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jland-packwiz-pack/config/mythicbotany.json5

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2023-11-02 12:32:44 -05:00
{
// Whether the alfheim dimension is enabled. When this is set to false, you'll still be able to use
// the mead of kvasir as usual but the portal to alfheim will not work.
"enableAlfheim": true,
// Whether players that manage to get to alfheim via another mod but have not drunk the mead of kvasir
// should get a blindness effect.
"lockAlfheim": true,
// Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel.
"replaceGaiaRecipe": true,
"alftools": {
// Jump boost modifier for the alfsteel boots
// Minimum: 0.0
"jump_modifier": 0.025,
// Knockback resistance modifier for the alfsteel chestplate
// Minimum: 0.0
"knockback_resistance_modifier": 1,
// Reach distance modifier for the alfsteel helmet
// Minimum: 0.0
"reach_modifier": 2,
// Speed modifier for the alfsteel leggings
// Minimum: 0.0
"speed_modifier": 0.05,
// Armor stats for alfsteel armor.
"armor_values": {
"boots": {
"defense": 3,
"toughness": 3
},
"chestplate": {
"defense": 8,
"toughness": 3
},
"helmet": {
"defense": 3,
"toughness": 3
},
"leggings": {
"defense": 6,
"toughness": 3
}
},
// Durability stats for alfsteel tools.
// max_durability is the maximum durability, a tool has
// mana_per_durability is the amount of mana consumed per durability loss
"durability": {
"armor": {
"max_durability": 5200,
"mana_per_durability": 100
},
"axe": {
"max_durability": 4600,
"mana_per_durability": 200
},
"pickaxe": {
"max_durability": 4600,
"mana_per_durability": 200
},
"sword": {
"max_durability": 4600,
"mana_per_durability": 200
}
},
"tool_values": {
// The attack damage dealt by the alf blade
"sword_damage": 12,
// The attack speed modifier for the alf blade
"sword_speed": 2.4
}
},
"flowers": {
// How much mana a wither aconite should generate per nether star.
// Minimum: 1
"witherAconiteMana": 1200000,
// Can be used to tweak the multipliers for the raindeletia. All matching values are multiplied
// The result is the mana generated per tick.
"raindeletia": {
// Base modifier. This one will always be applied
// Minimum: 0.0
"base": 5,
// Modifier for dry grass
// Minimum: 0.0
"dry_grass": 0.5,
// Modifier for enchanted soil
// Minimum: 0.0
"enchanted_soil": 5,
// Modifier for normal rain, not for thunder
// Minimum: 0.0
"rain": 0.09,
// Modifier for thundering
// Minimum: 0.0
"thunder": 3,
// Modifier for vivid grass
// Minimum: 0.0
"vivid_grass": 2
}
},
"mjoellnir": {
// The amount the attack speed increases per level of hammer mobility.
// Minimum: 0.0
"attack_speed_multiplier": 0.2,
// The base attack speed attribute for mjoellnir.
"base_attack_speed": -3.5,
// The base damage for melee attacks.
// Minimum: 1.0
"base_damage_melee": 25,
// The base damage for the main target on ranged attacks.
// Minimum: 1.0
"base_damage_ranged": 25,
// Enchantment multiplier for sharpness and power enchantments.
// Minimum: 1.0
"enchantment_multiplier": 5,
// The cooldown in ticks after a ranged attack, before mjoellnir can be thrown again.
// Minimum: 0
"ranged_cooldown": 120,
// What is required for a player to hold mjoellnir.
// nothing - Players will always be able to hold mjoellnir.
// effect - Players need the absorption effect to hold mjoellnir.
// hearts - Players need absorption hearts to hold mjoellnir.
// If they run out of golden hearts but still have the effect, mjoellnir is dropped.
// Allowed values: nothing, effect, hearts
"requirement": "effect",
// What is required for a player that holds the ring of thor to hold mjoellnir.
// If a player holds the ring of thor, this OR `mjoellnir.requirement` must be met.
// Allowed values: nothing, effect, hearts
"requirement_thor": "nothing",
// The chance for secondary targets to get lightning effects applied as well on ranged attacks.
// Range: 0.0 - 1.0
"secondary_lightning_chance": 0.25,
// The damage dealt to secondary targets on ranged attacks.
// This value is multiplied with the damage to the main target.
// Range: 0.0 - 1.0
"secondary_target_multiplier": 0.4
}
}