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jland-packwiz-pack/defaultconfigs/angelring-server.toml

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2023-11-02 12:32:44 -05:00
#General Angel Ring 2 configuration options.
[general]
#Define how much XP will be drained from player when flying by wearing classic Angel Ring? Put 0 if you need to disable XP requirement for flight.
#Range: > 0
XPCost = 0
#Define how much ticks is required to pass between each XP drain event of classic Angel Ring?
#Range: > 1
TicksPerDrain = 50
#Define how much FE the Energetic Angel Ring will drain every tick while flying.
#Range: > 1
EnergeticFEPerTick = 150
#Define how much FE the Energetic Angel Ring can store.
#Range: > 1
EnergeticFECapacity = 3000000
#Define how much FE the Leadstone Angel Ring will drain every tick while flying.
#Range: > 1
LeadstoneFEPerTick = 250
#Define how much FE the Leadstone Angel Ring can store.
#Range: > 1
LeadstoneFECapacity = 2500000
#Define how much FE the Hardened Angel Ring will drain every tick while flying.
#Range: > 1
HardenedFEPerTick = 200
#Define how much FE the Hardened Angel Ring can store.
#Range: > 1
HardenedFECapacity = 5000000
#Define how much FE the Reinforced Angel Ring will drain every tick while flying.
#Range: > 1
ReinforcedFEPerTick = 100
#Define how much FE the Reinforced Angel Ring can store.
#Range: > 1
ReinforcedFECapacity = 8000000
#Define how much FE the Resonant Angel Ring will drain every tick while flying.
#Range: > 1
ResonantFEPerTick = 50
#Define how much FE the Resonant Angel Ring can store.
#Range: > 1
ResonantFECapacity = 16000000