[Structures] [Structures.tower] [Structures.tower.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.tower.structures] [Structures.tower.structures.structure] [Structures.tower.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_tower"] biomes = ["#dungeons_plus:has_structure/has_tower"] [Structures.leviathan] [Structures.leviathan.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.leviathan.structures] [Structures.leviathan.structures.structure] [Structures.leviathan.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_leviathan"] biomes = ["#dungeons_plus:has_structure/has_leviathan"] [Structures.snowy_temple] [Structures.snowy_temple.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.snowy_temple.structures] [Structures.snowy_temple.structures.structure] [Structures.snowy_temple.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_snowy_temple"] biomes = ["#dungeons_plus:has_structure/has_snowy_temple"] [Structures.reanimated_ruins] [Structures.reanimated_ruins.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.reanimated_ruins.structures] [Structures.reanimated_ruins.structures.mossy] [Structures.reanimated_ruins.structures.mossy.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_mossy"] biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_mossy"] [Structures.reanimated_ruins.structures.mesa] [Structures.reanimated_ruins.structures.mesa.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_mesa"] biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_mesa"] [Structures.reanimated_ruins.structures.frozen] [Structures.reanimated_ruins.structures.frozen.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_frozen"] biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_frozen"] [Structures.warped_garden] [Structures.warped_garden.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.warped_garden.structures] [Structures.warped_garden.structures.structure] [Structures.warped_garden.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_warped_garden"] biomes = ["#dungeons_plus:has_structure/has_warped_garden"] [Structures.soul_prison] [Structures.soul_prison.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.soul_prison.structures] [Structures.soul_prison.structures.structure] [Structures.soul_prison.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_soul_prison"] biomes = ["#dungeons_plus:has_structure/has_soul_prison"] [Structures.end_ruins] [Structures.end_ruins.placement] # # Percent chance of generating in an allowed chunk. # Default: 75 #Range: 0 ~ 100 probability = 20 [Structures.end_ruins.structures] [Structures.end_ruins.structures.structure] [Structures.end_ruins.structures.structure.biomes] # # A filter for which biomes this structure should generate in. Entries are formatted as follows: # - Biome: "minecraft:plains" # - Tag: "#minecraft:is_forest" # - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean" # Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests. # Default: ["#dungeons_plus:has_structure/has_end_ruins"] biomes = ["#dungeons_plus:has_structure/has_end_ruins"] [Mobs] # # Percent chance that a Husk will wield a Leviathan Blade in the Leviathan. # Default: 5 #Range: 0 ~ 100 husk_leviathan_blade_chance = 5 # # Determines if Husks will drop sand when spawned in the Leviathan. # Default: true husks_drop_sand = true # # Percent chance that a Stray will wear a Frosted Cowl in the Snowy Temple. # Default: 5 #Range: 0 ~ 100 stray_frosted_cowl_chance = 5 # # Determines if Strays will drop ice when spawned in the Snowy Temple. # Default: true strays_drop_ice = true # # Percent chance that a Drowned will wear a Warped Axe in the Warped Garden. # Default: 5 #Range: 0 ~ 100 drowned_warped_axe_chance = 5 # # Percent chance that a Drowned will hold coral in the Warped Garden. # Default: 30 #Range: 0 ~ 100 drowned_coral_chance = 30 # # Percent chance that a Skeleton will wield a Soul Cannon in the Soul Prison. # Default: 5 #Range: 0 ~ 100 skeleton_soul_cannon_chance = 5 ["Mod Compat"] ["Mod Compat".Waystones] # # Percent chance for a waystone from Waystones to generate on top of the tower # Default: 100 #Range: 0 ~ 100 tower_waystone_chance = 50 [Items] # # When true, throwable items with loyalty will return if they enter the void. # Default: true loyalty_returns_from_void = true # # When true, the fireball from a Soul Cannon enchanted with flame will place fire. # Default: true soul_cannon_produces_fire = true