[advanced_infuser] #Can the enchanting infuser repair items using levels in addition to enchanting. allow_repairing = true #Allow enchantments on an already enchanted item to be increased / removed. #Allowed Values: ALL, FULL_DURABILITY, UNENCHANTED allow_modifying_enchantments = "ALL" #How many bookshelves you need around the infuser to be able to apply maximum level enchantments. #Filling in corners is important to reach higher values. #Setting very high values may require modded bookshelves that provide more than one enchanting power per block (such as Apotheosis' bookshelves). #This value will be fixed at 50 when Apotheosis is installed. #Range: > 0 maximum_bookshelves = 15 #Allow books to be enchanted in an infuser. allow_books = true [advanced_infuser.types] #Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser. #This option takes precedence over option for treasure enchantments (as curses are also treasure enchantments internally). allow_curses_enchantments = false #Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser. allow_treasure_enchantments = false #Allow untradeable enchantments (e.g. soul speed) to be applied using the enchanting infuser. #This option takes precedence over other options for treasure and curse enchantments. allow_untradeable_enchantments = false #Allow enchantments that can normally not be obtained from an enchanting table, but can be put on the item in an anvil (e.g. sharpness on an axe). allow_anvil_enchantments = true #Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser. #This option takes precedence over other options for treasure, curse and tradeable enchantments. allow_undiscoverable_enchantments = false [advanced_infuser.repair] #Cost multiplier in levels for each repair step, result will be rounded up. #Range: 0.0 ~ 1.7976931348623157E308 repair_step_multiplier = 2.0 #How many percentage points of an items total durability a single repair will restore. #Range: 0.1 ~ 1.0 repair_percentage_step = 0.25 #The main option in this section is "maximum_cost" as it determines how many levels you'll have to pay for fully enchanting an item with all possible enchantments it can have. #Cost multipliers mainly control how this maximum cost will be spread out between enchantments of different rarities. [advanced_infuser.costs] #Base cost multiplier for each level for very rare enchantments. #Range: > 1 very_rare_cost_multiplier = 5 #Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled. double_uniques = true #Base cost multiplier for each level for rare enchantments. #Range: > 1 rare_cost_multiplier = 4 #Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments). #Range: > 1 maximum_cost = 20 #When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present. scale_costs_by_vanilla_only = true #Base cost multiplier for each level for uncommon enchantments. #Range: > 1 uncommon_cost_multiplier = 3 #Base cost multiplier for each level for common enchantments. #Range: > 1 common_cost_multiplier = 2 #This section allows for controlling at what percentage of the total enchanting power certain kinds of enchantments become available. #With default settings e.g. the first level of a rare enchantment will be available at 40% enchanting power (controlled by "rare_multiplier", translates to 40% * 15 = 6 bookshelves), and the maximum level for that enchant will be available at 40% + 40% = 80% enchanting power (controlled by "rare_multiplier" and "rarity_range_multiplier", translates to 80% * 15 = 12 bookshelves). [advanced_infuser.power] #Multiplier for maximum enchanting power for when rare enchantments become available. #Range: -1.0 ~ 1.0 rare_multiplier = 0.4 #Multiplier for maximum enchanting power for when untradeable enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 untradeable_multiplier = 0.9 #Multiplier for maximum enchanting power for how much power is required to max out an enchantment. #Range: 0.0 ~ 1.0 rarity_range = 0.4 #Multiplier for maximum enchanting power for when undiscoverable enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 undiscoverable_multiplier = 0.9 #Multiplier for maximum enchanting power for when treasure enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 treasure_multiplier = 0.95 #Multiplier for maximum enchanting power for when curse enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 curse_multiplier = 1.0 #Multiplier for maximum enchanting power for when common enchantments become available. #Range: -1.0 ~ 1.0 common_multiplier = -0.2 #Multiplier for maximum enchanting power for when very rare enchantments become available. #Range: -1.0 ~ 1.0 very_rare_multiplier = 0.6 #Multiplier for maximum enchanting power for when uncommon enchantments become available. #Range: -1.0 ~ 1.0 uncommon_multiplier = 0.2 [normal_infuser] #Can the enchanting infuser repair items using levels in addition to enchanting. allow_repairing = false #Allow enchantments on an already enchanted item to be increased / removed. #Allowed Values: ALL, FULL_DURABILITY, UNENCHANTED allow_modifying_enchantments = "UNENCHANTED" #How many bookshelves you need around the infuser to be able to apply maximum level enchantments. #Filling in corners is important to reach higher values. #Setting very high values may require modded bookshelves that provide more than one enchanting power per block (such as Apotheosis' bookshelves). #This value will be fixed at 50 when Apotheosis is installed. #Range: > 0 maximum_bookshelves = 15 #Allow books to be enchanted in an infuser. allow_books = false [normal_infuser.types] #Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser. #This option takes precedence over option for treasure enchantments (as curses are also treasure enchantments internally). allow_curses_enchantments = false #Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser. allow_treasure_enchantments = false #Allow untradeable enchantments (e.g. soul speed) to be applied using the enchanting infuser. #This option takes precedence over other options for treasure and curse enchantments. allow_untradeable_enchantments = false #Allow enchantments that can normally not be obtained from an enchanting table, but can be put on the item in an anvil (e.g. sharpness on an axe). allow_anvil_enchantments = false #Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser. #This option takes precedence over other options for treasure, curse and tradeable enchantments. allow_undiscoverable_enchantments = false [normal_infuser.repair] #Cost multiplier in levels for each repair step, result will be rounded up. #Range: 0.0 ~ 1.7976931348623157E308 repair_step_multiplier = 2.0 #How many percentage points of an items total durability a single repair will restore. #Range: 0.1 ~ 1.0 repair_percentage_step = 0.25 #The main option in this section is "maximum_cost" as it determines how many levels you'll have to pay for fully enchanting an item with all possible enchantments it can have. #Cost multipliers mainly control how this maximum cost will be spread out between enchantments of different rarities. [normal_infuser.costs] #Base cost multiplier for each level for very rare enchantments. #Range: > 1 very_rare_cost_multiplier = 5 #Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled. double_uniques = true #Base cost multiplier for each level for rare enchantments. #Range: > 1 rare_cost_multiplier = 4 #Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments). #Range: > 1 maximum_cost = 30 #When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present. scale_costs_by_vanilla_only = true #Base cost multiplier for each level for uncommon enchantments. #Range: > 1 uncommon_cost_multiplier = 3 #Base cost multiplier for each level for common enchantments. #Range: > 1 common_cost_multiplier = 2 #This section allows for controlling at what percentage of the total enchanting power certain kinds of enchantments become available. #With default settings e.g. the first level of a rare enchantment will be available at 40% enchanting power (controlled by "rare_multiplier", translates to 40% * 15 = 6 bookshelves), and the maximum level for that enchant will be available at 40% + 40% = 80% enchanting power (controlled by "rare_multiplier" and "rarity_range_multiplier", translates to 80% * 15 = 12 bookshelves). [normal_infuser.power] #Multiplier for maximum enchanting power for when rare enchantments become available. #Range: -1.0 ~ 1.0 rare_multiplier = 0.4 #Multiplier for maximum enchanting power for when untradeable enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 untradeable_multiplier = 0.9 #Multiplier for maximum enchanting power for how much power is required to max out an enchantment. #Range: 0.0 ~ 1.0 rarity_range = 0.4 #Multiplier for maximum enchanting power for when undiscoverable enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 undiscoverable_multiplier = 0.9 #Multiplier for maximum enchanting power for when treasure enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 treasure_multiplier = 0.95 #Multiplier for maximum enchanting power for when curse enchantments become available. #They also need to be enabled in the "types" config. #Range: 0.0 ~ 1.0 curse_multiplier = 1.0 #Multiplier for maximum enchanting power for when common enchantments become available. #Range: -1.0 ~ 1.0 common_multiplier = -0.2 #Multiplier for maximum enchanting power for when very rare enchantments become available. #Range: -1.0 ~ 1.0 very_rare_multiplier = 0.6 #Multiplier for maximum enchanting power for when uncommon enchantments become available. #Range: -1.0 ~ 1.0 uncommon_multiplier = 0.2 [integration] #Enable compat for Apotheosis if it is installed. Allows for using the full range of changes Apotheosis applies to vanilla enchantments. #Should only really be disabled if compat breaks due to internal changes. apotheosis = true