Hide ping/pong messages

This commit is contained in:
Daniel Flanagan 2021-12-07 12:41:01 -06:00
parent 8a5a05524e
commit 61b816ed01
Signed by: lytedev
GPG key ID: 5B2020A0F9921EF4
3 changed files with 5 additions and 4 deletions

View file

@ -4,8 +4,8 @@ extends Node
This module sets up WebRTC peer connections.
"""
# var multiplayer_url = "wss://webrtc-signaller.deno.dev:443"
var multiplayer_url = "ws://localhost:8888"
var multiplayer_url = "wss://webrtc-signaller.deno.dev:443"
# var multiplayer_url = "ws://localhost:8888"
# var multiplayer_url = "ws://echo.websocket.org"
var webrtc_ice_servers = [
{ "urls": ["stun:stun.l.google.com:19302"] },

View file

@ -225,6 +225,7 @@ interface ClientMessage {
function onMessage(client: Client, ev: MessageEvent) {
// TODO: log who from?
const msg = ev.data.trim();
if (msg === "pong") return;
console.log("Client Message Received", msg);
if (msg === "init") {
client.send(buildMessage("init", { id: client.id, name: client.name }));

View file

@ -78,7 +78,7 @@ func _connected(protocol = ""):
func _process(_delta: float):
var status: int = ws.get_connection_status()
if status in [WebSocketClient.CONNECTION_CONNECTED, WebSocketClient.CONNECTION_CONNECTING]:
if status == WebSocketClient.CONNECTION_CONNECTED or status == WebSocketClient.CONNECTION_CONNECTING:
ws.poll()
func join_lobby(id: String):
@ -157,7 +157,7 @@ func handle_message(data: Dictionary):
print("Answer received - Data: %s" % JSON.print(data["data"]))
emit_signal("answer_received", data["data"])
"ping":
print("Signaller Ping")
# print("Signaller Ping")
_send("pong")
_: print("Unhandled Message - Data: %s" % JSON.print(data))