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jland-packwiz-pack/config/enchantinginfuser-server.toml

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2023-11-02 12:32:44 -05:00
[advanced_infuser]
#Can the enchanting infuser repair items using levels in addition to enchanting.
allow_repairing = true
#Allow enchantments on an already enchanted item to be increased / removed.
#Allowed Values: ALL, FULL_DURABILITY, UNENCHANTED
allow_modifying_enchantments = "ALL"
#How many bookshelves you need around the infuser to be able to apply maximum level enchantments.
#Filling in corners is important to reach higher values.
#Setting very high values may require modded bookshelves that provide more than one enchanting power per block (such as Apotheosis' bookshelves).
#This value will be fixed at 50 when Apotheosis is installed.
#Range: > 0
maximum_bookshelves = 15
#Allow books to be enchanted in an infuser.
allow_books = true
[advanced_infuser.types]
#Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser.
#This option takes precedence over option for treasure enchantments (as curses are also treasure enchantments internally).
allow_curses_enchantments = false
#Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser.
allow_treasure_enchantments = false
#Allow untradeable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure and curse enchantments.
allow_untradeable_enchantments = false
#Allow enchantments that can normally not be obtained from an enchanting table, but can be put on the item in an anvil (e.g. sharpness on an axe).
allow_anvil_enchantments = true
#Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure, curse and tradeable enchantments.
allow_undiscoverable_enchantments = false
[advanced_infuser.repair]
#Cost multiplier in levels for each repair step, result will be rounded up.
#Range: 0.0 ~ 1.7976931348623157E308
repair_step_multiplier = 2.0
#How many percentage points of an items total durability a single repair will restore.
#Range: 0.1 ~ 1.0
repair_percentage_step = 0.25
#The main option in this section is "maximum_cost" as it determines how many levels you'll have to pay for fully enchanting an item with all possible enchantments it can have.
#Cost multipliers mainly control how this maximum cost will be spread out between enchantments of different rarities.
[advanced_infuser.costs]
#Base cost multiplier for each level for very rare enchantments.
#Range: > 1
very_rare_cost_multiplier = 5
#Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled.
double_uniques = true
#Base cost multiplier for each level for rare enchantments.
#Range: > 1
rare_cost_multiplier = 4
#Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
#Range: > 1
maximum_cost = 20
#When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present.
scale_costs_by_vanilla_only = true
#Base cost multiplier for each level for uncommon enchantments.
#Range: > 1
uncommon_cost_multiplier = 3
#Base cost multiplier for each level for common enchantments.
#Range: > 1
common_cost_multiplier = 2
#This section allows for controlling at what percentage of the total enchanting power certain kinds of enchantments become available.
#With default settings e.g. the first level of a rare enchantment will be available at 40% enchanting power (controlled by "rare_multiplier", translates to 40% * 15 = 6 bookshelves), and the maximum level for that enchant will be available at 40% + 40% = 80% enchanting power (controlled by "rare_multiplier" and "rarity_range_multiplier", translates to 80% * 15 = 12 bookshelves).
[advanced_infuser.power]
#Multiplier for maximum enchanting power for when rare enchantments become available.
#Range: -1.0 ~ 1.0
rare_multiplier = 0.4
#Multiplier for maximum enchanting power for when untradeable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
untradeable_multiplier = 0.9
#Multiplier for maximum enchanting power for how much power is required to max out an enchantment.
#Range: 0.0 ~ 1.0
rarity_range = 0.4
#Multiplier for maximum enchanting power for when undiscoverable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
undiscoverable_multiplier = 0.9
#Multiplier for maximum enchanting power for when treasure enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
treasure_multiplier = 0.95
#Multiplier for maximum enchanting power for when curse enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
curse_multiplier = 1.0
#Multiplier for maximum enchanting power for when common enchantments become available.
#Range: -1.0 ~ 1.0
common_multiplier = -0.2
#Multiplier for maximum enchanting power for when very rare enchantments become available.
#Range: -1.0 ~ 1.0
very_rare_multiplier = 0.6
#Multiplier for maximum enchanting power for when uncommon enchantments become available.
#Range: -1.0 ~ 1.0
uncommon_multiplier = 0.2
[normal_infuser]
#Can the enchanting infuser repair items using levels in addition to enchanting.
allow_repairing = false
#Allow enchantments on an already enchanted item to be increased / removed.
#Allowed Values: ALL, FULL_DURABILITY, UNENCHANTED
allow_modifying_enchantments = "UNENCHANTED"
#How many bookshelves you need around the infuser to be able to apply maximum level enchantments.
#Filling in corners is important to reach higher values.
#Setting very high values may require modded bookshelves that provide more than one enchanting power per block (such as Apotheosis' bookshelves).
#This value will be fixed at 50 when Apotheosis is installed.
#Range: > 0
maximum_bookshelves = 15
#Allow books to be enchanted in an infuser.
allow_books = false
[normal_infuser.types]
#Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser.
#This option takes precedence over option for treasure enchantments (as curses are also treasure enchantments internally).
allow_curses_enchantments = false
#Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser.
allow_treasure_enchantments = false
#Allow untradeable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure and curse enchantments.
allow_untradeable_enchantments = false
#Allow enchantments that can normally not be obtained from an enchanting table, but can be put on the item in an anvil (e.g. sharpness on an axe).
allow_anvil_enchantments = false
#Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
#This option takes precedence over other options for treasure, curse and tradeable enchantments.
allow_undiscoverable_enchantments = false
[normal_infuser.repair]
#Cost multiplier in levels for each repair step, result will be rounded up.
#Range: 0.0 ~ 1.7976931348623157E308
repair_step_multiplier = 2.0
#How many percentage points of an items total durability a single repair will restore.
#Range: 0.1 ~ 1.0
repair_percentage_step = 0.25
#The main option in this section is "maximum_cost" as it determines how many levels you'll have to pay for fully enchanting an item with all possible enchantments it can have.
#Cost multipliers mainly control how this maximum cost will be spread out between enchantments of different rarities.
[normal_infuser.costs]
#Base cost multiplier for each level for very rare enchantments.
#Range: > 1
very_rare_cost_multiplier = 5
#Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled.
double_uniques = true
#Base cost multiplier for each level for rare enchantments.
#Range: > 1
rare_cost_multiplier = 4
#Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
#Range: > 1
maximum_cost = 30
#When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present.
scale_costs_by_vanilla_only = true
#Base cost multiplier for each level for uncommon enchantments.
#Range: > 1
uncommon_cost_multiplier = 3
#Base cost multiplier for each level for common enchantments.
#Range: > 1
common_cost_multiplier = 2
#This section allows for controlling at what percentage of the total enchanting power certain kinds of enchantments become available.
#With default settings e.g. the first level of a rare enchantment will be available at 40% enchanting power (controlled by "rare_multiplier", translates to 40% * 15 = 6 bookshelves), and the maximum level for that enchant will be available at 40% + 40% = 80% enchanting power (controlled by "rare_multiplier" and "rarity_range_multiplier", translates to 80% * 15 = 12 bookshelves).
[normal_infuser.power]
#Multiplier for maximum enchanting power for when rare enchantments become available.
#Range: -1.0 ~ 1.0
rare_multiplier = 0.4
#Multiplier for maximum enchanting power for when untradeable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
untradeable_multiplier = 0.9
#Multiplier for maximum enchanting power for how much power is required to max out an enchantment.
#Range: 0.0 ~ 1.0
rarity_range = 0.4
#Multiplier for maximum enchanting power for when undiscoverable enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
undiscoverable_multiplier = 0.9
#Multiplier for maximum enchanting power for when treasure enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
treasure_multiplier = 0.95
#Multiplier for maximum enchanting power for when curse enchantments become available.
#They also need to be enabled in the "types" config.
#Range: 0.0 ~ 1.0
curse_multiplier = 1.0
#Multiplier for maximum enchanting power for when common enchantments become available.
#Range: -1.0 ~ 1.0
common_multiplier = -0.2
#Multiplier for maximum enchanting power for when very rare enchantments become available.
#Range: -1.0 ~ 1.0
very_rare_multiplier = 0.6
#Multiplier for maximum enchanting power for when uncommon enchantments become available.
#Range: -1.0 ~ 1.0
uncommon_multiplier = 0.2
[integration]
#Enable compat for Apotheosis if it is installed. Allows for using the full range of changes Apotheosis applies to vanilla enchantments.
#Should only really be disabled if compat breaks due to internal changes.
apotheosis = true