godot-webrtc-mplayer-testing/scripts/global/global.gd

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GDScript3
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extends Node
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const SignalledWebRTCMultiplayer = preload("./signalled_webrtc_multiplayer.gd")
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onready var client = SignalledWebRTCMultiplayer.new()
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onready var onetime_cmd_flags = {
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"--singleplayer": false,
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"--multiplayer": false,
"--create-lobby": false,
"--join-first-available-lobby": false,
}
func _ready():
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add_child(client)
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for flag in onetime_cmd_flags.keys():
if flag in OS.get_cmdline_args():
onetime_cmd_flags[flag] = true
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func check_onetime_flag(flag):
var result = onetime_cmd_flags["--%s" % flag]
onetime_cmd_flags["--%s" % flag] = false
return result
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func goto_scene(scene_resource_name):
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var _result = get_tree().change_scene("res://screens/%s.tscn" % scene_resource_name)
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func main_menu():
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client.close()
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goto_scene("main_menu")
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func start_singleplayer_game():
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client.singleplayer()
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goto_game()
func goto_game():
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goto_scene("game")
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func lobby_browser():
goto_scene("lobby_browser")
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func lobby():
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goto_scene("multiplayer_lobby")
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func quit():
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client.close()
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get_tree().quit()
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func key_shortcut(code):
var sc = ShortCut.new()
sc.shortcut = InputEventKey.new()
sc.shortcut.scancode = code
return sc