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jland-packwiz-pack/config/allurement-common.toml

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2023-11-02 12:32:44 -05:00
[enchantments]
[enchantments.alleviating]
#Armor enchantment that heals the user when collecting experience
"Enable Alleviating" = true
#How much the experience value is multiplied by into health
#Range: 0.0 ~ 1.7976931348623157E308
"Healing factor" = 0.25
[enchantments.reeling]
#Crossbow enchantment that pulls targets towards the user
"Enable Reeling" = true
#How much the target is affected on the horizontal axis
#Range: 0.0 ~ 1.7976931348623157E308
"Horizontal factor" = 0.5
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.25
[enchantments.reforming]
#Gear enchantment that very slowly repairs items over time
"Enable Reforming" = true
#How many ticks it takes a reforming item to repair
#Range: > 0
"Reforming tick rate" = 600
[enchantments.shockwave]
#Boots enchantment that creates a shockwave when taking fall damage
"Enable Shockwave" = true
#If Shockwave tramples farmland within the wave radius
"Shockwave tramples farmland" = true
[enchantments.vengeance]
#Armor enchantment that stores incoming damage and applies it to user's next attack
"Enable Vengeance" = true
#How much the damage taken with vengeance is multiplied for attacks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 0.025
[enchantments.spread_of_ailments]
#Crossbow enchantment that applies the user's active effects to their arrows
"Enable Spread of Ailments" = true
[enchantments.launch]
#Weapon enchantment that launches enemies upwards rather than away
"Enable Launch" = true
#How much the target is affected on the vertical axis
#Range: 0.0 ~ 1.7976931348623157E308
"Vertical factor" = 0.35
[enchantments.obedience]
#Horse armor enchantment tha prevents the horse from roaming around
"Enable Obedience" = true
[tweaks]
[tweaks.horse_armor]
#Allow horse armor to be enchanted
"Enchantable horse armor" = true
#If horse armor can appear enchanted when found in loot tables
"Generates in loot tables" = true
#Which loot tables horse armor can't appear enchanted in
"Unenchanted loot tables" = ["minecraft:chests/village/village_weaponsmith", "minecraft:chests/stronghold_corridor", "minecraft:chests/nether_bridge"]
[tweaks.bane_of_arthropods]
#If Bane of Arthropods increases the mining speed of Cobwebs
"Bane of Arthropods mines cobwebs faster" = true
[tweaks.feather_falling]
#If having Feather Falling prevents farmland from being trampled
"Feather Falling prevents trampling" = true
[tweaks.infinity]
#If Infinity requires an arrow in the player's inventory in order to shoot
"Infinity requires arrows" = false
[tweaks.protection]
#Remove the base Protection enchantment, requiring players to choose between the other types
"Disable Protection" = false
[tweaks.riptide]
#Allow Riptide to function when in cauldrons
"Riptide works in cauldrons" = true
[tweaks.soul_speed]
#Instead of losing durability as you run, Soul Speed makes incoming damage increase when on Soul Speed blocks
"Soul Speed change" = true
#How much damage is multiplied when hurt on Soul Speed blocks
#Range: 0.0 ~ 1.7976931348623157E308
"Damage factor" = 1.5
[tweaks.experience]
[tweaks.experience.dropped_xp]
#If the player drops a flat percentage of their experience rather than capping at level 7
"Drop experience percentage" = false
#What percentage of the player's total experience is dropped
#Range: 0.0 ~ 1.0
"Experience percentage" = 0.75
[tweaks.experience.level_scaling]
#Remove the amount of experience per level increasing (experimental)
"Remove level scaling" = false
#The amount of experience per level, if level scaling is removed (experimental)
#Range: > 0
"Experience per level" = 50
#If the level scaling should only be modified after it reaches the 'Experience per level' value (experimental)
"Remove level scaling after cap" = true
[tweaks.experience.ender_dragon]
#If Ender Dragon experience dropping should be adjusted (to account for level scaling)
"Adjust Ender Dragon experience drop" = false
#The amount of experience (in points) that should be dropped by the Ender Dragon
#Range: > 0
"Ender Dragon experience drop" = 3000
#The amount of experience (in points) that should be dropped by a respawned Ender Dragon
#Range: > 0
"Respawned Ender Dragon experience drop" = 750
[tweaks.experience.anvil]
#If renaming items should always cost 1 experience
"Cheap item renaming" = true
#Remove the cap of 40 on anvil repairing prices
"Remove too expensive" = true
#If anvils can be repaired by right clicking with an iron ingot or using a dispenser
"Anvil ingot repairing" = true
#The amount of tries it should take on average to repair an anvil with an ingot (1 in x chance)
#Range: > 0
"Ingot repair chance" = 5
#If anvil transaction costs should be capped at a certain level
"Cap anvil costs" = false
#The max amount of levels an anvil transaction should be able to cost
#Range: > 1
"Anvil cost cap" = 30
[curses]
[curses.ascension_curse]
#Curse that causes the cursed item to float upwards when dropped
"Enable Curse of Ascension" = true
[curses.fleeting_curse]
#Curse that causes nearby entities to repel the cursed item
"Enable Curse of Fleeting" = true