Tiles
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30b3e4eb03
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8673160466
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@ -9,7 +9,7 @@ vertices = PoolVector2Array( 16, 17, 0, 17, 0, 0, 16, 0 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="TileSet" id=1]
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0/name = "spaced-dungeon-tileset.png 0"
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0/name = "floor"
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0/texture = ExtResource( 3 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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@ -24,6 +24,34 @@ polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "spaced-dungeon-tileset.png 1"
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1/texture = ExtResource( 3 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( -32, -32, 32, 32 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "empty"
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2/texture = ExtResource( 3 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 36, 36, 16, 17 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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[node name="game" type="Node2D"]
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script = ExtResource( 1 )
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