158 lines
5 KiB
GDScript
158 lines
5 KiB
GDScript
extends MarginContainer
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onready var peers_grid = $v/body/peers/p/peers
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onready var lobby_name = $v/head/lobby_info
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onready var peers_list_label = $v/body/peers/label
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onready var chat = $v/body/v/messages
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onready var chat_edit = $v/body/v/h/chat
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onready var send_button = $v/body/v/h/send
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onready var auto_scroll_chk = $v/body/v/chat_head/auto_scroll
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onready var max_players = $v/head/max_players
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onready var ready_up = $v/head/ready_up
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onready var lock = $v/head/lock
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onready var start = $v/head/start
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onready var peer = preload("res://objects/peer.tscn")
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onready var peers = {}
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onready var peers_id_mappings = {}
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onready var is_host = false
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func _ready():
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Global.client.connect("peer_created", self, "_peer_created")
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Global.client.connect("peer_left", self, "_peer_left")
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Global.client.connect("lobby_left", self, "_lobby_left")
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Global.client.connect("lobby_data", self, "_lobby_data")
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Global.client.connect("lobby_joined", self, "_lobby_joined")
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Global.client.connect("signaller_disconnected", self, "_signaller_disconnected")
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Global.client.connect("webrtc_connection_succeeded", self, "_webrtc_connection_succeeded")
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# lobby_name.text = "%s" % Global.client.lobby_name
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# call_deferred("add_chat", "# to %s" % Global.client.get_lobby_name())
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# hide/show controls depending on whether or not we're the host
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_update_ui()
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func _signaller_disconnected():
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Global.main_menu()
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func _lobby_joined(data):
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add_chat("# Connected to %s" % data.name)
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_update_ui()
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Global.client.request_peer_list()
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func _webrtc_connection_succeeded():
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if !is_host:
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ready_up.disabled = false
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send_button.disabled = false
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chat_edit.editable = true
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Global.client.request_peer_list()
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func _peer_created(peer):
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call_deferred("update_player_count")
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if is_host: call_deferred("update_can_start")
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if peers.has(peer.id): _update_peer(peer.id, peer)
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else: _add_peer(peer.id, peer)
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func _add_peer(id, p):
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call_deferred("update_player_count")
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var new_peer = peer.instance()
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if p.id == 1: p.ready = true
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new_peer.set_with_dict(p)
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peers_grid.add_child(new_peer)
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peers[int(id)] = new_peer
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add_chat("> %s joined the lobby" % new_peer.display_name)
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func _update_peer(id, peer_data):
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if peer_data.ready != peers[id].ready:
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var update_text = "now ready" if peer_data.ready else "no longer ready"
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add_chat("! %s is %s" % [peers[id].display_name, update_text])
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peers[id].set_with_dict(peer_data)
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func _peer_left(leavers):
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call_deferred("update_player_count")
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for data in leavers:
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var id = data.id
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if peers.has(id):
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var peer_id = peers[id].peerId
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call_deferred("add_chat", "< %s left the lobby" % peers[id].display_name)
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peers[id].queue_free()
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peers.erase(id)
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peers_id_mappings.erase(peer_id)
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func peer_by_peer_id(peer_id):
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if peers_id_mappings.has(peer_id):
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var p = peers_id_mappings[peer_id]
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if peers.has(p):
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return peers[p]
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return null
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remotesync func add_chat(message):
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if auto_scroll_chk.pressed: call_deferred("scroll_chat_to_bottom")
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else:
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call_deferred("preserve_chat_scroll", chat.cursor_get_line(), chat.get_selection_to_line(), chat.get_selection_from_line(), chat.get_selection_to_column(), chat.get_selection_from_column())
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chat.text += "\n" + message
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func scroll_chat_to_bottom():
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chat.cursor_set_line(chat.get_line_count() + 1)
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chat.scroll_vertical = 1000000000
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func preserve_chat_scroll(n, tl, fl, tc, fc):
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chat.cursor_set_line(n)
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chat.select(fl, fc, tl, tc)
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chat.center_viewport_to_cursor()
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func send_chat_message():
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var message = chat_edit.text
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if message != "":
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rpc("add_chat", "%s: %s" % [Global.client.display_name, message])
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chat_edit.text = ""
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func update_can_start():
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var can_start = true
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for p in peers:
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var peer = peers[p]
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if !peer.ready:
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can_start = false
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break
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if can_start: add_chat("! All players ready - game may now be started")
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start.disabled = !can_start
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func _on_start_pressed():
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if is_host: rpc("start_game")
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remotesync func start_game():
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# TODO: seal lobby
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get_tree().refuse_new_network_connections = true
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Global.goto_game()
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remotesync func set_ready(ready):
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var from = get_tree().get_rpc_sender_id()
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print("Set Ready: %s %s" % [from, ready])
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peers[from].ready = ready
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if is_host: update_can_start()
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func _on_TextEdit_text_entered(_new_text):
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if !send_button.disabled:
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send_chat_message()
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func _update_ui():
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is_host = Global.client.is_host()
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ready_up.visible = !is_host
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lobby_name.editable = is_host
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max_players.editable = is_host
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start.visible = is_host
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lock.visible = is_host
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var is_in_lobby = Global.client.is_in_lobby()
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ready_up.disabled = !is_in_lobby
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chat_edit.editable = is_in_lobby
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send_button.disabled = !is_in_lobby
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func _lobby_left(_id): Global.lobby_browser()
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func _on_leave_button_pressed(): Global.client.leave_lobby()
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func update_player_count(): peers_list_label.text = "Players: %d" % peers.size()
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func _on_Button_pressed(): send_chat_message()
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func _on_ready_up_toggled(button_pressed: bool): rpc("set_ready", button_pressed)
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func _on_lobby_info_text_changed(new_text: String): Global.client.set_lobby_name(new_text)
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