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jland-packwiz-pack/config/twilightforest-common.toml
2023-11-02 12:32:44 -05:00

90 lines
5.8 KiB
TOML

#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
originDimension = "minecraft:overworld"
#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
allowPortalsInOtherDimensions = false
#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
adminOnlyPortals = false
#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
disablePortalCreation = false
#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
#Note that enabling this also reduces the rate at which portal formation checks are performed.
checkPortalDestination = false
#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
portalLightning = false
#If false, the return portal will require the activation item.
shouldReturnPortalBeUsable = true
#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
portalUnlockedByAdvancement = ""
#The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues.
#Range: > 4
maxPortalSize = 64
#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
uuid_locking = false
#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
skull_candles = false
#Settings that are not reversible without consequences.
["Dimension Settings"]
#If true, players spawning for the first time will spawn in the Twilight Forest.
newPlayersSpawnInTF = false
#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
portalForNewPlayer = false
#Settings for all things related to the uncrafting table.
["Uncrafting Table"]
#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
#Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy.
#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
disableUncraftingRecipes = []
#Here, you can disable all items from certain mods from being uncrafted.
#Input a valid mod id to disable all uncrafting recipes from that mod.
#Example: "twilightforest" will disable all uncrafting recipes from this mod.
blacklistedUncraftingModIds = []
#If true, this will invert the above option from a blacklist to a whitelist.
flipIdList = false
#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior.
disableUncrafting = true
#Setting this to true will make it so you dont have to pay XP to uncraft stuff. This will only affect uncrafting.
#If you want to disable the xp cost for repairing and recrafting, see the below option.
disableUncraftingXpCost = false
#Setting this to true will make it so you dont have to pay XP to repair and recraft stuff in the uncrafting table. This wont affect uncrafting cost.
#If you're confused about what repairing and recrafting are, you can read about them here: http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table
#If you want to disable the xp cost for uncrafting, see the above option.
disableRepairingXpCost = false
#If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist.
flipRecipeList = false
#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
["Shield Parrying"]
#Set to true to parry non-Twilight projectiles.
parryNonTwilightAttacks = false
#The amount of ticks after raising a shield that makes it OK to parry a projectile.
#Range: > 0
shieldParryTicksArrow = 40
#Settings for all things related to the magic trees.
["Magic Trees"]
#If true, prevents the Timewood Core from functioning.
disableTimeCore = false
#Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
timeCoreRange = 16
#If true, prevents the Transformation Core from functioning.
disableTransformationCore = false
#Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
transformationCoreRange = 16
#If true, prevents the Minewood Core from functioning.
disableMiningCore = false
#Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
miningCoreRange = 16
#If true, prevents the Sortingwood Core from functioning.
disableSortingCore = false
#Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
sortingCoreRange = 16