49 lines
1.4 KiB
GDScript
49 lines
1.4 KiB
GDScript
extends Node2D
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onready var player_obj = preload("res://objects/player.tscn")
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onready var camera = $camera
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onready var zoom_levels = [0.25, 0.5, 1, 1.5, 2, 2.5, 3]
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onready var current_zoom_level_index = 2
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onready var player = null
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onready var players = null
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func _ready():
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# TODO: probably have to wait for all peers to be ready before we add players
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if Global.client.is_host():
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for id in get_tree().get_network_connected_peers():
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Global.client.peers[id].ready = false
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ready(1)
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else:
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rpc("ready", get_tree().get_network_unique_id())
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remotesync func ready(id):
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print("Ready %d" % id)
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Global.client.peers[id].ready = true
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var all_ready = true
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for id in Global.client.peers: all_ready = all_ready and Global.client.peers[id].ready
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if all_ready: start()
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func start():
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print("Starting Game...")
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# for each peer
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for id in get_tree().get_network_connected_peers():
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print("Creating player for peer %d" % id)
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rpc("add_player", id)
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rpc("add_player", 1)
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func _process(_delta):
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if player: camera.offset = player.position
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remotesync func add_player(id):
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var new_player = player_obj.instance()
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if id == get_tree().get_network_unique_id(): player = new_player
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new_player.name = Global.client.peers[id].name
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new_player.set_network_master(id)
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add_child(new_player)
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new_player.global_position = Vector2(-100 + (id % 200), -100 + (id % 200))
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print("Added player: %s for peer %s" % [new_player, id])
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func _on_Button_pressed():
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Global.main_menu()
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