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jland-packwiz-pack/config/dungeons_plus-common.toml

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2023-11-02 12:32:44 -05:00
[Structures]
[Structures.tower]
[Structures.tower.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.tower.structures]
[Structures.tower.structures.structure]
[Structures.tower.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_tower"]
biomes = ["#dungeons_plus:has_structure/has_tower"]
[Structures.leviathan]
[Structures.leviathan.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.leviathan.structures]
[Structures.leviathan.structures.structure]
[Structures.leviathan.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_leviathan"]
biomes = ["#dungeons_plus:has_structure/has_leviathan"]
[Structures.snowy_temple]
[Structures.snowy_temple.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.snowy_temple.structures]
[Structures.snowy_temple.structures.structure]
[Structures.snowy_temple.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_snowy_temple"]
biomes = ["#dungeons_plus:has_structure/has_snowy_temple"]
[Structures.reanimated_ruins]
[Structures.reanimated_ruins.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.reanimated_ruins.structures]
[Structures.reanimated_ruins.structures.mossy]
[Structures.reanimated_ruins.structures.mossy.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_mossy"]
biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_mossy"]
[Structures.reanimated_ruins.structures.mesa]
[Structures.reanimated_ruins.structures.mesa.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_mesa"]
biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_mesa"]
[Structures.reanimated_ruins.structures.frozen]
[Structures.reanimated_ruins.structures.frozen.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_reanimated_ruins_frozen"]
biomes = ["#dungeons_plus:has_structure/has_reanimated_ruins_frozen"]
[Structures.warped_garden]
[Structures.warped_garden.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.warped_garden.structures]
[Structures.warped_garden.structures.structure]
[Structures.warped_garden.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_warped_garden"]
biomes = ["#dungeons_plus:has_structure/has_warped_garden"]
[Structures.soul_prison]
[Structures.soul_prison.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.soul_prison.structures]
[Structures.soul_prison.structures.structure]
[Structures.soul_prison.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_soul_prison"]
biomes = ["#dungeons_plus:has_structure/has_soul_prison"]
[Structures.end_ruins]
[Structures.end_ruins.placement]
#
# Percent chance of generating in an allowed chunk.
# Default: 75
#Range: 0 ~ 100
probability = 20
[Structures.end_ruins.structures]
[Structures.end_ruins.structures.structure]
[Structures.end_ruins.structures.structure.biomes]
#
# A filter for which biomes this structure should generate in. Entries are formatted as follows:
# - Biome: "minecraft:plains"
# - Tag: "#minecraft:is_forest"
# - Prefix an entry with ! to exclude it: "!#minecraft:is_ocean"
# Example: ["#minecraft:is_forest", "!minecraft:flower_forest"] This will include all biomes tagged as forests except for flower forests.
# Default: ["#dungeons_plus:has_structure/has_end_ruins"]
biomes = ["#dungeons_plus:has_structure/has_end_ruins"]
[Mobs]
#
# Percent chance that a Husk will wield a Leviathan Blade in the Leviathan.
# Default: 5
#Range: 0 ~ 100
husk_leviathan_blade_chance = 5
#
# Determines if Husks will drop sand when spawned in the Leviathan.
# Default: true
husks_drop_sand = true
#
# Percent chance that a Stray will wear a Frosted Cowl in the Snowy Temple.
# Default: 5
#Range: 0 ~ 100
stray_frosted_cowl_chance = 5
#
# Determines if Strays will drop ice when spawned in the Snowy Temple.
# Default: true
strays_drop_ice = true
#
# Percent chance that a Drowned will wear a Warped Axe in the Warped Garden.
# Default: 5
#Range: 0 ~ 100
drowned_warped_axe_chance = 5
#
# Percent chance that a Drowned will hold coral in the Warped Garden.
# Default: 30
#Range: 0 ~ 100
drowned_coral_chance = 30
#
# Percent chance that a Skeleton will wield a Soul Cannon in the Soul Prison.
# Default: 5
#Range: 0 ~ 100
skeleton_soul_cannon_chance = 5
["Mod Compat"]
["Mod Compat".Waystones]
#
# Percent chance for a waystone from Waystones to generate on top of the tower
# Default: 100
#Range: 0 ~ 100
tower_waystone_chance = 50
[Items]
#
# When true, throwable items with loyalty will return if they enter the void.
# Default: true
loyalty_returns_from_void = true
#
# When true, the fireball from a Soul Cannon enchanted with flame will place fire.
# Default: true
soul_cannon_produces_fire = true