243 lines
8.7 KiB
TOML
243 lines
8.7 KiB
TOML
|
|
||
|
[Structures]
|
||
|
|
||
|
[Structures.tower]
|
||
|
|
||
|
[Structures.tower.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.tower.structures]
|
||
|
|
||
|
[Structures.tower.structures.structure]
|
||
|
|
||
|
[Structures.tower.structures.structure.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_tower"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_tower"]
|
||
|
|
||
|
[Structures.leviathan]
|
||
|
|
||
|
[Structures.leviathan.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.leviathan.structures]
|
||
|
|
||
|
[Structures.leviathan.structures.structure]
|
||
|
|
||
|
[Structures.leviathan.structures.structure.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_leviathan"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_leviathan"]
|
||
|
|
||
|
[Structures.snowy_temple]
|
||
|
|
||
|
[Structures.snowy_temple.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.snowy_temple.structures]
|
||
|
|
||
|
[Structures.snowy_temple.structures.structure]
|
||
|
|
||
|
[Structures.snowy_temple.structures.structure.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_snowy_temple"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_snowy_temple"]
|
||
|
|
||
|
[Structures.reanimated_ruins]
|
||
|
|
||
|
[Structures.reanimated_ruins.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.reanimated_ruins.structures]
|
||
|
|
||
|
[Structures.reanimated_ruins.structures.mossy]
|
||
|
|
||
|
[Structures.reanimated_ruins.structures.mossy.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_mossy"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_mossy"]
|
||
|
|
||
|
[Structures.reanimated_ruins.structures.mesa]
|
||
|
|
||
|
[Structures.reanimated_ruins.structures.mesa.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_mesa"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_mesa"]
|
||
|
|
||
|
[Structures.reanimated_ruins.structures.frozen]
|
||
|
|
||
|
[Structures.reanimated_ruins.structures.frozen.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_frozen"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_frozen"]
|
||
|
|
||
|
[Structures.warped_garden]
|
||
|
|
||
|
[Structures.warped_garden.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.warped_garden.structures]
|
||
|
|
||
|
[Structures.warped_garden.structures.structure]
|
||
|
|
||
|
[Structures.warped_garden.structures.structure.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_warped_garden"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_warped_garden"]
|
||
|
|
||
|
[Structures.soul_prison]
|
||
|
|
||
|
[Structures.soul_prison.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.soul_prison.structures]
|
||
|
|
||
|
[Structures.soul_prison.structures.structure]
|
||
|
|
||
|
[Structures.soul_prison.structures.structure.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_soul_prison"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_soul_prison"]
|
||
|
|
||
|
[Structures.end_ruins]
|
||
|
|
||
|
[Structures.end_ruins.placement]
|
||
|
#
|
||
|
# Percent chance of generating in an allowed chunk.
|
||
|
# Default: 75
|
||
|
#Range: 0 ~ 100
|
||
|
probability = 20
|
||
|
|
||
|
[Structures.end_ruins.structures]
|
||
|
|
||
|
[Structures.end_ruins.structures.structure]
|
||
|
|
||
|
[Structures.end_ruins.structures.structure.biomes]
|
||
|
#
|
||
|
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
|
||
|
# - Biome: "minecraft:plains"
|
||
|
# - Tag: "#minecraft:is_forest"
|
||
|
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
|
||
|
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
|
||
|
# Default: ["#dungeons_plus:has_structure/has_end_ruins"]
|
||
|
biomes = ["#dungeons_plus:has_structure/has_end_ruins"]
|
||
|
|
||
|
[Mobs]
|
||
|
#
|
||
|
# Percent chance that a Husk will wield a Leviathan Blade in the Leviathan.
|
||
|
# Default: 5
|
||
|
#Range: 0 ~ 100
|
||
|
husk_leviathan_blade_chance = 5
|
||
|
#
|
||
|
# Determines if Husks will drop sand when spawned in the Leviathan.
|
||
|
# Default: true
|
||
|
husks_drop_sand = true
|
||
|
#
|
||
|
# Percent chance that a Stray will wear a Frosted Cowl in the Snowy Temple.
|
||
|
# Default: 5
|
||
|
#Range: 0 ~ 100
|
||
|
stray_frosted_cowl_chance = 5
|
||
|
#
|
||
|
# Determines if Strays will drop ice when spawned in the Snowy Temple.
|
||
|
# Default: true
|
||
|
strays_drop_ice = true
|
||
|
#
|
||
|
# Percent chance that a Drowned will wear a Warped Axe in the Warped Garden.
|
||
|
# Default: 5
|
||
|
#Range: 0 ~ 100
|
||
|
drowned_warped_axe_chance = 5
|
||
|
#
|
||
|
# Percent chance that a Drowned will hold coral in the Warped Garden.
|
||
|
# Default: 30
|
||
|
#Range: 0 ~ 100
|
||
|
drowned_coral_chance = 30
|
||
|
#
|
||
|
# Percent chance that a Skeleton will wield a Soul Cannon in the Soul Prison.
|
||
|
# Default: 5
|
||
|
#Range: 0 ~ 100
|
||
|
skeleton_soul_cannon_chance = 5
|
||
|
|
||
|
["Mod Compat"]
|
||
|
|
||
|
["Mod Compat".Waystones]
|
||
|
#
|
||
|
# Percent chance for a waystone from Waystones to generate on top of the tower
|
||
|
# Default: 100
|
||
|
#Range: 0 ~ 100
|
||
|
tower_waystone_chance = 50
|
||
|
|
||
|
[Items]
|
||
|
#
|
||
|
# When true, throwable items with loyalty will return if they enter the void.
|
||
|
# Default: true
|
||
|
loyalty_returns_from_void = true
|
||
|
#
|
||
|
# When true, the fireball from a Soul Cannon enchanted with flame will place fire.
|
||
|
# Default: true
|
||
|
soul_cannon_produces_fire = true
|
||
|
|