61 lines
2.6 KiB
TOML
61 lines
2.6 KiB
TOML
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[general_fog]
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#the default fog's opacity from 0 to 255
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default_opacity = 80
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#the default fog's start distance from the player
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default_start_fog = 25
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#the default fog's end distance from the player multiplier (multiplies the vanilla fog end by this amount)
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END_FOG_MULTIPLYER = 1.15
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[night_fog]
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enabled = true
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#the night fog's opacity multiplier
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night_opacity = 1.5
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#the night fog's start distance from the player
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night_start_fog = 0
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#the night fog's end distance from the player
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night_end_fog = 60
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[cave_fog]
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enabled = true
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#y value where cave fog starts
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y_start = 100
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#y value where the cave fog ends
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y_end = -36
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#the cave fog's opacity and the y_end y value from 0 to 255
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min_opacity = 110
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#the cave fog's start distance from the player the y_end y value
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min_start_fog = 0
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#the cave fog's end distance from the player the y_end y value
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min_end_fog = 100
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[biome_fog]
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enabled = true
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#the radius in which the mod will check for different biomes and calculate the correct fog color
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check_radius = 20
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#the vertical multiplier for the radius check
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vertical_factor = 0.25
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#how many checks for the diameter of the circle that check for biomes will be made (higher value = better accuracy)
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checks_for_side = 8
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#list of properties for each biome, the values mean: <biome_id>;<color in hex>;<opacity multiplier>;<fog start multiplier>;<fog end multiplier>
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colors_list = ["minecraft:desert;C2B280;1.2;0.75;1", "minecraft:beach;C2B280;1.2;0.75;1", "minecraft:badlands;FF9100;1.2;0.75;1", "minecraft:mesa;FF9100;1.2;0.75;1", "minecraft:savana;FFDD2C;1;0.85;1", "minecraft:forest;E2FFFF;1.1;0.95;0.9", "minecraft:mushroom_island;EAA2FF;0.6;0.5;1", "minecraft:mountain;94CAFF;1.5;0.5;1.5", "minecraft:ice_spikes;39AAFF;1.5;0.7;0.85", "minecraft:frozen_ocean;39AAFF;1.5;0.7;0.85", "minecraft:deep_frozen_ocean;39AAFF;1.5;0.7;0.85", "minecraft:frozen_peaks;DBF0FF;39AAFF;1.5;0.7;0.85", "minecraft:swamp;005F0A;1.2;0.75;1", "minecraft:the_nether;B50000;1.3;0.75;1", "minecraft:the_end;660066;1;0.75;1"]
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[cloud_fog]
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enabled = true
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#y value at which cloud fog starts
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y_start = 100
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#y value at which cloud fog ends
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y_end = 275
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#the cloud fog's start distance from the player when in the middle of the cloud fog (in between the start and end value)
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max_fog_start = 0
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#the cloud fog's end distance from the player when in the middle of the cloud fog (in between the start and end value)
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max_fog_end = 80
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#the cloud fog's opacity multiplier when in the middle of the cloud fog (in between the start and end value)
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max_opacity_factor = 3.0
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[rain_fog]
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enabled = true
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#the rain fog's opacity multiplier
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opacity_factor = 2.0
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