82 lines
4.1 KiB
TOML
82 lines
4.1 KiB
TOML
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["Miscellaneous Settings"]
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#----------------------------------------------------------------------------------------------------+
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# Enables the dungeon crawl developer tools. Do not use this for normal gameplay.
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#
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enable_tools = false
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#----------------------------------------------------------------------------------------------------+
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# Enables extended debug logging to help detecting errors. Enabled by default.
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#
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extended_debug = true
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["World Generation"]
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#----------------------------------------------------------------------------------------------------+
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# Experimental. Prevents caves, ravines, etc.. from interfering with a dungeon.
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#
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bury = false
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#----------------------------------------------------------------------------------------------------+
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# When enabled, the dungeons will ignore caves instead of trying to adjust to them (by not generating specific blocks).
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#
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solid = false
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#----------------------------------------------------------------------------------------------------+
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# Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation.
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#
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tick_falling_blocks = true
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["Dungeon Placement"]
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#----------------------------------------------------------------------------------------------------+
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# The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon.
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# You can also see this as the average distance between two adjacent dungeons in chunks.
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# !! Has to be higher than the separation! !!
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# Reduce this value to make the dungeons more common, increase it to make them more rare.
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# Halving it will quadruple the amount of dungeons, doubling it would have the opposite effect.
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#
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#Range: 9 ~ 4096
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spacing = 24
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#----------------------------------------------------------------------------------------------------+
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# The minimum distance between two adjacent dungeons in chunks. Has to be lower than the spacing!
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# The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be.
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# Generally, bigger values allow for less, and smaller values for more randomness.
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# !! Has to be lower than the spacing! !!
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#
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#Range: 8 ~ 4095
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separation = 12
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["Dungeon Settings"]
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#----------------------------------------------------------------------------------------------------+
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# Whether the dungeons should have secret rooms or not.
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#
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secret_rooms = true
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#----------------------------------------------------------------------------------------------------+
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#
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#Whether the dungeons should generate at a fixed height or not. Enable this if the dungeons are generating too high.
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fixed_generation_height = false
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#----------------------------------------------------------------------------------------------------+
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# Whether loot tables of certain spawner entities should be overwritten.
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# For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled.
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#
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overwrite_entity_loot_tables = true
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#----------------------------------------------------------------------------------------------------+
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# Whether the hell stage should be built with blocks from the overworld instead from the nether.
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#
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no_nether_blocks = false
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#----------------------------------------------------------------------------------------------------+
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# The activation range for the spawners in the dungeons.
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#
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#Range: 1 ~ 64
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spawner_activation_range = 12
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#----------------------------------------------------------------------------------------------------+
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# The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
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#
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#Range: 1 ~ 128
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spawner_entities = 6
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#----------------------------------------------------------------------------------------------------+
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# Whether custom mob spawners with equipment, etc.. should be used.
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#
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custom_spawners = true
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#----------------------------------------------------------------------------------------------------+
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# Whether mobs from spawners should despawn naturally or not.
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#
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natural_despawn = true
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