41 lines
1.5 KiB
TOML
41 lines
1.5 KiB
TOML
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#General Angel Ring 2 configuration options.
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[general]
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#Define how much XP will be drained from player when flying by wearing classic Angel Ring? Put 0 if you need to disable XP requirement for flight.
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#Range: > 0
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XPCost = 0
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#Define how much ticks is required to pass between each XP drain event of classic Angel Ring?
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#Range: > 1
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TicksPerDrain = 50
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#Define how much FE the Energetic Angel Ring will drain every tick while flying.
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#Range: > 1
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EnergeticFEPerTick = 150
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#Define how much FE the Energetic Angel Ring can store.
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#Range: > 1
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EnergeticFECapacity = 3000000
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#Define how much FE the Leadstone Angel Ring will drain every tick while flying.
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#Range: > 1
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LeadstoneFEPerTick = 250
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#Define how much FE the Leadstone Angel Ring can store.
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#Range: > 1
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LeadstoneFECapacity = 2500000
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#Define how much FE the Hardened Angel Ring will drain every tick while flying.
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#Range: > 1
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HardenedFEPerTick = 200
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#Define how much FE the Hardened Angel Ring can store.
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#Range: > 1
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HardenedFECapacity = 5000000
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#Define how much FE the Reinforced Angel Ring will drain every tick while flying.
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#Range: > 1
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ReinforcedFEPerTick = 100
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#Define how much FE the Reinforced Angel Ring can store.
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#Range: > 1
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ReinforcedFECapacity = 8000000
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#Define how much FE the Resonant Angel Ring will drain every tick while flying.
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#Range: > 1
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ResonantFEPerTick = 50
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#Define how much FE the Resonant Angel Ring can store.
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#Range: > 1
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ResonantFECapacity = 16000000
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