",
"cobalt",
"constantan",
"copper",
"diamond",
"dimensional",
"diopside",
"electrum",
"elementium",
"emerald",
"enderium",
"ender_pearl",
"falsite",
"fluorite",
"gold",
"hop_graphite",
"horizonite",
"iesnium",
"infused_iron",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"lumium",
"netherite",
"nickel",
"niter",
"obsidian",
"osmium",
"peridot",
"platinum",
"pyrope",
"redstone",
"refined_glowstone",
"refined_obsidian",
"rose_gold",
"ruby",
"sapphire",
"signalum",
"silver",
"sky",
"source",
"steel",
"sulfur",
"tainted_gold",
"tin",
"uranium",
"ventium",
"wood",
"zinc",
"quartz",
"gunpowder",
"rice",
"onion",
"tomato",
"beetroot",
"potato",
"carrot",
"apple",
"bamboo",
"sugar_cane"
],
"priorityOverrides": {},
"customTags": {},
"tagOwnerships": {
"forge:storage_blocks/sky": [
"forge:storage_blocks/skies"
],
"forge:dusts/wood": [
"forge:sawdust"
],
"forge:dusts/niter": [
"forge:dusts/saltpeter"
],
"forge:gems/coal_coke": [
"forge:coal_coke"
]
},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [],
"ignoredItems": [],
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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{
"modPriorities": [
"minecraft",
"alltheores",
"kubejs",
"create",
"quark",
"thermal",
"mekanism",
"immersiveengineering",
"blue_skies",
"rftoolsbase",
"ae2"
],
"stoneStrata": ["stone"],
"tags": [
"forge:nuggets/{material}",
"forge:dusts/{material}",
"forge:gears/{material}",
"forge:gems/{material}",
"forge:ingots/{material}",
"forge:raw_materials/{material}",
"forge:ores/{material}",
"forge:plates/{material}",
"forge:rods/{material}",
"forge:storage_blocks/{material}",
"forge:storage_blocks/raw_{material}",
"forge:slag",
"mekanism:crystals/{material}",
"mekanism:shards/{material}",
"mekanism:clumps/{material}",
"mekanism:dirty_dusts/{material}",
"mekanism:shards/{material}",
"create:crushed_ores/{material}",
"forge:dough/wheat"
],
"materials": [
"aeternium",
"aluminum",
"andesite",
"amber",
"apatite",
"aquite",
"bitumen",
"brass",
"bronze",
"carminite",
"charcoal",
"charoite",
"cinnabar",
"coal",
"coal_coke",
"cobalt",
"constantan",
"copper",
"diamond",
"dimensional",
"diopside",
"electrum",
"elementium",
"emerald",
"enderium",
"ender_pearl",
"falsite",
"fluorite",
"gold",
"hop_graphite",
"horizonite",
"iesnium",
"infused_iron",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"lumium",
"netherite",
"nickel",
"niter",
"obsidian",
"osmium",
"peridot",
"platinum",
"pyrope",
"redstone",
"refined_glowstone",
"refined_obsidian",
"rose_gold",
"ruby",
"sapphire",
"signalum",
"silver",
"sky",
"source",
"steel",
"sulfur",
"tainted_gold",
"tin",
"uranium",
"ventium",
"wood",
"zinc",
"quartz",
"gunpowder",
"rice",
"onion",
"tomato",
"beetroot",
"potato",
"carrot",
"apple",
"bamboo",
"sugar_cane"
],
"priorityOverrides": {},
"tagOwnerships": {
"forge:storage_blocks/sky": ["forge:storage_blocks/skies"],
"forge:dusts/wood": ["forge:sawdust"],
"forge:dusts/niter": ["forge:dusts/saltpeter"],
"forge:gems/coal_coke": ["forge:coal_coke"]
},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [],
"ignoredItems": [],
"ignoredRecipeTypes": ["cucumber:shaped_tag"],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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{
"general": {
"engines": 0,
"volume": 1,
"useSoundMasterSource": false,
"scanStepAmount": 100
},
"dimensions": {
"nether": 1,
"end": 1,
"abyssalcraft": 1,
"void": 1,
"twilightforest": 1,
"betweenlands": 1,
"cave": 1,
"midnight": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"surface": 1
},
"regions": {
"suspense": {
"overall": 1,
"nether": 1
},
"unknown": {
"overall": 1,
"suspense": 1
},
"dark": {
"overall": 1,
"suspense": 1
},
"deep": {
"overall": 1,
"cave": 1
},
"wind": {
"overall": 1,
"wind": 1
},
"underwater": {
"overall": 1,
"underwater": 1,
"underwater-deep": 1
},
"rain": {
"overall": 1,
"rain": 1
},
"storm_close": {
"overall": 1,
"storm-close": 1,
"wind": 1
},
"storm_away": {
"overall": 1,
"storm-away": 1,
"howling-wind": 1
},
"underworld": {
"overall": 1,
"underworld": 1
},
"cave": {
"overall": 1
},
"cave_ambience": {
"overall": 1,
"cave": 1,
"cave-water": 1,
"cave-deep": 1,
"cave-large": 1
},
"cave_lush": {
"overall": 1,
"cave-lush": 1,
"frog": 1
},
"surface": {
"overall": 1
},
"sky": {
"overall": 1,
"light-wind": 1
},
"space": {
"overall": 1
},
"forest": {
"overall": 1,
"bird-ambience": 1,
"owl": 1
},
"forest_cold": {
"overall": 1,
"crow": 1
},
"taiga": {
"overall": 1,
"bird-ambience-huge": 1
},
"highland": {
"overall": 1,
"heavy-wind": 1,
"wind-in-leaves": 1
},
"mesa": {
"overall": 1,
"wind-mesa": 1
},
"forest_roofed": {
"overall": 1,
"bird-ambience-spooky": 1
},
"grass": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"plains": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"savanna": {
"overall": 1,
"cricket": 1,
"cicadas": 1,
"cicadas-desert": 1,
"cricket-warm-night": 1,
"wolf": 1,
"bird-warm": 1
},
"desert": {
"overall": 1,
"cicadas-desert": 1,
"light-wind": 1
},
"swamp": {
"overall": 1,
"cricket-swamp": 1,
"cricket-warm-night": 1,
"frog": 1
},
"jungle": {
"overall": 1,
"cricket-jungle": 1,
"cricket-jungle-night": 1,
"bird-ambience-jungle": 1,
"bird-ambience-jungle-night": 1
},
"cold": {
"overall": 1,
"light-wind": 1
},
"beach": {
"overall": 1,
"beach": 1,
"seagull": 1,
"seagull-long": 1
},
"ocean": {
"overall": 1,
"ocean": 1,
"light-wind": 1
}
},
"fade-volume": 0.005,
"fade-pitch": 0.005,
"silent-dimensions": []
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
# Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow
# Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|sword
minecraft:shulker_shell|NONE
reliquary:witch_hat|NONE
>
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
# Default: 0.075; Range: [0.0 ~ 1.0]
S:"Random Affix Chance"=0.075
# The chance that a mob will drop a gem. 0 = 0%, 1 = 100%
# Default: 0.045; Range: [0.0 ~ 1.0]
S:"Gem Drop Chance"=0.035
# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100%
# Default: 0.33; Range: [0.0 ~ 1.0]
S:"Gem Boss Bonus"=0.25
# If affixes that cleave can hit players (excluding the user).
# Default: false
B:"Cleave Players"=false
# Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables.
# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
# If there is a match, an item has a chance to spawn in that loot table.
# Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3]
S:"Affix Item Loot Rules" <
minecraft:chests.*|0.18
.*chests.*|0.12
twilightforest:structures.*|0.23
>
# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description.
# Default: [.*blocks.*|0], [.*|0.35]
S:"Affix Convert Loot Rules" <
.*blocks.*|0
.*|0.35
>
# Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
S:"Affix Convert Rarities" <
overworld|common|rare
the_nether|uncommon|epic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|epic
>
# If Quark's Attribute Tooltip handling is disabled for affix items
# Default: true
B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch
}
gems {
# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description.
# Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20]
S:"Gem Loot Rules" <
minecraft:chests.*|0.20
.*chests.*|0.15
twilightforest:structures.*|0.17
>
# Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic]
S:"Gem Dimensional Rarities" <
overworld|common|mythic
the_nether|uncommon|mythic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|mythic
>
}
bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Default: false
B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Default: 96.0; Range: [0.0 ~ 1024.0]
S:"Boss Announce Range"=80.0
# The volume of the boss announcement sound. 0 to disable. This control is clientside.
# Default: 0.75; Range: [0.0 ~ 1.0]
S:"Boss Announce Volume"=0.20
# If the boss announcement range ignores y-level.
# Default: false
B:"Boss Announce Ignore Y"=false
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player.
# Default: false
B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn.
# Default: true
B:"Boss Glowing On Spawn"=true
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.0015|NEEDS_SKY
minecraft:the_nether|0.0020|ANY
minecraft:the_end|0.0035|SURFACE_OUTER_END
twilightforest:twilight_forest|0.0025|NEEDS_SURFACE
>
}
worldgen {
# The dimensions that the deadly module will generate in.
# Default: [overworld]
S:"Generation Dimension Whitelist" <
overworld
>
# The number of boss dungeon generation attempts per-chunk.
# Default: 8; Range: [0 ~ 256]
I:"Boss Dungeon Attempts"=8
# The number of boss dungeon (variant 2) generation attempts per-chunk.
# Default: 8; Range: [0 ~ 256]
I:"Boss Dungeon (Variant 2) Attempts"=8
# The number of rogue spawner generation attempts per-chunk.
# Default: 4; Range: [0 ~ 256]
I:"Rogue Spawner Attempts"=4
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11
}
reforging {
common {
# The amount of rarity materials it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Material Cost"=2
# The amount of gem dust it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Gem Dust Cost"=2
# The amount of xp levels it costs to reforge at this rarity.
# Default: 5; Range: [0 ~ 65536]
I:"XP Level Cost"=5
}
uncommon {
# The amount of rarity materials it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Material Cost"=2
# The amount of gem dust it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Gem Dust Cost"=2
# The amount of xp levels it costs to reforge at this rarity.
# Default: 10; Range: [0 ~ 65536]
I:"XP Level Cost"=10
}
rare {
# The amount of rarity materials it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Material Cost"=2
# The amount of gem dust it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Gem Dust Cost"=2
# The amount of xp levels it costs to reforge at this rarity.
# Default: 15; Range: [0 ~ 65536]
I:"XP Level Cost"=15
}
epic {
# The amount of rarity materials it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Material Cost"=2
# The amount of gem dust it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Gem Dust Cost"=2
# The amount of xp levels it costs to reforge at this rarity.
# Default: 20; Range: [0 ~ 65536]
I:"XP Level Cost"=20
}
mythic {
# The amount of rarity materials it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Material Cost"=2
# The amount of gem dust it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Gem Dust Cost"=2
# The amount of xp levels it costs to reforge at this rarity.
# Default: 25; Range: [0 ~ 65536]
I:"XP Level Cost"=25
}
ancient {
# The amount of rarity materials it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Material Cost"=2
# The amount of gem dust it costs to reforge at this rarity.
# Default: 2; Range: [0 ~ 64]
I:"Gem Dust Cost"=2
# The amount of xp levels it costs to reforge at this rarity.
# Default: 30; Range: [0 ~ 65536]
I:"XP Level Cost"=30
}
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Module Control
# This file allows individual modules of Apotheosis to be enabled or disabled.
# Changes will have no effect until the next game restart.
# This file must match on client and server.
general {
# If the enchantment module is enabled.
# Default: true
B:"Enable Enchantment Module"=true
# If the adventure module is loaded.
# Default: true
B:"Enable Adventure Module"=true
# If the spawner module is enabled.
# Default: true
B:"Enable Spawner Module"=true
# If the potion module is loaded.
# Default: true
B:"Enable Potion Module"=true
# If the village module is loaded.
# Default: true
B:"Enable Village Module"=true
# If the garden module is loaded.
# Default: true
B:"Enable Garden Module"=true
# If the Chronicle of Shadows is given to new players.
# Default: true
B:"Give Book on First Join"=false
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Garden Module Configuration
general {
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 5; Range: [1 ~ 512]
I:"Cactus Height"=6
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 255; Range: [1 ~ 512]
I:"Reed Height"=9
# The max height a stack of bamboo may grow to. Vanilla is 16.
# Server-authoritative.
# Default: 32; Range: [1 ~ 64]
I:"Bamboo Height"=32
}

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config/apotheosis/names.cfg Normal file

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Potion Module Configuration
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted.
# Server-authoritative.
# Default: 4; Range: [1 ~ 2147483647]
I:"Knowledge XP Multiplier"=4
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
# Default: false
B:"Restrict Charms to Curios"=false
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision.
# Server-authoritative.
# Default: [minecraft:night_vision], [minecraft:health_boost]
S:"Extended Potion Charms" <
minecraft:night_vision
minecraft:health_boost
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Functionally server-authoritative, but should match on client for information.
# Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative.
# Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=250
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg.
# Should match between client and server.
# Default: [
S:"Banned Mobs" <
alexsmobs:mimicube
quark:stoneling
quark:toretoise
quark:wraith
productivebees:ashy_mining_bee
productivebees:bee_bomb
productivebees:blue_banded_bee
productivebees:bumble_bee
productivebees:chocolate_mining_bee
productivebees:collector_bee
productivebees:configurable_bee
productivebees:creeper_bee
productivebees:cupid_bee
productivebees:digger_bee
productivebees:dye_bee
productivebees:farmer_bee
productivebees:green_carpenter_bee
productivebees:hoarder_bee
productivebees:leafcutter_bee
productivebees:lumber_bee
productivebees:mason_bee
productivebees:neon_cuckoo_bee
productivebees:nomad_bee
productivebees:quarry_bee
productivebees:rancher_bee
productivebees:reed_bee
productivebees:resin_bee
productivebees:sweat_bee
productivebees:yellow_black_carpenter_bee
minecraft:vindicator
minecraft:wandering_trader
hunterillager:hunterillager
minecraft:elder_guardian
minecraft:ravager
minecraft:villager
minecraft:zombie_villager
guardvillagers:guard
artifacts:mimic
ars_nouveau:ally_vex
ars_nouveau:an_lightning
ars_nouveau:blazing_weald_walker
ars_nouveau:bookwyrm
ars_nouveau:cascading_weald_walker
ars_nouveau:drygmy
ars_nouveau:dummy
ars_nouveau:familiar_bookwyrm
ars_nouveau:familiar_drygmy
ars_nouveau:familiar_jabberwog
ars_nouveau:familiar_starbuncle
ars_nouveau:familiar_whirlisprig
ars_nouveau:familiar_wixie
ars_nouveau:fangs
ars_nouveau:flourishing_weald_walker
ars_nouveau:flying_item
ars_nouveau:follow_proj
ars_nouveau:linger
ars_nouveau:orbit
ars_nouveau:ritual
ars_nouveau:spell_arrow
ars_nouveau:spell_proj
ars_nouveau:spike
ars_nouveau:starbuncle
ars_nouveau:summon_horse
ars_nouveau:summon_wolf
ars_nouveau:vexing_weald_walkerre
ars_nouveau:whirlisprig
ars_nouveau:wilden_boss
ars_nouveau:wilden_guardian
ars_nouveau:wilden_hunter
ars_nouveau:wilden_stalker
ars_nouveau:wixie
occultism:afrit
occultism:afrit_wild
occultism:bat_familiar
occultism:beholder_familiar
occultism:blacksmith_familiar
occultism:chimera_familiar
occultism:cthulhu_familiar
occultism:deer_familiar
occultism:devil_familiar
occultism:djinni
occultism:dragon_familiar
occultism:fairy_familiar
occultism:foliot
occultism:goat_familiar
occultism:greedy_familiar
occultism:guardian_familiar
occultism:headless_familiar
occultism:marid
occultism:mummy_familiar
occultism:otherworld_bird
occultism:possessed_enderman
occultism:possessed_endermite
occultism:possessed_ghast
occultism:possessed_skeleton
occultism:shub_niggurath_familiar
occultism:shub_niggurath_spawn
occultism:thrown_sword
occultism:wild_hunt_skeleton
occultism:wild_hunt_wither_skeleton
goblintraders:goblin_trader
goblintraders:vein_goblin_trader
alexsmobs:void_portal
alexsmobs:void_worm
alexsmobs:void_worm_part
alexsmobs:void_worm_shot
alexsmobs:mimic_octopus
quark:forgotten
quark:toretoise
minecraft:warden
deeperdarker:stalker
deeperdarker:sculk_snapper
deeperdarker:sculk_centipede
minecraft:shulker
creeperoverhaul:cave_creeper
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Village Module Configuration
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Rare Trades"=false
# If the Wandering Trader can attempt to spawn underground.
# Server-authoritative.
# Default: true
B:"Underground Trader"=true
}
arrows {
# If explosive arrows can break blocks.
# Server-authoritative.
# Default: true
B:"Explosive Arrow Block Damage"=true
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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["basic options"]
"Enable weight for fish? Useful for fishing competitions" = false
"Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true
"Should Aquaculture fish be able to be used to breed cats & ocelots?" = true
"Enable debug mode? (Enables additional logging)" = false
"Show Fillet recipes in JEI?" = true
["basic options"."Amount of Message In A Bottle messages"]
#Range: 0 ~ 255
" Used to add additional custom messages" = 29
["neptunium options"]
"Enable recipes for Neptunium items?" = true
"Enable recipes for Neptunium armor?" = true
#Should Neptune's bounty be added as fishing loot? Very rare.
"Add Neptune's Bounty as loot?" = true

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#General settings
[General]
#Show the Armor Stand configuration GUI on shift right click
enableConfigGui = true
#Allow Armor Stand to be renamed using name tags
enableNameTags = true
#Allow scrolling to increase / decrease an angle value in the posing screen
allowScrolling = true

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#Base speed of the wheel
#Range: > 0
wheelBaseSpeed = 16
#Speed of the wheel with a gold block in front
#Range: > 0
wheelMaxSpeed = 24

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["Visual Configs"]
#Enables the rendering of the spell focus while equipped
"Enable SpellFocusRender" = true
#Enables the black texture of the spell book while upgraded
"Enable BlackBookTexture" = true

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#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
#Range: 0.0 ~ 0.99
"Elemental Focus discount" = 0.15
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"]
"Fire Focus buff" = 1.0
"Water Focus buff" = 1.0
"Air Focus buff" = 1.0
"Earth Focus buff" = 1.0
#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"]
"Fire Focus debuff" = -1.0
"Water Focus debuff" = -1.0
"Air Focus debuff" = -1.0
"Earth Focus debuff" = -1.0
#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"]
"Enable regen bonus under special conditions" = true
"Enable glyph empowering" = true
["Mermaid Fishing"]
#How much source mermaids consume per generation
#Range: 0 ~ 10000
mermaidManaCost = 1000
#How many channels must occur before a siren produces loot.
#Range: 0 ~ 300
mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high.
#Range: 0 ~ 10
mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score.
#Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle.
#Range: 0 ~ 300
mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle.
#Range: 0 ~ 300
mermaidQuantityCap = 5
[Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = false
#If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks.
#Range: > 1
squirrelRefreshRate = 600
#Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true
#Set over 0 to enable archwood forests with specific trees
#Range: 0 ~ 100
extra_biomes = 0
["Source cost"]
#How much source does the water urn consume.
#Range: 0 ~ 10000
waterUrnCost = 100
#How much source does the slipstream elevator consume.
#Range: 0 ~ 1000
airElevatorCost = 10
#How much source does the bubble elevator consume.
#Range: 0 ~ 1000
waterElevatorCost = 0
#How much source does the magmatic elevator consume.
#Range: 0 ~ 1000
lavaElevatorCost = 0
[Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true
#Adjust Elemental Armor Mana Buffs
["Elemental Armors"]
#Max mana bonus for each elemental armor piece
#Range: 0 ~ 10000
armorMaxMana = 100
#Mana regen bonus for each elemental armor piece
#Range: 0 ~ 100
armorManaRegen = 4

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 400
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Set how much mana is depleted every time a damage is mitigated by the Mana Bubble.
#Range: > 0
absorption_cost = 350
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Set the max hp limit for Charm, mobs with more max hp will be immune.
#Range: > 0
charm_hp_limit = 150
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=1"]
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 60

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Potion duration, in seconds
#Range: > 0
potion_time = 15
#Extend time duration, in seconds
#Range: > 0
extend_time = 5
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_pierce=1"]
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 30

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=3"]
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in seconds
#Range: > 0
extend_time = 3
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 400
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Extend time duration, in seconds
#Range: > 0
extend_time = 5
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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["Display mana amount numerical"]
#Display numbers
showNumericalManaBar = false
#Display numbers above the bar instead of on it
displayAboveBar = false

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#Lighting
[lights]
#If dynamic lights are enabled
lightsEnabled = false
#How bright the touch light is
#Range: 0 ~ 15
touchLightLuminance = 8
#How long the touch light lasts in ticks
#Range: 0 ~ 40
touchLightDuration = 8
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:lava_bucket=15"]
#Show the supporter message. This is set to false after the first time.
showSupporterMessage = true
#Overlay
[overlays]
#X offset for the tooltip
#Range: > -2147483648
xTooltip = 20
#Y offset for the tooltip
#Range: > -2147483648
yTooltip = 0
#X offset for the Mana Bar
#Range: > -2147483648
xManaBar = 0
#Y offset for the Mana Bar
#Range: > -2147483648
yManaBar = 0
#If the Storage Lectern should show the recipe book icon
showRecipeBook = true
#Inform the player of Dynamic lights once.
informLights = false
#Misc
[misc]
#Use simplified renderer for Warp Portals
no_end_portal_render = false
#Disables the skyweave renderer. Disable if your sky is broken with shaders.
disable_skyweave = false

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = false
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = true
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 0
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300

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#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = true

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#Base duration in seconds
#Range: > 0
duration = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 60
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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