This repository has been archived on 2023-11-02. You can view files and clone it, but cannot push or open issues or pull requests.
jland-packwiz-pack/config/ding.toml
2023-11-02 12:32:44 -05:00

60 lines
2.5 KiB
TOML

#Configs related to how ding works
[ding]
#Configs for ding to trigger when the game loads
[ding.load]
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: "modname:modsound.boing"
#
#If you want to use external sounds, consider looking into the mod Additional Resources
name = "entity.experience_orb.pickup"
#Volume of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
volume = 0.25
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
category = "master"
#Configs for ding to trigger when the world loads after connecting to a server
[ding.world]
#Play sound when the world loads after connecting to a server.
playOnWorld = false
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Volume of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
volumeWorld = 0.25
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryWorld = "master"
#Configs for ding to trigger when resources are reloaded
[ding.resourcesReload]
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#Resource Location based name of the sound file to play when resources complete reloading.
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Volume of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
volumeResourcesReload = 0.25
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryResourcesReload = "master"