This repository has been archived on 2023-11-02. You can view files and clone it, but cannot push or open issues or pull requests.
jland-packwiz-pack/config/doggytalents-client.toml
2023-11-02 12:32:44 -05:00

41 lines
2 KiB
TOML

["Dog Render"]
#Enables the particle effect on Dire Level 30 dogs.
enable_dire_particles = true
#When enabled, dogs with points in pack puppy will have chests on their side.
render_chest = true
#If disabled will use the default minecraft wolf skin for all dog textures.
enable_dt_textures = true
#When enabled, dogs with points in wolf mount will have a saddle on.
render_saddle = true
#When enabled, Dogs will have wings when at level 5 pillow paw.
render_wings = false
#When enabled, Dogs will show injured texture while incapacitated.
render_incapacitated_overlay = true
#When sneaking, a part of the dog's name will be rendered with a certain color
#and the length of the part is based on the health percentage the dog has left
render_health_in_name = true
#Render a universal dog inventory access button in your inventory gui.
#If this is turned off, you can still access the button via the dog's
#GUI in Talents > Pack Puppy.
dog_inv_button_in_inv = true
#If the defeault incapacitated texture proof too much graphic.
#You can substitute this friendlier texture instead.
render_incap_txt_less_graphic = false
#Render dogs' name whose owner is not you with different color.
render_diffowner_name_different = true
#Attempt to block third parties from rendering overlays which may conflict
#with DT's built-in tag. It is recommended that this be achieved via the target third-party's
#configurations if they have the option to disable nametag overlay for certain mobs
#(Which they should). This option should only be used as the last resort.
block_third_party_nametag = false
#By defeault, the CLASSICAL skin directly references the
#in-game vanilla wolf texture for rendering. Turning this on
#will allow a copy of the vanilla wolf texture provided by the mod to be used instead.
use_provided_copy_for_classical = false
#Show a fun icon on world loading screen.
world_load_icon = true
#Determine if dogs will render their armor.
render_armor = true