It works over the internet across clients
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@ -4,7 +4,7 @@ extends Node
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This module sets up WebRTC peer connections.
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"""
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var multiplayer_url = "ws://webrtc-signaller.deno.dev"
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var multiplayer_url = "wss://webrtc-signaller.deno.dev:443"
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# var multiplayer_url = "ws://localhost:8888"
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# var multiplayer_url = "ws://echo.websocket.org"
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var webrtc_ice_servers = [
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@ -20,7 +20,11 @@ Global="*res://global.gd"
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[gdnative]
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singletons=[ ]
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singletons=[ "res://webrtc/webrtc.tres" ]
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[network]
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ssl/certificates="res://ca-certificates.crt"
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[physics]
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15
server.ts
15
server.ts
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@ -15,7 +15,7 @@ interface DataMessage {
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}
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type ServerDataObject = Record<string, string | number | symbol | null>;
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type ServerData = ServerDataObject | string;
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type ServerData = ServerDataObject[] | ServerDataObject | string;
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type Message = string | DataMessage;
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const broadcast = (message: Message) =>
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@ -185,12 +185,13 @@ class Lobby {
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peerId: client.peerId,
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}),
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);
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this.clients.forEach((c) =>
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client.send(buildMessage("peer_joined", {
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id: c.id,
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name: c.name,
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peerId: c.peerId,
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}))
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client.send(
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buildMessage(
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"peer_joined",
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Array.from(this.clients.values()).map(
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({ id, name, peerId }) => ({ id, name, peerId }),
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),
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),
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);
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this.clients.set(client.id, client);
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}
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@ -30,9 +30,14 @@ func _ready():
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var _result = ws.connect("data_received", self, "_parse_msg")
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_result = ws.connect("connection_established", self, "_connected")
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_result = ws.connect("connection_closed", self, "_closed")
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_result = ws.connect("connection_error", self, "_closed")
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_result = ws.connect("connection_error", self, "_closed", [false])
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_result = ws.connect("connection_failed", self, "_closed", [false])
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_result = ws.connect("connection_succeeded", self, "_succ")
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_result = ws.connect("server_close_request", self, "_close_request")
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func _succ():
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print("WebSocket Connection Succeeded")
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func close():
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ws.disconnect_from_host()
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@ -60,11 +65,8 @@ func _connected(protocol = ""):
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func _process(_delta: float):
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var status: int = ws.get_connection_status()
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ws.poll()
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if status == WebSocketClient.CONNECTION_CONNECTED || status == WebSocketClient.CONNECTION_CONNECTING:
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print("I'm polling! %s" % status)
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else:
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print("Not polling! %s" % status)
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if status in [WebSocketClient.CONNECTION_CONNECTED, WebSocketClient.CONNECTION_CONNECTING]:
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ws.poll()
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func join_lobby(id: String):
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return _send("lobby_join:%s" % id)
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