godot-webrtc-mplayer-testing/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "HBoxContainer",
"class": "LobbyControl",
"language": "GDScript",
"path": "res://scripts/objects/lobby.gd"
}, {
"base": "HBoxContainer",
"class": "PeerControl",
"language": "GDScript",
"path": "res://scripts/objects/peer.gd"
} ]
_global_script_class_icons={
"LobbyControl": "",
"PeerControl": ""
}
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[application]
config/name="kdt"
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run/main_scene="res://screens/main_menu.tscn"
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config/icon="res://assets/img/icon.png"
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[autoload]
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Global="*res://scripts/global/global.gd"
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[gdnative]
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singletons=[ "res://webrtc/webrtc_debug.tres" ]
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[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://assets/default_env.tres"