52 lines
1.2 KiB
GDScript
52 lines
1.2 KiB
GDScript
extends Node
|
|
|
|
const MultiplayerClient = preload("multiplayer_client.gd")
|
|
|
|
onready var client = MultiplayerClient.new()
|
|
|
|
# for command line flags
|
|
onready var goto_multiplayer = false
|
|
onready var create_lobby = false
|
|
onready var join_first_available_lobby = false
|
|
|
|
func _ready():
|
|
# client.signaller.connect("websocket_connected", self, "signaller_disconnected")
|
|
add_child(client)
|
|
client.signaller.connect("websocket_connected", self, "_signaller_connected")
|
|
|
|
for arg in OS.get_cmdline_args():
|
|
match arg:
|
|
"--multiplayer": goto_multiplayer = true
|
|
"--create-lobby": create_lobby = true
|
|
"--join-first-available-lobby": join_first_available_lobby = true
|
|
var a: print("Unknown command line arg: %s" % a)
|
|
|
|
if goto_multiplayer:
|
|
goto_multiplayer = false
|
|
lobby_browser()
|
|
|
|
func goto_scene(scene_resource_name):
|
|
var _result = get_tree().change_scene("res://%s.tscn" % scene_resource_name)
|
|
|
|
func main_menu():
|
|
client.close()
|
|
goto_scene("main")
|
|
|
|
func start_singleplayer_game():
|
|
client.close()
|
|
goto_scene("game")
|
|
|
|
func _signaller_connected():
|
|
goto_scene("multiplayer")
|
|
|
|
func lobby_browser():
|
|
client.close()
|
|
Global.client.connect_to_signaller()
|
|
|
|
func lobby():
|
|
goto_scene("lobby")
|
|
|
|
func quit():
|
|
client.close()
|
|
get_tree().quit()
|