2023-12-25 13:49:52 -06:00
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use bevy::audio::{AudioPlugin, SpatialScale};
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2024-07-29 16:54:43 -05:00
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use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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2024-07-29 16:29:39 -05:00
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use bevy::prelude::{default, *};
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2024-07-29 16:36:16 -05:00
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use bevy::window::{PrimaryWindow, WindowMode};
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2023-12-19 11:17:49 -06:00
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2023-12-20 13:24:16 -06:00
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mod assets;
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mod camera;
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2024-02-03 21:15:30 -06:00
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mod main_menu;
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2023-12-20 13:36:34 -06:00
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mod movement;
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mod player;
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2023-12-23 16:50:08 -06:00
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mod statue;
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2023-12-19 11:17:49 -06:00
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2024-07-29 16:29:39 -05:00
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
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pub enum Game {
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#[default]
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Running,
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Paused,
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}
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
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pub enum View {
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// #[default]
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// LoadingScreen,
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#[default]
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MainMenu,
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InGame,
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}
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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struct MainMenuSet;
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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struct InGameSet;
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2023-12-19 11:17:49 -06:00
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fn main() {
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let mut app = App::new();
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2023-12-24 21:30:18 -06:00
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2024-07-29 16:54:43 -05:00
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app.add_plugins((
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DefaultPlugins
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.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Kodo Tag".into(),
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mode: bevy::window::WindowMode::BorderlessFullscreen,
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// resolution: (640. * 2., 360. * 2.).into(),
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..default()
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}),
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2023-12-24 21:30:18 -06:00
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..default()
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2024-07-29 16:54:43 -05:00
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})
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.set(AudioPlugin {
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default_spatial_scale: SpatialScale::new_2d(1.),
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global_volume: GlobalVolume::new(1.),
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..default()
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})
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.set(ImagePlugin::default_nearest()),
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FrameTimeDiagnosticsPlugin,
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))
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2024-07-30 12:11:31 -05:00
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.init_resource::<assets::AssetLoader>()
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.insert_state(View::default())
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.insert_state(Game::default())
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2024-07-29 16:54:43 -05:00
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.add_systems(OnEnter(View::MainMenu), main_menu::startup)
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.add_systems(OnExit(View::MainMenu), main_menu::exit)
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.add_systems(OnEnter(View::InGame), (player::startup, statue::startup))
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.add_systems(OnExit(View::InGame), (player::exit, statue::exit))
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.add_systems(Startup, (startup, assets::startup, camera::startup))
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.add_systems(
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Update,
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(
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update,
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2024-07-29 16:29:39 -05:00
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(
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2024-07-29 16:54:43 -05:00
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player::sprite_select,
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player::controls,
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movement::update_velocity_by_heading,
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movement::resolve_velocity.after(movement::update_velocity_by_heading),
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movement::ysort.after(movement::update_velocity_by_heading),
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camera::update
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.after(player::controls)
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.after(movement::resolve_velocity),
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)
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.in_set(InGameSet)
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.run_if(in_state(View::InGame)),
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(main_menu::update)
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.in_set(MainMenuSet)
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.run_if(in_state(View::MainMenu)),
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),
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)
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2024-07-30 11:16:36 -05:00
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.insert_resource(ClearColor(Color::srgb(0.3, 0.1, 0.5)));
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// NOTE: would need to add PBR feature I think?
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// Was intending to use this for day/night cycle type stuff a la V Rising?
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// app.insert_resource(AmbientLight {
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// color: Color::srgb(1., 1., 1.),
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// brightness: 1.,
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// });
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2023-12-19 11:17:49 -06:00
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2024-07-30 11:16:36 -05:00
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let exit = app.run();
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info!("Exit: {:#?}", exit);
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2023-12-19 11:17:49 -06:00
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}
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2024-07-29 16:36:16 -05:00
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2024-07-29 16:54:43 -05:00
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fn toggle_fullscreen(mut window: Mut<Window>) {
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if window.mode == WindowMode::Windowed {
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window.mode = WindowMode::BorderlessFullscreen
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} else {
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window.mode = WindowMode::Windowed
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}
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}
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#[derive(Component)]
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struct FpsText;
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fn startup(mut commands: Commands, assets: Res<assets::AssetLoader>) {
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commands.spawn((
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FpsText,
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TextBundle::from_sections([
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TextSection::new(
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"FPS: ",
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TextStyle {
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font: assets.fonts.iosevkalytemin.clone(),
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font_size: 60.,
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..default()
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},
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),
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TextSection::from_style(TextStyle {
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font: assets.fonts.iosevkalytemin.clone(),
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font_size: 60.,
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2024-07-30 11:16:36 -05:00
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color: Color::hsla(0.5, 0.5, 0.5, 0.5),
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2024-07-29 16:54:43 -05:00
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}),
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])
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(5.0),
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right: Val::Px(5.0),
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..default()
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}),
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));
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}
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fn update(
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diagnostics: Res<DiagnosticsStore>,
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mut query: Query<&mut Text, With<FpsText>>,
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2024-07-29 16:36:16 -05:00
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keyboard: Res<ButtonInput<KeyCode>>,
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mut window: Query<&mut Window, With<PrimaryWindow>>,
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) {
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if keyboard.just_pressed(KeyCode::Enter)
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&& (keyboard.pressed(KeyCode::AltLeft) || keyboard.pressed(KeyCode::AltRight))
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{
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if let Ok(window) = window.get_single_mut() {
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toggle_fullscreen(window)
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}
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}
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2024-07-29 16:54:43 -05:00
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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text.sections[1].value = format!("{value:.2}");
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}
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}
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2024-07-29 16:36:16 -05:00
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}
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}
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