godot-webrtc-mplayer-testing/multiplayer.gd

75 lines
2.2 KiB
GDScript

extends Control
# TODO: rename to server browser
onready var is_loaded = false
onready var lobbies = $v/body/lobbies
onready var join_button = $v/head/join
onready var lobbies_label = $v/subhead/label
onready var display_name_edit = $v/subhead/display_name
func _ready():
display_name_edit.text = Global.client.signaller.display_name
join_button.disabled = true
Global.client.signaller.connect("lobby_new", self, "_lobby_new")
Global.client.signaller.connect("lobby_delete", self, "_lobby_delete")
Global.client.signaller.connect("lobby_joined", self, "_lobby_joined")
Global.client.signaller.connect("lobby_left", self, "_lobby_left")
Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected")
Global.client.signaller.request_lobby_list()
if Global.create_lobby:
Global.create_lobby = false
Global.client.signaller.create_lobby()
func _signaller_disconnected():
Global.main_menu()
func _lobby_joined(_id, _peerId):
Global.lobby()
func _lobby_left(_id):
Global.lobby_browser()
func _on_back_pressed():
Global.main_menu()
func _on_create_lobby_pressed():
Global.client.signaller.create_lobby()
func _on_join_pressed():
var items = lobbies.get_selected_items()
if len(items) > 0:
Global.client.signaller.join_lobby(lobbies.get_item_metadata(items[0])["id"])
func _lobby_new(new_lobbies):
for i in range(len(new_lobbies)):
var id = new_lobbies[i]["id"]
var name = new_lobbies[i]["name"]
print("New Lobby ", id, name)
# TODO: could keep an index of IDs and indexes
lobbies.add_item(name)
lobbies.set_item_metadata(lobbies.get_item_count() - 1, { "id": id })
if Global.join_first_available_lobby:
Global.join_first_available_lobby = false
Global.client.signaller.join_lobby(id)
lobbies_label.text = "Active Lobbies: %d" % lobbies.get_item_count()
func _lobby_delete(id):
for i in range(lobbies.get_item_count()):
if id == lobbies.get_item_metadata(i)["id"]:
lobbies.remove_item(i)
return
lobbies_label.text = "Active Lobbies: %d" % lobbies.get_item_count()
func _on_lobbies_item_activated(_index):
_on_join_pressed()
func _on_lobbies_item_selected(_index):
join_button.disabled = false
func _on_display_name_text_changed(new_text):
Global.client.signaller.set_display_name(new_text)