747 lines
26 KiB
TOML
747 lines
26 KiB
TOML
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#####################################################################################
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#Features with configurable properties are split into categories
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#####################################################################################
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[cyclic]
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#####################################################################################
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# Enchantment related configs (if disabled, they may still show up as NBT on books and such but have functions disabled and are not obtainable in survival)
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#####################################################################################
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[cyclic.enchantment]
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[cyclic.enchantment.traveler]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.reach]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.beekeeper]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.experience_boost]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.launch]
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#(Multijump) Set false to disable Multi Jump enchantment
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enabled = true
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[cyclic.enchantment.ender]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.disarm]
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#Set false to disable enchantment
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enabled = true
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#Enchant level drop rate. % = drop + (level-1)*drop
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#Range: 1 ~ 100
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percentPerLevel = 15
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#Mobs in this list cannot be disarmed and have their weapon stolen by the disarm enchantment
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ingoredMobs = ["alexsmobs:mimicube"]
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[cyclic.enchantment.excavate]
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#Set false to disable enchantment
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enabled = false
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[cyclic.enchantment.magnet]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.multishot]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.beheading]
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#Beheading enchant add player skin head drop, add any mob id and any skin
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EntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
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#Percentage increase per level of enchant. Formula [percent + (level - 1) * per_level]
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#Range: 1 ~ 99
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per_level = 25
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#Base perecentage chance to drop a head on kill
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#Range: 1 ~ 99
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percent = 20
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.quickshot]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.venom]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.life_leech]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.curse]
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#(Gloom) Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.auto_smelt]
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#Set false to stop enchantment from working
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enabled = false
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[cyclic.enchantment.growth]
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#Set false to stop enchantment from working
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enabled = true
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#Radius per level. size around player to perform growth logic
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#Range: 1 ~ 16
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radius = 2
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[cyclic.enchantment.step]
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.laststand]
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#How many ticks of Absorption hearts given on trigger, 0 to disable
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#Range: 0 ~ 9999
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potion_ticks = 600
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#Base XP cost to activate at level 1 (level 2 is this/2)
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#Range: 1 ~ 9999
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xp_cost = 50
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#How many ticks of cooldown, 0 to disable
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#Range: 0 ~ 99999
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cooldown = 20
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#Set false to stop enchantment from working
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enabled = true
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[cyclic.enchantment.steady]
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#Set false to stop enchantment from working
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enabled = true
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#####################################################################################
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# Worldgen settings
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#####################################################################################
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[cyclic.worldgen]
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[cyclic.worldgen.flowers]
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#Do the four generate in the world. If false, the 4 flower blocks and 3 features (flower_all, flower_tulip_ flower_lime) will still be registered and can be used externally (data packs etc), but the mod will not use the features to generate/place flowers in world-generation
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enabled = false
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[cyclic.worldgen.cyan_podzol_legacy]
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#Enable the legacy feature that will spawn a Cyan flower when bonemeal is used on Podzol
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enabled = false
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#####################################################################################
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# Block specific configs
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#####################################################################################
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[cyclic.blocks]
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#If true, then all potions marked as harmful/negative will be used in addition to the 'anti_beacon.potion_list' for cures and immunities (used by both sponge and artemisbeacon).
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harmful_potions = true
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[cyclic.blocks.peace_candle]
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#Reach of the candle for spawn prevention
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#Range: 0 ~ 64
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radius = 32
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#Height reach of the candle for spawn prevention
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#Range: 0 ~ 512
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height = 8
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[cyclic.blocks.altar_destruction]
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#Reach for explosion prevention
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#Range: 1 ~ 128
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radius = 32
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#Height for explosion prevention
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#Range: 1 ~ 512
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height = 8
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#Ender Anchor settings
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[cyclic.blocks.eye_teleport]
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#Maximum distance to activate
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#Range: 2 ~ 256
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range = 128
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#Exp cost on teleport
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#Range: 0 ~ 500
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exp = 0
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#Hunger cost on teleport
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#Range: 0 ~ 20
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hunger = 1
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#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
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#Range: 1 ~ 20
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frequency = 5
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[cyclic.blocks.disenchanter]
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#Power per use disenchanter
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#Range: 0 ~ 64000
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energy_cost = 2500
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#Cost of (or payment for if negative) per enchanted book generated
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#Range: -1000 ~ 16000
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fluid_cost = 100
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[cyclic.blocks.anvil]
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#Power per repair anvil
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#Range: 0 ~ 64000
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energy_cost = 250
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[cyclic.blocks.dropper]
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#Power per use dropper
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#Range: 0 ~ 64000
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energy_cost = 50
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[cyclic.blocks.water_candle]
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#Reach of the candle
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#Range: 1 ~ 64
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radius = 8
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#Tick rate of the candle
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#Range: 1 ~ 2000
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tick_rate = 60
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[cyclic.blocks.teleport]
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#Power per use
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#Range: 0 ~ 64000
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energy_cost = 400
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#Power per use while crossing dimensions
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#Range: 0 ~ 64000
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energy_cost_xdim = 8000
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[cyclic.blocks.sound]
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#Sound Recorder - how far out does it listen to record sounds
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#Range: 1 ~ 64
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radius = 8
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[cyclic.blocks.generator_fuel]
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#RF energy per tick generated while burning furnace fuel in this machine. Burn time in ticks is the same as furnace values, so 1 coal = 1600 ticks
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#Range: 1 ~ 6400
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rf_per_tick = 80
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[cyclic.blocks.peat_farm]
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#Power per use peat_farm
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#Range: 0 ~ 64000
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energy_cost = 500
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[cyclic.blocks.miner]
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#Power per use miner
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#Range: 0 ~ 64000
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energy_cost = 10
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[cyclic.blocks.harvester]
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#Power per use harvester
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#Range: 0 ~ 64000
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energy_cost = 250
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[cyclic.blocks.forester]
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#Power per use forester
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#Range: 0 ~ 64000
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energy_cost = 50
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[cyclic.blocks.crafter]
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#Power per use crafter
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#Range: 0 ~ 64000
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energy_cost = 500
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[cyclic.blocks.sponge_lava]
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#Reach of the sponge
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#Range: 1 ~ 64
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radius = 8
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[cyclic.blocks.anvil_void]
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#Payment per void action, if not zero
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#Range: 0 ~ 16000
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fluid_cost = 25
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#Ender Trigger settings
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[cyclic.blocks.eye_redstone]
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#Maximum distance to activate
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#Range: 2 ~ 256
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range = 32
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#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
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#Range: 1 ~ 20
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frequency = 5
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[cyclic.blocks.peat]
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#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
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#Range: 0.0010000000474974513 ~ 1.0
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conversion_chance = 0.07999999821186066
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[cyclic.blocks.no_soliciting]
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#Reach of the no_soliciting for spawn prevention
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#Range: 0 ~ 64
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radius = 32
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#Height reach of the no_soliciting for spawn prevention
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#Range: 0 ~ 512
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height = 32
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#Sprinkler settings
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[cyclic.blocks.sprinkler]
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#Tick rate. 20 will fire one block per second
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#Range: 1 ~ 20
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ticks = 20
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#Water consumption
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#Range: 0 ~ 1000
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water = 5
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#Radius
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#Range: 1 ~ 32
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radius = 4
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[cyclic.blocks.soundproofing]
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#Radius to find and muffle sounds.
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#Range: 1 ~ 128
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radius = 6
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[cyclic.blocks.cables]
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[cyclic.blocks.cables.fluid]
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#How many buckets of buffer fluid the fluid cable can hold (for each direction. for example 2 here means 2000ub in each face)
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#Range: 1 ~ 32
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buffer = 16
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#How many fluid units per tick can flow through these cables each tick (1 bucket = 1000) including normal flow and extraction mode
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#Range: 100 ~ 32000
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flow = 1000
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[cyclic.blocks.cables.energy]
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#How much buffer the energy cables hold (must not be smaller than flow)
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#Range: 1 ~ 128000
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buffer = 32000
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#How fast energy flows in these cables (must not be greater than buffer)
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#Range: 100 ~ 32000
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flow = 1000
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[cyclic.blocks.generator_food]
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#RF energy per tick generated while burning food in this machine
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#Range: 1 ~ 6400
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rf_per_tick = 60
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#This [factor * (item.food + item.saturation) = ticks] results in the number of ticks food will burn at. IE Bread has (5 + 0.6) with factor 100, will burn for 560 ticks.
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#Range: 1 ~ 6400
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ticks_per_food = 100
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[cyclic.blocks.magnet_block]
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#Reach for magnet distance to find items
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#Range: 1 ~ 128
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radius = 16
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[cyclic.blocks.packager]
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#Power per recipe in the packager
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#Range: 0 ~ 64000
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energy_cost = 50
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[cyclic.blocks.collector_fluid]
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#Power per use collector_fluid
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#Range: 0 ~ 64000
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energy_cost = 500
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[cyclic.blocks.structure]
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#Power per tick while in use
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#Range: 0 ~ 64000
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energy_cost = 10
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[cyclic.blocks.ender_shelf]
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#Controller Max distance to search (using manhattan distance)
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#Range: 1 ~ 256
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controller_distance = 64
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#Each shelf has five rows. Set the number of books stored per row here
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#Range: 1 ~ 1024
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books_per_row = 64
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[cyclic.blocks.uncraft]
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#Power per use uncraft
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#Range: 0 ~ 64000
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energy_cost = 1000
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[cyclic.blocks.generator_solar]
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#Ticks between power gen interval. Example: 40 ticks is 2 seconds. 0 means every tick it generates
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#Range: 0 ~ 6400
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ticks = 60
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#Base level of solar power generation (affected by weather contitions).
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#Range: 1 ~ 100
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energy = 4
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[cyclic.blocks.beacon]
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#Power per tick while in use
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#Range: 0 ~ 64000
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energy_cost = 0
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[cyclic.blocks.anvil_magma]
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#Cost of magma fluid per action
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#Range: 1 ~ 64000
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fluid_cost = 100
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[cyclic.blocks.terra_preta]
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#Growth interval in ticks (100 would be every 5 seconds). Also affects terra glass
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#Range: 1 ~ 64000
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growth_interval = 100
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#Chance that the crop will grow after the interval
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#Range: 0.0 ~ 1.0
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growth_chance = 0.5
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[cyclic.blocks.uncrafter]
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#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
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nbt_ignored = false
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#Ticks used for each uncraft
|
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#Range: 1 ~ 9999
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ticks = 60
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#ITEM IDS HERE. Block ALL recipes that output this item, no matter which recipe they use
|
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ignore_list = ["minecraft:elytra", "minecraft:tipped_arrow", "minecraft:magma_block", "minecraft:stick", "minecraft:*_dye", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
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#RECIPE IDS HERE. Block these recipe ids from being reversed, but do not block all recipes for this output item
|
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ignore_recipes = ["botania:cobweb", "minecraft:magma_cream", "minecraft:beacon", "minecraft:stick_from_bamboo_item", "minecraft:netherite_ingot_from_netherite_block", "mysticalagriculture:essence*", "mysticalagriculture:farmland_till", "refinedstorage:coloring_recipes*", "forcecraft:transmutation*", "cyclic:fireball", "cyclic:shapeless/spark"]
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[cyclic.blocks.anti_beacon]
|
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#List of extra effects to clear. supports wildcard such as 'cyclic:*'. (This list is is used even if harmful_potions=false or true both)
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potion_list = ["minecraft:poison", "minecraft:*_poison", "minecraft:wither", "cyclic:gravity", "minecraft:weakness", "minecraft:slowness"]
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#Ticks to fire anti beacon and remove effects from entities (20 = 1 second). Does not affect potion immunity which applies regardless of ticks. This only used if you gain a potion effect out of range and then walk into range, so keep this large.
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||
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#Range: 20 ~ 9999
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ticks = 200
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#Radius to protect players and entities from potion effects being applied (used by both sponge and artemisbeacon).
|
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#Range: 1 ~ 128
|
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radius = 16
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[cyclic.blocks.user]
|
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#Power per use user
|
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#Range: 0 ~ 64000
|
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energy_cost = 0
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#battery settings
|
||
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[cyclic.blocks.battery]
|
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#RF/t charging rate for the battery item slot
|
||
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#Range: 1 ~ 6400000
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charge = 8000
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||
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#experience_pylon settings
|
||
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[cyclic.blocks.experience_pylon]
|
||
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#Radius to pickup xp orbs
|
||
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#Range: 1 ~ 64
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radius = 16
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||
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#fisher settings
|
||
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[cyclic.blocks.fisher]
|
||
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#Radius to Fish from nearby water
|
||
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#Range: 1 ~ 32
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||
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radius = 12
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||
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#Chance to Fish from nearby water. Smaller values is slower fish
|
||
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#Range: 1.0E-6 ~ 0.999
|
||
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chance = 0.06
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||
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|
||
|
#####################################################################################
|
||
|
# Logging related configs
|
||
|
#####################################################################################
|
||
|
[cyclic.logging]
|
||
|
#Unblock info logs; very spammy; can be useful for testing certain issues
|
||
|
info = false
|
||
|
|
||
|
#####################################################################################
|
||
|
# Item specific configs
|
||
|
#####################################################################################
|
||
|
[cyclic.items]
|
||
|
|
||
|
[cyclic.items.charm_torch]
|
||
|
#Light level limit for placing torches
|
||
|
#Range: 0 ~ 15
|
||
|
light_level = 9
|
||
|
|
||
|
#####################################################################################
|
||
|
# Obsidian gear settings
|
||
|
#####################################################################################
|
||
|
[cyclic.items.obsidian]
|
||
|
#Weapon damage
|
||
|
#Range: 0.10000000149011612 ~ 99.0
|
||
|
damage = 10.5
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
chest = 11
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
boots = 7
|
||
|
#Armor toughness
|
||
|
#Range: 0.10000000149011612 ~ 99.0
|
||
|
toughness = 6.0
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
helm = 7
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
leg = 10
|
||
|
|
||
|
#Sack of Holding settings
|
||
|
[cyclic.items.tile_transporter]
|
||
|
#Block these from being picked up
|
||
|
disable_pickup = ["parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller", "exnihilosequentia:*", "refinedstorage:*", "tconstruct:seared_fuel_tank", "tconstruct:smeltery_controller", "tconstruct:seared_drain", "tconstruct:seared_fuel_gauge", "tconstruct:seared_ingot_tank", "tconstruct:seared_ingot_gauge", "tconstruct:seared_melter", "tconstruct:seared_heater", "tconstruct:scorched_drain", "tconstruct:scorched_duct", "tconstruct:scorched_chute", "tconstruct:foundry_controller", "tconstruct:scorched_alloyer", "rftoolspower:cell3", "rftoolspower:cell2", "rftoolspower:cell1", "rftoolspower:cell3", "rftoolspower:cell2", "rftoolspower:cell1"]
|
||
|
#Override chest placement when a 1/2 split chest is picked up, and set placed block as a singleton chests (prevents visual glitch of the open-sided half chest). Set to false to restore old behavior and allow the split-chest placement.
|
||
|
overrideChestSingle = true
|
||
|
|
||
|
[cyclic.items.charm_luck]
|
||
|
#Boost given by item charm_luck
|
||
|
#Range: 0 ~ 100
|
||
|
boost = 10
|
||
|
|
||
|
[cyclic.items.prospector]
|
||
|
#Ore Prospector radius around player to search for ores
|
||
|
#Range: 1 ~ 256
|
||
|
range = 32
|
||
|
#Ore Prospector height around player to search for ores
|
||
|
#Range: 1 ~ 128
|
||
|
height = 8
|
||
|
|
||
|
[cyclic.items.chorus_flight]
|
||
|
#Seconds of flight per chorus_flight
|
||
|
#Range: 1 ~ 20000
|
||
|
ticks = 1200
|
||
|
|
||
|
[cyclic.items.monster_ball]
|
||
|
#Entity ids that cannot be picked up with the Monster all
|
||
|
ignore_list = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:warden"]
|
||
|
|
||
|
#Heart items
|
||
|
[cyclic.items.heart]
|
||
|
#Maximum number of hearts that can be attained (including initial 10)
|
||
|
#Range: 1 ~ 200
|
||
|
maximum = 10
|
||
|
#Experience given when eating a poisoned heart
|
||
|
#Range: 0 ~ 99999
|
||
|
experience = 500
|
||
|
|
||
|
[cyclic.items.spawner_seeker]
|
||
|
#Range in all directions to search for spawner
|
||
|
#Range: 1 ~ 256
|
||
|
range = 64
|
||
|
|
||
|
[cyclic.items.shield_wood]
|
||
|
#How much weaker than the regular shield is this item (used to calculate damage blocked)
|
||
|
#Range: 0 ~ 100
|
||
|
blocked_damage_percent = 60
|
||
|
|
||
|
[cyclic.items.wand_hypno]
|
||
|
#Range to search out enemies for this multi-target attack
|
||
|
#Range: 1 ~ 256
|
||
|
range = 16
|
||
|
#Energy cost per item use
|
||
|
#Range: 1 ~ 50000
|
||
|
energy = 500
|
||
|
|
||
|
[cyclic.items.chorus_spectral]
|
||
|
#Seconds of noClip per chorus_spectral
|
||
|
#Range: 1 ~ 20000
|
||
|
ticks = 600
|
||
|
|
||
|
[cyclic.items.shield_leather]
|
||
|
#How much weaker than the regular shield is this item (used to calculate damage blocked)
|
||
|
#Range: 0 ~ 100
|
||
|
blocked_damage_percent = 20
|
||
|
|
||
|
[cyclic.items.wand_missile]
|
||
|
#Range to search out enemies for this attack
|
||
|
#Range: 1 ~ 512
|
||
|
range = 64
|
||
|
#Energy cost per item use
|
||
|
#Range: 1 ~ 50000
|
||
|
energy = 150
|
||
|
|
||
|
[cyclic.items.charm_attack_speed]
|
||
|
#Boost given by item charm_attackspeed
|
||
|
#Range: 0.0 ~ 2.0
|
||
|
boost = 0.5
|
||
|
|
||
|
[cyclic.items.charm_speed]
|
||
|
#Boost given by item charm_speed
|
||
|
#Range: 0.0 ~ 2.0
|
||
|
boost = 0.5
|
||
|
|
||
|
#####################################################################################
|
||
|
# Caving Torch Charm settings
|
||
|
#####################################################################################
|
||
|
[cyclic.items.caving_torch]
|
||
|
#Light level at which to start placing down a torch
|
||
|
#Range: 0 ~ 14
|
||
|
light_limit = 7
|
||
|
#Light level of the current block after placing down a torch. Must be greater than light_limit
|
||
|
#Higher values means torches will be placed closer to you. Lower values means torches will overlap less,
|
||
|
#but might result in small dark spots between torches
|
||
|
#Range: 1 ~ 14
|
||
|
light_target = 10
|
||
|
#Whether to prioritise placing torches on walls
|
||
|
prefer_walls = true
|
||
|
#Which wall to place torches on when digging a 1-wide tunnel
|
||
|
#True means left, False means right
|
||
|
prefer_left_wall = false
|
||
|
|
||
|
[cyclic.items.shield_flint]
|
||
|
#What % chance does this have to apply thorns damage against ranged non-explosive attackers
|
||
|
#Range: 0 ~ 100
|
||
|
damage = 50
|
||
|
#How much weaker than the regular shield is this item (used to calculate damage blocked)
|
||
|
#Range: 0 ~ 100
|
||
|
blocked_damage_percent = 30
|
||
|
|
||
|
#Wand settings
|
||
|
[cyclic.items.teleport_wand]
|
||
|
#Maximum distance to activate
|
||
|
#Range: 8 ~ 1024
|
||
|
range = 256
|
||
|
|
||
|
#####################################################################################
|
||
|
# Emerald gear settings
|
||
|
#####################################################################################
|
||
|
[cyclic.items.emerald]
|
||
|
#Weapon damage
|
||
|
#Range: 0.10000000149011612 ~ 99.0
|
||
|
damage = 4.5
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
chest = 9
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
boots = 4
|
||
|
#Armor toughness
|
||
|
#Range: 0.10000000149011612 ~ 99.0
|
||
|
toughness = 3.0
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
helm = 4
|
||
|
#Damage Reduction
|
||
|
#Range: 1 ~ 99
|
||
|
leg = 7
|
||
|
|
||
|
#####################################################################################
|
||
|
# scythe_brush settings. note radius is halved while player is sneaking
|
||
|
#####################################################################################
|
||
|
[cyclic.items.scythe_brush]
|
||
|
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
|
||
|
#Range: 0 ~ 32
|
||
|
radius = 6
|
||
|
|
||
|
#####################################################################################
|
||
|
# scythe_forage settings. note radius is halved while player is sneaking
|
||
|
#####################################################################################
|
||
|
[cyclic.items.scythe_forage]
|
||
|
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
|
||
|
#Range: 0 ~ 32
|
||
|
radius = 6
|
||
|
|
||
|
#####################################################################################
|
||
|
# scythe_leaves settings. note radius is halved while player is sneaking
|
||
|
#####################################################################################
|
||
|
[cyclic.items.scythe_leaves]
|
||
|
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
|
||
|
#Range: 0 ~ 32
|
||
|
radius = 6
|
||
|
|
||
|
#####################################################################################
|
||
|
# scythe_harvest settings. note radius is halved while player is sneaking
|
||
|
#####################################################################################
|
||
|
[cyclic.items.scythe_harvest]
|
||
|
#Radius defines how far it reaches (for example radius 6 is 13x13 square)
|
||
|
#Range: 0 ~ 32
|
||
|
radius = 6
|
||
|
|
||
|
#####################################################################################
|
||
|
# spell_water settings
|
||
|
#####################################################################################
|
||
|
[cyclic.items.spell_water]
|
||
|
#Radius defines how far it reaches
|
||
|
#Range: 0 ~ 32
|
||
|
radius = 3
|
||
|
|
||
|
#####################################################################################
|
||
|
# spell_ice settings
|
||
|
#####################################################################################
|
||
|
[cyclic.items.spell_ice]
|
||
|
#Radius defines how far it reaches
|
||
|
#Range: 0 ~ 32
|
||
|
radius = 3
|
||
|
|
||
|
#apple_ender settings
|
||
|
[cyclic.items.apple_ender]
|
||
|
#Which structure tags are looked for
|
||
|
structure_tags = ["minecraft:eye_of_ender_located", "minecraft:on_woodland_explorer_maps", "minecraft:on_ocean_explorer_maps", "minecraft:village"]
|
||
|
#How many results the client will see
|
||
|
#Range: 1 ~ 60
|
||
|
printed = 5
|
||
|
|
||
|
#####################################################################################
|
||
|
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
|
||
|
#####################################################################################
|
||
|
[cyclic.command]
|
||
|
#True means only players with OP can use this /cyclic command
|
||
|
dev = false
|
||
|
#True means only players with OP can use this /cyclic command
|
||
|
ping = false
|
||
|
#True means only players with OP can use this /cyclic command
|
||
|
health = true
|
||
|
#True means only players with OP can use this /cyclic command
|
||
|
gethome = false
|
||
|
#True means only players with OP can use this /cyclic command
|
||
|
home = true
|
||
|
#True means only players with OP can use this /cyclic command
|
||
|
hunger = true
|
||
|
|
||
|
#####################################################################################
|
||
|
# Configs make sure players will not be able to craft any in survival (api only allows me to disable original base level potion, stuff like splash/tipped arrows are out of my control, for futher steps i suggest modpacks hide them from JEI as well if desired, or bug Mojang to implement JSON brewing stand recipes)
|
||
|
#####################################################################################
|
||
|
[cyclic.potion]
|
||
|
|
||
|
[cyclic.potion.antigravity]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.attack_range]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.blind]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.butterfingers]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.flight]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.frost_walker]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.gravity]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.haste]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.hunger]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.levitation]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.magnetic]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.reach_distance]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.resistance]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.stun]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.swimspeed]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.snowwalk]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.waterwalk]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|
||
|
[cyclic.potion.wither]
|
||
|
#Set false to disable the base recipe
|
||
|
enabled = true
|
||
|
|