bevy-playground/src/main.rs

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Rust
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2023-12-19 11:17:49 -06:00
use bevy::prelude::*;
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
#[derive(Component)]
struct Position {
x: f32,
y: f32,
}
#[derive(Resource)]
struct GreetTimer(Timer);
struct Entity(u64);
pub struct HelloPlugin;
impl Plugin for HelloPlugin {
fn build(&self, app: &mut App) {
// add things to your app here
}
}
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zayna Nieves".to_string())));
}
fn main() {
let mut app = App::new();
app.add_plugins((DefaultPlugins, HelloPlugin))
.add_systems(Startup, add_people)
.add_systems(Update, greet_people)
.insert_resource(GreetTimer(Timer::from_seconds(0.2, TimerMode::Repeating)));
app.run()
}
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
// update our timer with the time elapsed since the last update
// if that caused the timer to finish, we say hello to everyone
if timer.0.tick(time.delta()).just_finished() {
for name in &query {
println!("hello {}!", name.0);
}
}
}