diff --git a/screens/game.tscn b/screens/game.tscn index 516c365..2c5960b 100644 --- a/screens/game.tscn +++ b/screens/game.tscn @@ -9,7 +9,7 @@ vertices = PoolVector2Array( 16, 17, 0, 17, 0, 0, 16, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="TileSet" id=1] -0/name = "spaced-dungeon-tileset.png 0" +0/name = "floor" 0/texture = ExtResource( 3 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) @@ -24,6 +24,34 @@ polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 +1/name = "spaced-dungeon-tileset.png 1" +1/texture = ExtResource( 3 ) +1/tex_offset = Vector2( 0, 0 ) +1/modulate = Color( 1, 1, 1, 1 ) +1/region = Rect2( -32, -32, 32, 32 ) +1/tile_mode = 0 +1/occluder_offset = Vector2( 0, 0 ) +1/navigation_offset = Vector2( 0, 0 ) +1/shape_offset = Vector2( 0, 0 ) +1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +1/shape_one_way = false +1/shape_one_way_margin = 0.0 +1/shapes = [ ] +1/z_index = 0 +2/name = "empty" +2/texture = ExtResource( 3 ) +2/tex_offset = Vector2( 0, 0 ) +2/modulate = Color( 1, 1, 1, 1 ) +2/region = Rect2( 36, 36, 16, 17 ) +2/tile_mode = 0 +2/occluder_offset = Vector2( 0, 0 ) +2/navigation_offset = Vector2( 0, 0 ) +2/shape_offset = Vector2( 0, 0 ) +2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +2/shape_one_way = false +2/shape_one_way_margin = 0.0 +2/shapes = [ ] +2/z_index = 0 [node name="game" type="Node2D"] script = ExtResource( 1 )