41 lines
2 KiB
TOML
41 lines
2 KiB
TOML
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["Dog Render"]
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#Enables the particle effect on Dire Level 30 dogs.
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enable_dire_particles = true
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#When enabled, dogs with points in pack puppy will have chests on their side.
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render_chest = true
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#If disabled will use the default minecraft wolf skin for all dog textures.
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enable_dt_textures = true
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#When enabled, dogs with points in wolf mount will have a saddle on.
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render_saddle = true
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#When enabled, Dogs will have wings when at level 5 pillow paw.
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render_wings = false
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#When enabled, Dogs will show injured texture while incapacitated.
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render_incapacitated_overlay = true
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#When sneaking, a part of the dog's name will be rendered with a certain color
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#and the length of the part is based on the health percentage the dog has left
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render_health_in_name = true
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#Render a universal dog inventory access button in your inventory gui.
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#If this is turned off, you can still access the button via the dog's
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#GUI in Talents > Pack Puppy.
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dog_inv_button_in_inv = true
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#If the defeault incapacitated texture proof too much graphic.
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#You can substitute this friendlier texture instead.
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render_incap_txt_less_graphic = false
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#Render dogs' name whose owner is not you with different color.
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render_diffowner_name_different = true
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#Attempt to block third parties from rendering overlays which may conflict
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#with DT's built-in tag. It is recommended that this be achieved via the target third-party's
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#configurations if they have the option to disable nametag overlay for certain mobs
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#(Which they should). This option should only be used as the last resort.
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block_third_party_nametag = false
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#By defeault, the CLASSICAL skin directly references the
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#in-game vanilla wolf texture for rendering. Turning this on
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#will allow a copy of the vanilla wolf texture provided by the mod to be used instead.
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use_provided_copy_for_classical = false
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#Show a fun icon on world loading screen.
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world_load_icon = true
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#Determine if dogs will render their armor.
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render_armor = true
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