Basic input and menu

This commit is contained in:
Daniel Flanagan 2021-11-11 16:28:50 -06:00
parent 22f3c6a3c0
commit ca7c815c45
3 changed files with 1847 additions and 2 deletions

1776
Cargo.lock generated Normal file

File diff suppressed because it is too large Load diff

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@ -6,3 +6,4 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bracket-lib = "0.8.1" # Meta-crate holding the entirety of bracket-lib (and exposing it). Use this for the full r...

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@ -1,3 +1,71 @@
fn main() {
println!("Hello, world!");
#![warn(clippy::all, clippy::pedantic)]
use bracket_lib::prelude::*;
struct State {
mode: GameMode
}
enum GameMode {
Menu,
Playing,
Dead,
}
impl State {
fn new() -> Self {
State {
mode: GameMode::Menu,
}
}
fn menu(&mut self, ctx: &mut BTerm) {
ctx.cls();
ctx.print_centered(5, "Welcome to Flappy Dragon");
ctx.print_centered(8, "(P) Play");
ctx.print_centered(9, "(Q) Quit");
if let Some(key) = ctx.key {
match key {
VirtualKeyCode::P => self.restart(),
VirtualKeyCode::Q => ctx.quitting = true,
_ => {},
}
}
}
fn restart(&mut self) {
self.mode = GameMode::Playing;
}
fn play(&mut self, ctx: &mut BTerm) {
ctx.cls();
ctx.print(1, 1, "Playing...");
self.mode = GameMode::Dead;
}
fn dead(&mut self, ctx: &mut BTerm) {
ctx.cls();
ctx.print(1, 1, "You died!");
self.mode = GameMode::Menu;
}
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
match self.mode {
GameMode::Menu => self.menu(ctx),
GameMode::Playing => self.play(ctx),
GameMode::Dead => self.dead(ctx),
}
}
}
fn main() {
let ctx = BTermBuilder::simple80x50()
.with_title("Flappy Dragon")
.build()
.unwrap();
main_loop(ctx, State::new()).unwrap();
}