Work on obstacles spawning
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ca7c815c45
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1 changed files with 106 additions and 4 deletions
110
src/main.rs
110
src/main.rs
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@ -1,9 +1,75 @@
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#![warn(clippy::all, clippy::pedantic)]
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#![feature(stmt_expr_attributes)]
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use bracket_lib::prelude::*;
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struct Obstacle {
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x: i32,
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gap_y: u16,
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gap_height: u16,
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}
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impl Obstacle {
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fn new(x: i32, score: u32) -> Self {
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let mut random = RandomNumberGenerator::new();
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Obstacle {
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x,
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gap_y: random.range(10, 40),
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// TODO: increase difficulty
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gap_height: u16::max(2, 15),
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}
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}
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}
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struct Player {
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x: i32,
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y: i32,
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velocity: f32,
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}
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// const SCREEN_WIDTH: u16 = 80;
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const SCREEN_HEIGHT: u16 = 50;
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const FRAME_DURATION: f32 = 20.0;
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const X_OFFSET: i32 = 10;
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const Y_START: i32 = 25;
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impl Player {
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fn new(y: i32) -> Self {
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Player {
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x: 0,
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y,
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velocity: -2.0,
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}
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}
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fn render(&mut self, ctx: &mut BTerm) {
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ctx.set(X_OFFSET, self.y, YELLOW, BLACK, to_cp437('@'));
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}
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fn update(&mut self) {
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if self.velocity < 2.0 {
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self.velocity += 0.2;
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// self.velocity = self.velocity.clamp(-2.0
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}
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#[allow(clippy::cast_possible_truncation)]
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self.y += self.velocity.round() as i32;
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self.x += 1;
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if self.y < 0 {
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self.y = 0;
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}
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}
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fn flap(&mut self) {
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self.velocity = -2.0;
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}
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}
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struct State {
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mode: GameMode
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player: Player,
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time: f32,
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mode: GameMode,
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score: u32,
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}
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enum GameMode {
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@ -15,7 +81,10 @@ enum GameMode {
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impl State {
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fn new() -> Self {
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State {
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player: Player::new(Y_START),
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time: 0.0,
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mode: GameMode::Menu,
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score: 0u32,
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}
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}
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@ -35,19 +104,52 @@ impl State {
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}
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fn restart(&mut self) {
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self.player = Player::new(25);
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self.time = 0.0;
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self.mode = GameMode::Playing;
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}
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fn play(&mut self, ctx: &mut BTerm) {
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ctx.cls();
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ctx.cls_bg(BLACK);
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self.time += ctx.frame_time_ms;
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ctx.print(1, 1, "Playing...");
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// update
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if self.time > FRAME_DURATION {
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self.player.update();
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self.time %= FRAME_DURATION;
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}
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if let Some(VirtualKeyCode::Space) = ctx.key {
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self.player.flap();
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}
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self.player.render(ctx);
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if self.player.y > SCREEN_HEIGHT as i32 {
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self.die();
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}
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// self.mode = GameMode::Dead;
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}
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fn die(&mut self) {
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self.mode = GameMode::Dead;
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}
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fn dead(&mut self, ctx: &mut BTerm) {
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ctx.cls();
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ctx.print(1, 1, "You died!");
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self.mode = GameMode::Menu;
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ctx.print_centered(5, "You are dead. =(");
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ctx.print_centered(8, "(P) Play Again");
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ctx.print_centered(9, "(Q) Quit");
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if let Some(key) = ctx.key {
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match key {
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VirtualKeyCode::P => self.restart(),
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VirtualKeyCode::Q => ctx.quitting = true,
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_ => {},
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}
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}
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}
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}
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