["Dog Render"] #Enables the particle effect on Dire Level 30 dogs. enable_dire_particles = true #When enabled, dogs with points in pack puppy will have chests on their side. render_chest = true #If disabled will use the default minecraft wolf skin for all dog textures. enable_dt_textures = true #When enabled, dogs with points in wolf mount will have a saddle on. render_saddle = true #When enabled, Dogs will have wings when at level 5 pillow paw. render_wings = false #When enabled, Dogs will show injured texture while incapacitated. render_incapacitated_overlay = true #When sneaking, a part of the dog's name will be rendered with a certain color #and the length of the part is based on the health percentage the dog has left render_health_in_name = true #Render a universal dog inventory access button in your inventory gui. #If this is turned off, you can still access the button via the dog's #GUI in Talents > Pack Puppy. dog_inv_button_in_inv = true #If the defeault incapacitated texture proof too much graphic. #You can substitute this friendlier texture instead. render_incap_txt_less_graphic = false #Render dogs' name whose owner is not you with different color. render_diffowner_name_different = true #Attempt to block third parties from rendering overlays which may conflict #with DT's built-in tag. It is recommended that this be achieved via the target third-party's #configurations if they have the option to disable nametag overlay for certain mobs #(Which they should). This option should only be used as the last resort. block_third_party_nametag = false #By defeault, the CLASSICAL skin directly references the #in-game vanilla wolf texture for rendering. Turning this on #will allow a copy of the vanilla wolf texture provided by the mod to be used instead. use_provided_copy_for_classical = false #Show a fun icon on world loading screen. world_load_icon = true #Determine if dogs will render their armor. render_armor = true