#Configs related to how ding works [ding] #Configs for ding to trigger when the game loads [ding.load] #Play sound when the game loads. playOnLoad = true #Resource Location based name of the sound file to play when Minecraft finishes loading. #EG: "ui.button.click" or "entity.experience_orb.pickup" # #This can also be a mod sound if the mod is installed. #EG: "modname:modsound.boing" # #If you want to use external sounds, consider looking into the mod Additional Resources name = "entity.experience_orb.pickup" #Volume of the sound (when Minecraft loads) #Range: 0.0 ~ 10.0 volume = 0.25 #Pitch of the sound (when Minecraft loads) #Range: 0.0 ~ 10.0 pitch = 1.0 #Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. category = "master" #Configs for ding to trigger when the world loads after connecting to a server [ding.world] #Play sound when the world loads after connecting to a server. playOnWorld = false #Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server). # #Look at the "name" config for more details. nameWorld = "entity.experience_orb.pickup" #Volume of the sound (when the world loads after connecting to a server) #Range: 0.0 ~ 10.0 volumeWorld = 0.25 #Pitch of the sound (when the world loads after connecting to a server) #Range: 0.0 ~ 10.0 pitchWorld = 1.0 #Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. categoryWorld = "master" #Configs for ding to trigger when resources are reloaded [ding.resourcesReload] #Play sound when resources complete reloading. Requires game to be restarted. playOnResourcesReload = true #Resource Location based name of the sound file to play when resources complete reloading. # #Look at the "name" config for more details. nameResourcesReload = "entity.experience_orb.pickup" #Volume of the sound (when resources complete reloading) #Range: 0.0 ~ 10.0 volumeResourcesReload = 0.25 #Pitch of the sound (when resources complete reloading) #Range: 0.0 ~ 10.0 pitchResourcesReload = 1.0 #Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category. categoryResourcesReload = "master"