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2021-12-06 21:56:37 -06:00
.vim Possibly functional deno server 2021-11-15 14:26:39 -06:00
assets/fonts/iosevkalyte Stuff 2021-12-02 15:13:12 -06:00
.gitattributes Stuff 2021-12-02 15:13:12 -06:00
.gitignore Progress 2021-12-06 16:17:36 -06:00
default_env.tres Initial commit 2021-11-15 15:02:55 -06:00
deps.ts basic lobbies 2021-11-17 13:57:45 -06:00
game.gd I dunno? 2021-11-17 08:18:12 -06:00
game.tscn Add autoload global script 2021-11-15 15:43:33 -06:00
global.gd Work on UI crap 2021-12-06 21:56:37 -06:00
icon.png Use port 80 for deno deploy 2021-11-16 23:40:39 -06:00
icon.png.import WIP 2021-12-03 17:05:31 -06:00
iosevkalyte.tres Stuff 2021-12-02 15:13:12 -06:00
lobby.gd Work on UI crap 2021-12-06 21:56:37 -06:00
lobby.tscn Work on UI crap 2021-12-06 21:56:37 -06:00
main.gd Work on UI crap 2021-12-06 21:56:37 -06:00
main.tscn Work on UI crap 2021-12-06 21:56:37 -06:00
multiplayer.gd Work on UI crap 2021-12-06 21:56:37 -06:00
multiplayer.tscn Work on UI crap 2021-12-06 21:56:37 -06:00
multiplayer_client.gd Progress 2021-12-06 16:17:36 -06:00
project.godot Work on UI crap 2021-12-06 21:56:37 -06:00
readme.md Now we know 2021-11-17 08:52:25 -06:00
server.ts Work on UI crap 2021-12-06 21:56:37 -06:00
signaller_client.gd Work on UI crap 2021-12-06 21:56:37 -06:00
theme.tres Work on UI crap 2021-12-06 21:56:37 -06:00

Setup

Signalling Server

Requires Deno >= 1.16.1

The signaling server is written in TypeScript to run on Deno (1.16.1). It can run in the cloud via Deno deploy.

PORT=8888 deno run --allow-env --allow-net server.ts