96 lines
4.2 KiB
Markdown
96 lines
4.2 KiB
Markdown
---
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title: Ourcraft Server Status Checker
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---
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<p id="server-status-loading">
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Checking <code>ourcraft.lyte.dev</code> server status...
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</p>
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<div id="server-status-check-failed">
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<p>
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Failed to retrieve <code>ourcraft.lyte.dev</code> server status. Unfortunately, that usually means we're <code><span style="color: var(--syntax-mag);">OFFLINE</span></code>.
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</p>
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<p>
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Please yell at <code>@lytedev</code> in the Ourcraft Discord to fix it!
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</p>
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<p><button id="server-status-check-button">Try Again</button></p>
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</div>
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<div id="server-status-online" style="display: none;">
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<p>Server <code>ourcraft.lyte.dev</code> is <code><span style="color: var(--syntax-name);">ONLINE</span></code></p>
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<p id="server-status-player-info" style="display: none;">There are currently <span id="server-status-current-num-players">0</span>/<span id="server-status-max-players">20</span> players online.</p>
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<h3 id="server-status-player-sampling-header" style="display: none;">Online Players</h3>
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<ul id="server-status-player-sampling" style="display: none;">
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<li>Player</li>
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</ul>
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<p id="server-status-player-sampling-insufficient" style="display: none">... and more!</p>
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</div>
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<p id="server-status-offline" style="display: none;">
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Server is <code><span style="color: var(--syntax-mag);">OFFLINE</span></code>
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</p>
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<script src="https://mcapi.us/scripts/minecraft.min.js"></script>
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<script>
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function showServerStatus(key) {
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for (const name of ['server-status-check-failed', 'server-status-online', 'server-status-offline', 'server-status-loading']) {
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if (name == key) {
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document.getElementById(name).style.display = null
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} else {
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document.getElementById(name).style.display = 'none'
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}
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}
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}
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function checkServerStatus() {
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showServerStatus('server-status-loading')
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MinecraftAPI.getServerStatus('ourcraft.lyte.dev', {port: 25565}, function (err, status) {
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console.debug("Status Errors:", err || false)
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if (err || !('online' in status)) {
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showServerStatus('server-status-check-failed')
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} else {
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handleOnlineStatus(status)
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}
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});
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}
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function handleOnlineStatus(status) {
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console.debug("Status Data:", status)
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if (status.online === true) {
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showServerStatus('server-status-online')
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const info = document.getElementById('server-status-player-info')
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const samplingHeader = document.getElementById('server-status-player-sampling-header')
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const samplingList = document.getElementById('server-status-player-sampling')
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const insufficient = document.getElementById('server-status-player-sampling-insufficient')
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info.style.display = 'none'
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samplingHeader.style.display = 'none'
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samplingList.style.display = 'none'
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insufficient.style.display = 'none'
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if ('players' in status) {
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if ('max' in status.players && 'now' in status.players) {
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info.style.display = null
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document.getElementById('server-status-current-num-players').textContent = status.players.now
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document.getElementById('server-status-max-players').textContent = status.players.max
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if ('sample' in status.players && status.players.now > 0) {
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samplingHeader.style.display = null
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samplingList.style.display = null
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samplingList.textContent = ''
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for (const player of status.players.sample) {
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const newListItem = document.createElement('li')
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newListItem.textContent = player.name
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newListItem.title = player.id
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samplingList.appendChild(newListItem)
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}
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if (status.players.sample.length != status.players.now) {
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document.getElementById('server-status-player-sampling-insufficient').style.display = null
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}
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}
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}
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}
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} else {
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showServerStatus('server-status-offline')
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}
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}
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document.getElementById("server-status-check-button").addEventListener("click", checkServerStatus)
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checkServerStatus()
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</script>
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