38 lines
3 KiB
TOML
38 lines
3 KiB
TOML
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#Enable the the spawning of enchanted mobs. [true / false]
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"Enchanted Mob can Spawn Natural" = true
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#Disables specific mob from receiveing enchantments on spawn. Use the full name, eg: minecraft:ender_dragon.
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enchantOnSpawnExclusionMobs = ["minecraft:wither", "minecraft:ender_dragon"]
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#Allow the specific mob from alway receiveing enchantments on spawn. Use the full name, eg: minecraft:zombie.
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alwayEnchantableMobs = []
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#Allow the specific mob from alway receiveing enchantments as Ancient Mob on spawn(This feature may break for balance so be careful). Use the full name, eg: minecraft:zombie.
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alwayEnchantableAncientMobs = []
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#Disables the specific mob enchant. Use the full name(This config only disabled mob enchant when mob spawn. not mean delete complete, eg: enchantwithmob:thorn.
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disableMobEnchants = []
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#Allow the poison cloud for projectile. Use the full name(eg: minecraft:arrow.
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allowPoisonCloudProjectiles = ["minecraft:arrow", "minecraft:snowball", "earthmobsmod:melon_seeds", "earthmobsmod:zombie_flesh", "conjurer_illager:throwing_card", "conjurer_illager:bouncy_ball", "tofucraft:fukumame", "tofucraft:nether_fukumame", "tofucraft:soul_fukumame"]
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#Allow the multi shot for projectile. Use the full name(eg: minecraft:arrow.
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allowMultiShotProjectiles = ["minecraft:arrow", "minecraft:snowball", "earthmobsmod:melon_seeds", "earthmobsmod:zombie_flesh", "conjurer_illager:throwing_card", "conjurer_illager:bouncy_ball", "tofucraft:fukumame", "tofucraft:nether_fukumame", "tofucraft:soul_fukumame"]
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#Whitelist the projectile mob enchant for mob. Use the full name(eg: minecraft:zombie.
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whitelistShootEntity = ["minecraft:skeleton", "minecraft:pillager", "minecraft:shulker", "minecraft:llama", "conjurer_illager:conjurer", "earthmobsmod:bone_spider", "earthmobsmod:lobber_zombie", "earthmobsmod:lobber_drowned", "earthmobsmod:melon_golem", "minecraft:piglin", "minecraft:snow_golem", "minecraft:player"]
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#Enable the the spawning of enchanted animal mobs. [true / false]
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"Enchanted Animal can Spawn Natural" = false
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#Enable enchanting yourself. [true / false]
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"Enchant yourself" = true
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#Enable Change Size When Enchanted. [true / false]
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"Change Size" = true
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#Enable Increase Health like Dungeons When Enchanted. [true / false]
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"Increase Health like Dungeons" = false
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#Enable Player More Bigger When You have Huge Enchant. [true / false]
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"Big Your Self" = false
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#Enable All MobEnchant for all mob. [true / false]
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UniversalEnchant = false
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#Set The Difficulty Base Enchanted Mob Spawn Percent. [(Difficulty Base Percent * Difficulty id) + (Effective Difficulty Percent * Effective Difficulty)]
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#Range: 0.0 ~ 1.0
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"Difficulty Enchanted Spawn Percent" = 0.005
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#Set The Effective Difficulty Base Enchanted Mob Spawn Percent [(Difficulty Base Percent * Difficulty id) + (Effective Difficulty Percent * Effective Difficulty)]
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#Range: 0.0 ~ 1.0
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"Effective Difficulty Enchanted Spawn Percent" = 0.025
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#Set the MobEnchant on the EnderDragon. If you want more harder fight. should set it! eg: enchantwithmob:thorn.
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"Buffed Dragon" = []
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