60 lines
2.5 KiB
TOML
60 lines
2.5 KiB
TOML
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#Configs related to how ding works
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[ding]
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#Configs for ding to trigger when the game loads
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[ding.load]
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#Play sound when the game loads.
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playOnLoad = true
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#Resource Location based name of the sound file to play when Minecraft finishes loading.
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#EG: "ui.button.click" or "entity.experience_orb.pickup"
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#
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#This can also be a mod sound if the mod is installed.
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#EG: "modname:modsound.boing"
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#
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#If you want to use external sounds, consider looking into the mod Additional Resources
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name = "entity.experience_orb.pickup"
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#Volume of the sound (when Minecraft loads)
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#Range: 0.0 ~ 10.0
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volume = 0.25
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#Pitch of the sound (when Minecraft loads)
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#Range: 0.0 ~ 10.0
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pitch = 1.0
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#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
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category = "master"
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#Configs for ding to trigger when the world loads after connecting to a server
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[ding.world]
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#Play sound when the world loads after connecting to a server.
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playOnWorld = false
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#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
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#
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#Look at the "name" config for more details.
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nameWorld = "entity.experience_orb.pickup"
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#Volume of the sound (when the world loads after connecting to a server)
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#Range: 0.0 ~ 10.0
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volumeWorld = 0.25
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#Pitch of the sound (when the world loads after connecting to a server)
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#Range: 0.0 ~ 10.0
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pitchWorld = 1.0
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#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
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categoryWorld = "master"
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#Configs for ding to trigger when resources are reloaded
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[ding.resourcesReload]
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#Play sound when resources complete reloading. Requires game to be restarted.
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playOnResourcesReload = true
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#Resource Location based name of the sound file to play when resources complete reloading.
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#
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#Look at the "name" config for more details.
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nameResourcesReload = "entity.experience_orb.pickup"
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#Volume of the sound (when resources complete reloading)
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#Range: 0.0 ~ 10.0
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volumeResourcesReload = 0.25
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#Pitch of the sound (when resources complete reloading)
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#Range: 0.0 ~ 10.0
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pitchResourcesReload = 1.0
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#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
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categoryResourcesReload = "master"
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